[Data Collection] Badges

If you have any badges to help fill in the data, please post a screenshot here. There is a range of %s and flat rates you can get for the badges, so share with us if you have something that falls outside of the range. Here's my initial log of what I've seen thus far:

(I will continually update this with new data. The left side is for the % increases, the right side are for the flat values)

(I will continually update this with new data. The left side is for the % increases, the right side are for the flat values)
6
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Edit: these were all made with components of equal rarity, mostly with one of each component type.
1) All Chemicals
2) All Edibles
There's probably no correlation @Governator -- but if we can eliminate these scenarios and deem them random, I think we could make a safe assumption they effect is pretty much random.
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Edit: sorry for the confusion. The first pic was taken after I crafted. I used 4 1* chemicals.
I was under the impression I had to use each component and even more surprised I don't need four. Wow! That's crazy!
> @OneLessTitan I didn't have any 2* chemicals to replicate your experiment exactly, but-
You made that with 1 badge fragment and 1 componet???
I tried some thing after seeing your pic but couldn't create (create was not highlighted) am I missing something?
> > @paintbeast said:
> > @OneLessTitan I didn't have any 2* chemicals to replicate your experiment exactly, but-
>
> You made that with 1 badge fragment and 1 componet???
> I tried some thing after seeing your pic but couldn't create (create was not highlighted) am I missing something?
I now realize what I'm looking at in background is after you created it.
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It is a bit annoying, that there is no possibility to get the level you want, also if you use all epic items as example you can get greenies
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1 rare badge component + 4 rare components (one of each): Epic badge 17% Critical Dmg (Bonus: 4% if this survivor has Def Stance)
1 epic badge component +4 epic components (one of each): Epic badge 14% Critical Chance (Bonus: 4% if this survivor is in a mission with Merle)
One of each epic got me the epic +418/merle.
One of each rare got me the +11%.
Hodgepodge with an uncommon fragment got me the rare +9%/shooter.
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Legendary damage reduction at 19%
> when one badge has a speial condition like +2% if you use a bruiser as a mission teamate, could I attach it to a bruiser and still get the bonus?
Nope. Bruiser has to be a teammate.
That said, the crafting screen at least tells you exactly what the possible range is, so it shouldn't be a surprise. And it is possible to get a rare badge from all uncommon components.
My current strategy is using my common and uncommon components to craft low level badges and saving rares and above until I have enough to put together a guarantee of a badge that is rare or better.
1☆ Fragment
1 ☆ Sardine tins * 4
I got uncommon Badge with 9% Crit damage but no other bonus.
Still waiting for better components for my better fragments.
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Epic Fragment + 2 Epic Metal + 2 Epic Food
You could get the same rarity badge in pic2 without burning an epic badge fragment.
And here, the max level remains same but the minimum changes based on badge fragment level.
I've already pulled a few rares from mixing 1 and 2 star pieces. Much more satisfying then dropping all epic and leg pieces for a rare.
I imagine I'm not alone in saying that if I put all Epic level components into the combine, that I will happily sacrifice the possibility of getting a Legendary badge if I can ensure getting an Epic badge and never a Rare badge.
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