# A few questions about traits!

Gnidzor
Member Posts:

**8**
Hello again!:)

1. Question about "luck trait": Does luck work together with all the traits that have a % chance of happening? for example. 20% luck +15% dodge (trait) 15% dodge on armor =50 % dodgechance overall? And if so do i have a 50 % dodgechance vs whatever or does higher level walkers/freemen reduce that chance in any way?=)

2. Also does luck work together with traits given by armor and weapons? for example: i have a weapon with 30% chance to not bodyshot, does this work with luck? and in the case when a weapon has luck, survivor has luck, do i get 30%+20%+20%? 70% chance of not bodyshotting?

3. I have one survivor that is critcapped (93% chance of critical hit) =90% cause cap. How does this work together with everything else, does that leave only 10 % chance of bodyshotting/normal hitting? or is there any explanation in how bodyshots. crits, and normal hits percentage work together?

Sorry if the questions is hard to understand or if my grammar sometimes makes it hard to read:) If there is any other thread about this just link me to it=)

Thanks!

1. Question about "luck trait": Does luck work together with all the traits that have a % chance of happening? for example. 20% luck +15% dodge (trait) 15% dodge on armor =50 % dodgechance overall? And if so do i have a 50 % dodgechance vs whatever or does higher level walkers/freemen reduce that chance in any way?=)

2. Also does luck work together with traits given by armor and weapons? for example: i have a weapon with 30% chance to not bodyshot, does this work with luck? and in the case when a weapon has luck, survivor has luck, do i get 30%+20%+20%? 70% chance of not bodyshotting?

3. I have one survivor that is critcapped (93% chance of critical hit) =90% cause cap. How does this work together with everything else, does that leave only 10 % chance of bodyshotting/normal hitting? or is there any explanation in how bodyshots. crits, and normal hits percentage work together?

Sorry if the questions is hard to understand or if my grammar sometimes makes it hard to read:) If there is any other thread about this just link me to it=)

Thanks!

0

## Comments

1,168http://forums.nextgames.com/walkingdead/discussion/16829/combat-rebalancing-in-2-2#latest

- The Lucky trait now increases the chance that other percentage-based traits will take effect by the listed amount.

- If a Survivor and their Weapon both possess the Lucky trait, both traits will contribute their full values.

- For example, if a Survivor has Threat Reduction at 75% and also has a total of 20% Luck from their survivor and weapon traits, the total chance for Threat Reduction is 90%.

In this example, .75 [base chance] times 1.20 [20% luck bonus] = .90, or a total chance of 90%.

Answer on Question 2: Yes, but the actual formula refer the above

Answer on Question 3:

https://twdnomansland.wordpress.com/combat-mechanics/

Edit: corrected question 2

1,431Basically luck is a multiplier so it wouldn't be 70%. But it does indeed work with traits across survivor, weapon and armour.

https://twdnomansland.wordpress.com/traits/

Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

1,1681,431Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

1,9341,9341,9348Answer on Question 3:

https://twdnomansland.wordpress.com/combat-mechanics/

this was very helpful, thank you!

Brings another question though. "If the walker is 5 lvls higher then my "ASL" the shot will always be a bodyshot" Does that mean my 30% piercing x1.40 cause luckstacking is totaly useless when we come to this point. and all that can save me from bodyshotting is getting pinkstars?

1,168"Once Walkers get 5 levels above your ASL, Body Shots will happen 100% of the time, unless you have the Piercing Trait (currently only available on guns and the Michonne Katana sold for $$). This is why Piercing is the most important ranged weapon trait if you want to earn as many Stars as possible in Challenges. Without Piercing, traits like Accurate and Sure Shot have no chance of activating against Walkers 5 or more levels above your ASL."

Piercing is still useful for those situation.

1,934Luck has no interaction with body shot chances.

http://forums.nextgames.com/walkingdead/discussion/comment/135684#Comment_135684

Piercing also has no benefit from luck. Because piercing is not a chance.

1,400Pierce trait text says "piercing reduces the CHANCE that your attacks will result in bodyshot by xx%"

which would make it a chance trait so luck would activate.

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#ridusofautocover

1,934The actual chance is the body-shot chance, and as you can see in the link above. Body-shot doesn't interact with lucky. That is a choice of NG.

Let's go way back to when luck was still stacking. 15% dodge and 15% luck was 30% dodge right? But if you had 15% dodge on the weapon,15% dodge on the survivor and 15% luck on the survivor it would not be 60% right? You agree it would be 45%.

That's because the chance at dodge in total would be increased by luck. Not each adjustment to the total chance.

This is the same, the chance at body-shot in total is adjusted by piercing, but it CAN NOT be changed by luck (see link above), cause NG decided luck doesn't interact with body-shot chance.

Last example. Critical chance, there is a base chance of 10% (shteevie said).

If I have accurate of 15% and sure-shot of 35% and lucky of 15%.

Calculation is (10%+15%+35%)*1.15, right? Again, look at how all those chances get added before lucky helps them. Same goes for body-shot, but lucky DOES NOT interact with body-shot.

1,934There is a chance at a body-shot.

Let's say it is 60%. If you have gold piercing. This number will get reduced by 30%. (60%-30%).

All other chances would now get the lucky factor, but bod-shot doesn't.

(As can be seen in the link I've posted above).

1,9344,501Thanks for explaining that in more detail.

I get what you're saying now.

Thanks!

TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain1,400#bringbackinterupt

#fixthetokeneconomy

#ridusofautocover

1,357WATCH TOWER RoD1,335"Improves the chances that other traits will take effect by X%."

Piercing's description reads:

"Reduces the chance that your attacks will result in Body Shots by X%."

Piercing 'works' all the time - that is, it always applies that change to the Body Shot chances, whether or not they turn out to matter. Because Piercing works all the time, it cannot be affected by luck. This is similar to how Lethal or Iron Skin, other traits that use percentages in their descriptions, are not affected by luck.

Part of the confusion may come from the fact that Luck does affect Critical Hit chance, which is inconsistent with the way luck affects other non-trait-based percentage chances. However, the interaction between Luck and Critical Hit chance is the exception, and not the rule.

If you want to put a fine point on it, consider a different hypothetical trait description for Piercing:

Actual: "Reduces the chance that your attacks will result in Body Shots by X%."

and

Hypothetical: "X% chance that a Body Shot will be changed into a regular hit."

The actual trait affects an event determined at random that does not originate from a trait. The second creates a whole new effect that occurs based on a random chance. You can hopefully see how the second would be affected by Luck and not the first, and also how the second has the potential to be much more or much less powerful than the original depending on the percentages, the level of the enemy you are attacking, and so on.

[And before anyone asks: no, we are not considering any changes to Luck, Body Shots, or the Piercing trait.]

Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.

1,400#bringbackinterupt

#fixthetokeneconomy

#ridusofautocover

834And if so, how many % is it?

1,431Maybe a slight revision to the wording might help people in the future. Perhaps "30% less attacks, result in body shots" or something along those lines.

Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

1,431Maybe a slight revision to the wording might help people in the future. Perhaps "30% less attacks, result in body shots" or something along those lines.

Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

8341. Can high level walker have more than 100% chance to bodyshot him before 30% reduction by Piercing?

2. Do Armored walkers have 100% chance to bodyshot them with ranged attack?

1,431Last Stand BE have 4 places available for genuine GW players.

I can be contacted by PM for recruitment questions.

1,964Here's the link to Shteevie discussing critical chances. Don't be confused by his use of the word Overwatch. He admits it was an error on the next page, but he didn't edit his original post

http://forums.nextgames.com/walkingdead/discussion/comment/249718/#Comment_249718

1,9341,9781,934Exactly, you'll still have fun using it up to 3 lvls above your survivor lvl (+1 for each pink star). After that your bruiser can basically only body-shot, unless you used the charged attack (good luck charging when only body-shot).