# Piercing stacks like luck?

DLich
Member Posts:

**5,526**
Seeing another thread discussing piercing and crit chance made me wonder this.

Luck “improves the chance” that other traits go off

Piercing “reduces the chance” that a hit will be a body shot

I know we can’t be told the inner workings but can someone from NG confirm if this stacks like luck? If behind the scenes the chances are let’s say 90% chance to body shot; does having piercing reduce that number to 60% (90% - 30% = 60%)? Or does it work in the same way as luck does in the sense that 30% of 90% is 27% (the way luck stacks)

Can the chances of a body shot ever go above 100%? It seems illogical mathematically but if the game is using an algorithmic formula it potentially could be true that it does go beyond 100%

If the odds at +5 RSL = 100% that a body shot will occur then is the odds at +10 RSL still = 100%? Is it possible that anyone at rsl 30+ using piercing has ever had a non body shot hit?

Silver piercing is 20%. If the odds to body shot are let’s say 80% does this silver piercing reduce it by 20 or reduce it by 16 (20% of 80% = 16%... similar to luck stacking?

1) does chance to body shot ever exceed 100%?

2) does piercing stack like luck?

Luck “improves the chance” that other traits go off

Piercing “reduces the chance” that a hit will be a body shot

I know we can’t be told the inner workings but can someone from NG confirm if this stacks like luck? If behind the scenes the chances are let’s say 90% chance to body shot; does having piercing reduce that number to 60% (90% - 30% = 60%)? Or does it work in the same way as luck does in the sense that 30% of 90% is 27% (the way luck stacks)

Can the chances of a body shot ever go above 100%? It seems illogical mathematically but if the game is using an algorithmic formula it potentially could be true that it does go beyond 100%

If the odds at +5 RSL = 100% that a body shot will occur then is the odds at +10 RSL still = 100%? Is it possible that anyone at rsl 30+ using piercing has ever had a non body shot hit?

Silver piercing is 20%. If the odds to body shot are let’s say 80% does this silver piercing reduce it by 20 or reduce it by 16 (20% of 80% = 16%... similar to luck stacking?

1) does chance to body shot ever exceed 100%?

2) does piercing stack like luck?

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## Comments

5,526Let’s suppose you have lvl 22 survivors. 0 pink stars.

At rsl 22 opponent has 80% chance to body shot

At rsl 23 opponent has 84% chance to body shot

At rsl 24 opponent has 88% chance to body shot

At rsl 25 opponent has 92% chance to body shot

At rsl 26 opponent has 96% chance to body shot

At rsl 27 opponent has 100% chance to body shot.

At rsl 28 would the opponent have a 104% chance to body shot? Meaning piercing becomes less effective the higher and higher you go? And if so does silver piercing, 20% remove 20% flat from 104% so that it’s 94%? Or is it like luck in that 20% of 104% is 20.8% rounded to 21%

It’s not far fetched to think that the chances of a body shot go beyond 100% in a game that progressively makes things harder and harder.

The trend, if one exists continues from the chat above...

At rsl 28 opponent has 104% chance to body shot

At rsl 29 opponent has 108% chance to body shot

At rsl 30 opponent has 112% chance to body shot.

At this point bronze piercing of 10% has no effect on body shots cause it’s still over 100%. See what I’m eluding to?

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1,168@Shteevie answered here not long ago:

http://forums.nextgames.com/walkingdead/discussion/comment/261523#Comment_261523

5,526If it does not, then that would mean you have the same chance of a body shot at +5 (100%) as you do at +15 (100%).

I will probably never complete the distance. And haven’t seen enough videos of players at the final few stages.

I just find it hard to fathom that if at +5 RSL the chance of a body shot being 100% and I have gold piercing reducing it by 30% would bring it down to 70% and it’ll always be a maximum of 70%

I’m wondering if any any point, if body shot chance hits let’s say 130% (I know.. my math brain doesn’t find it logical either) and you have gold piercing reducing it by 30% then it nets 100% chance and has no bearing on body shots because it’s still 100% (130% - 30% = 100%)

If body shot chance increases as the rsl goes higher does there come a point when body shot chance increasing stops?

I guess I’m just finding it hard to believe that if the odds of a body shot is normally 100% at rsl 27 that if I add gold piercing it’s reduced to 70% and thus only 70% of my hits would be body shots.

30% piercing

90% max crit chance.

Out of 100 shots vs lvl 27+ walkers...

70 will be body shots.

27 will be crits

3 will be normal.

Anyone have 90% crit chance with gold piercing wanna test this theory?

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Freemium... the "mium" is latin for 'not really'

1,168Maybe @jimmorrison369 have a better idea of bodyshot chance.

Edit: typo

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Freemium... the "mium" is latin for 'not really'

2,0521,168360So for testing it you just need a low level survivor with as much crit chance as you can get (Daryl would be a good leader) and keep him alive on a scavenger mission with 2 other guys protecting it. At some point you flee and the low lvl survivor goes to thee hospital.

I got 1 non body shot attack with him and I didn't have any piercing. Would anyone please try to replicate the experiment?

@Monsuta @Dlich @TransmuteJun @jimmorrison369

1,934My plan is using an assault with sure-shot. For weapon I'll be using pierce 30%. I'll have sasha as leader standing in a corner somewhere. (To gather charge-points)

So I'll test 2 things,

using charge to determine the accurate percentage against high level walkers. (Assault charge is a guaranteed non-bodyshot).

And if it is possible to have a non-bodyshot.

My assault has only 35% accurate, this means that I expect to do a critical each 3 charge attacks.

The non-bodyshot thing.. If pierce is 100%-30% Then I'll find out soon enough. (1 out of 4 should be a non-bodyshot).

Then maybe I'll try up to 200 shots.

Currently I'm predicting 100% body-shot.

I think my accurate will be 45% (shreevie said there is a 10% inherent critical chance).

Furthermore, my theory is that critical is 90% when you attack low level walkers, then this number gets smaller for each higher level walker, but stays at a minimum of 10%. Then your accurate/sureshot gets added to it.

360I got it, and I'm planning to replicate the experiment with my low lvl Daryl against walkers that are 7 lvls above him with no piercing, since we have 1 minute gas and I don't mind having Daryl at the hospital. I did also some testing here: forums.nextgames.com/walkingdead/discussion/29830/body-shots-and-critical-hit#latest

You may like to check it

5,526I knew hunter was guaranteed crit but is assault a guaranteed non body shot? Are all survivors abilities no body shots?

Edit* I misread. You’re testing if it’s possible not that it’s true.

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Freemium... the "mium" is latin for 'not really'

1,934Thanks, I'll check that out. Seems like I was missing the party there.

About your request, I might do that BUT if 30% pierce has 0 body-shot...

Then testing without pierce seems not needed.

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1,934No I'm definitely saying assault has a guaranteed non-bodyshot charge.

Stun wouldn't work if it didn't.

But besides that, really non-bodyshot 100% of the time.

5,526I know the attack stuns but never paid attention to the damage output.

So technically, using assault boost on a fattie might logically make sense because it will be a non body shot hit even if it doesn't stun them. Good to know considering I've been playing for almost 2 years and never realized that.

*edit. I have never attempted to use an assault charge on a tank because I figured it wouldn't matter anyway. Apparently it does matter.. IE it will be a non body shot hit rather than a probable body shot hit.

I thought stun only stunned. When you think about it logically it makes sense, if it's a body shot it can't stun

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Freemium... the "mium" is latin for 'not really'

3601,934792522I was trying to determine the value of piercing, so I took 2 hunters to that mission and noticed that the hunter that didn't have piercing, body shots was 100% of the time vs lvl 30 walkers, and the one with piercing got critical hits here and there. So I concluded that piercing is a required trait for a ranged weapon.

2,0521,168The only reason I can think of might be once in a time there's a bug which wearing bulletproof armor cause bodyshot 100%, I can't remember did my survivors wear those by that time or not.

1,168360Assaults would be a nice class to have crit chance + crit dmg, when you are getting body shoots specially if you can use Sasha to help them charging fast. Sure shot, marksman, ruthless, iron skin luck the dream, and you could change iron skin for other mitigating trait.

Warrior would be also a decent class to have crit chance + crit dmg.. the only problem there is to get 3 charges without kissing the floor....

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Freemium... the "mium" is latin for 'not really'

360304i do remember a while back that NG confirmed that assault charge attacks deal only 90% of damage, but Ruthless negates the affect. I don't know if the ruthless gain is added before or after the 10% reduction, but it still guarantees a critical hit and does more than 100% damage.

1,934I think you just have high critical chance on your survivor.

90% max = 90% max. So "always" seems impossible to me. But 90% is pretty high and if you hit 10 walkers at once, on average 9 of them will get a critical hit.

Wich might feel like "always". Ruthless compensates for the lower damage yes, but doesn't do anything about the chances.

I have an assault with low % critical chance, it definitely is not 100% critical on charge attacks.

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