Update 1.6, released 9th February. Fight the dead, fear the living.

TK-421TK-421 Member Posts: 416
edited February 2016 in Announcements
Update 1.6! What's new?

Just before the return of season 6 of The Walking Dead, the next update of No Man's Land introduces Human Enemies to combat. This is the start of something far more dangerous, with more ways to get hurt and more things to hurt you.

New Content:


Episode 13: The Factory features the deadliest enemies yet - human enemies.



Until now your survivors have only been tested by walkers. The Freemen and Raiders are a serious threat to the safety and security of your group and it's up to you to show them exactly who they are messing with. Human enemies will also feature heavily in the weekly challenges. In PvE missions, human opponents will treat both you and walkers as enemies. (Note: In this version, human enemies are melee only.)

New Challenge Map: The Factory will also be part of the challenges as it's own episode!

New outfits from the TV show, including fan favorites such as Wolf Carol, Merle, The Governor and many more.

Council now upgradable to Level 15. Yes, that means upgrades on e.g. Training Grounds, Workshop and most importantly, your Survivors.

More unique weapons, cool new armor! More on that soon enough.


Other features:
- Loads of unneeded equipment? Mass scrapping is now (really) available!
- Link your iOS and Android devices using the Device Linking feature in your Settings!


Gameplay changes:
- More ways to hurt and get hurt: Bleeding and burning.
       - Bleeding is inflicted when a survivor reaches 0 health from a human enemy.
       - Burning can happen when you're in melee combat with a burning walker.
       - Both of these states will cause health loss until action is taken.


Fixes:
- Fixed several ad related problems (e.g. crashing, not getting rewards)
- Fixed guild hopping/cycling issues
       - Now only players part of a guild at the start of a weekly challenge will be eligible to contribute towards weekly challenge stars.
- Walkers now react to attacks within their detection radius; the same as reacting to survivors moving.
- You will now be consistently informed if a survivor of yours is subject to an upgrade, not just in certain screens.
- Multiple other under-the-hood performance fixes.
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