I'm going to assume that this is a real question, so I'll answer it. What's wrong with gloating? How do you think gloating will be received by the people who have a different opinion? They should take the high road, but it's okay for the person whose gloating to take the 'cheap shot'. How is gloating not trolling? How is gloating not baiting other forum users for a response?
Some people are perceiving his happiness as gloating and I think that’s not fair.
@DLich The other rewards will still double, but you will only get one round pass (the 2nd. You start with 1 for having 5 in the previous challenge).
So the way in which round passes are earned (double) has changed as well. So there’s no more “magic number”
So 27.1 is round 30 and you’ll earn flat 6 round passes. No double round passes earned at all in 2.8. Got it.
Looks like I owe an apology to @Mabiki since for the last 3 weeks I’ve posted spreadsheets understanding that double round rewards will work the same as 2.7 but with the added bonus of 5 more rounds being added and a skip.
So the 5 RP’s earned in 2.7 will basically equal 6 RP’s in 2.8 but the 5 skipped are lower level levels added.
Great that we earn more stars but (and I hate to say this but it’s true) were basically playing in 2.8 rounds we would have skipped in 2.7
I post spreadsheets a lot. It would be nice if the devs know my spreadsheet has incorrect information if they’d let me know rather than argue an incorrect point.
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Some people are perceiving his happiness as gloating and I think that’s not fair.
It’s time to move on people.
Maybe he should not equate players to monkeys... or belittle someone's decision to leave the game because of this update... I think that is not fair.
Or baiting other forum members for that matter. Not only in this thread...
People can be happy about something without insulting others. No one else who said they like the new Wrestler got the same kind of reaction. Doesn't that make you wonder?
And no, it is not hate. I don't personally know him and I don't hate random people on the internet, even if they rub me the wrong way. That's much too strong of an emotion for such a small thing as a different opinion (or even a discussion about a game I love).
What if it is gloating? What's wrong? Is it like he is celebrating a personal win or something? C'mon... The hate on him is disgusting to see. His post was about the 2.8 and he is celebrating what he thinks is good while pointing out his "whys".
No one hates on him. Why is disagreeing with someone always seen as hate? I don't hate him (see above).
And you as well seem to disregard the other thread and his posts there - it just happens to be the case that the whole drama plays out in two separate threads, hence the reactions (plus this is "old bad blood" if you so will because we had the whole discussion before, not sure if you have followed that back then or not).
Gloating, if you really don't know what is wrong with that - here is a definition: "verb (used without object) 1. to look at or think about with great or excessive, often smug or malicious, satisfaction: The opposing team gloated over our bad luck."
So gloating is a bad thing in and of itself. And if something is perceived as gloating, it is perceived as something negative, smug, malicious... might not have been his intent (I don't know him well enough to tell) but it sure felt like it.
I - and many others - dislike the feeling of someone adding insult to injury. Hence the reactions...
Still, no hate on my part. I dislike the fact, I disagree - I don't hate anyone in here.
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Ok back to 2.8
So in this update we got crappy gear added... another new nerf... higher gas prices, a normal distance mode... yeah whats not to like. Lmao if this update excites you in anyway
> @R2runfast said:
> Ok back to 2.8
> So in this update we got crappy gear added... another new nerf... higher gas prices, a normal distance mode... yeah whats not to like. Lmao if this update excites you in anyway
Played through Distance on Hard until Motorpool, at which point it seemed unbeatable to me. I am totally fine with that, looking forward to someone beat it and report back.
You do realize once we find out how to beat The Distance again no one is going to post about it here because of people like you and so NG doesn't nerf whatever trait would now be deemed "overpowered", right?
Let's try and steer this discussion back to Update 2.8. Thanks.
Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy@Shteevie@Fearofabotplanet?
Sorry everyone, I am going to repost this here to maybe get someone to see it.
Since the update my bruisers can't interrupt tanks. Yes, I know fat walkers can't be stunned. But I used to sometimes use a (silver) interruptor trait in overwatch to stun approaching tanks. It's not the only-80% interrupt chance because it happens over and over again, even if I use bruisers with luck, and I never get the "Interrupt avoided" message. It even happens with level 20 bruisers against level 15 fatties for example. No body shots. Just no interruptions. Has this been discussed?
Can your other class survivor still interrupt the tank? I just tested my scout can still interrupt tank.
@Teeceezy I see you're around and spending time off topic. Got time for a response having to do with the current status of the game with regard to melee classes?
Let's try and steer this discussion back to Update 2.8. Thanks.
Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy@Shteevie@Fearofabotplanet?
Let's try and steer this discussion back to Update 2.8. Thanks.
Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy@Shteevie@Fearofabotplanet?
> @sbf said:
> Not going to let this one go @Teeceezy It's too important to too many players. Let's try and steer this discussion back to Update 2.8. Thanks.
>
> Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
>
> I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy@Shteevie@Fearofabotplanet?
Probably no answer at the moment. Wait for next update
@Edd8 I am very persistent. If I don't hear anything that points to a solution to this extremely important issue, I'll just keep asking how NG will make things right. This is no longer an issue that I'll post snide remarks about--I will be very noisy about without being toxic and not stop until melee is useful again at higher rsl's.
Sorry everyone, I am going to repost this here to maybe get someone to see it.
Since the update my bruisers can't interrupt tanks. Yes, I know fat walkers can't be stunned. But I used to sometimes use a (silver) interruptor trait in overwatch to stun approaching tanks. It's not the only-80% interrupt chance because it happens over and over again, even if I use bruisers with luck, and I never get the "Interrupt avoided" message. It even happens with level 20 bruisers against level 15 fatties for example. No body shots. Just no interruptions. Has this been discussed?
@histerija Bruiser interrupt tank is working for me
@WeekOne - “time to move on” applies both ways. If @Putchuco had not commented on how much he loved the objectively controversial wrestling nerf that he pushed so hard for (in multiple threads, including arguably hijacking at least one thread), do you really think we would’ve seen all of this re-hashed so much?
Hi, a fellow guild member has basically the same problem @AmberBamber described. So the loading screen stays stuck after getting full and says building camp and then hangs. This member is using galaxy tab 4. Tried all mentioned before. Any solutions for this yet? Or should we be patient? Is this problem device related? thanks
Hey my sister has the same exact phone as me but she has T mobile and I have At&t same problem I downloaded it on her phone. She never had it installed before and same issue. So I tied my mom's phone a metro PCs same problem. And just for fun I tried NY nephews phone a cricket wireless phone and it worked. What's up with that?
So because a ppl didn't have the time to push hard with wrestler that means they had to call for a nerf for the ppl that can wow.
I'm going camping on the weekend and won't have much time to play can we cap everyone's score at 1000 stars this week, also I've only got dbl pink star survivors can you take all the pink stars of everyone else's 3, 4 and 5 pinks stars
#allequal #participatingmedals
Thank you.
Let's try and steer this discussion back to Update 2.8. Thanks.
Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy@Shteevie@Fearofabotplanet?
Comments
So 27.1 is round 30 and you’ll earn flat 6 round passes. No double round passes earned at all in 2.8. Got it.
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Freemium... the "mium" is latin for 'not really'
It’s time to move on people.
So the 5 RP’s earned in 2.7 will basically equal 6 RP’s in 2.8 but the 5 skipped are lower level levels added.
Great that we earn more stars but (and I hate to say this but it’s true) were basically playing in 2.8 rounds we would have skipped in 2.7
I post spreadsheets a lot. It would be nice if the devs know my spreadsheet has incorrect information if they’d let me know rather than argue an incorrect point.
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Freemium... the "mium" is latin for 'not really'
Or baiting other forum members for that matter. Not only in this thread...
People can be happy about something without insulting others. No one else who said they like the new Wrestler got the same kind of reaction. Doesn't that make you wonder?
And no, it is not hate. I don't personally know him and I don't hate random people on the internet, even if they rub me the wrong way. That's much too strong of an emotion for such a small thing as a different opinion (or even a discussion about a game I love). No one hates on him. Why is disagreeing with someone always seen as hate? I don't hate him (see above).
And you as well seem to disregard the other thread and his posts there - it just happens to be the case that the whole drama plays out in two separate threads, hence the reactions (plus this is "old bad blood" if you so will because we had the whole discussion before, not sure if you have followed that back then or not).
Gloating, if you really don't know what is wrong with that - here is a definition:
"verb (used without object)
1.
to look at or think about with great or excessive, often smug or malicious, satisfaction:
The opposing team gloated over our bad luck."
So gloating is a bad thing in and of itself. And if something is perceived as gloating, it is perceived as something negative, smug, malicious... might not have been his intent (I don't know him well enough to tell) but it sure felt like it.
I - and many others - dislike the feeling of someone adding insult to injury. Hence the reactions...
Still, no hate on my part. I dislike the fact, I disagree - I don't hate anyone in here.
Morbid Survivors are looking for you! If you are looking for a new guild, PM me.
So in this update we got crappy gear added... another new nerf... higher gas prices, a normal distance mode... yeah whats not to like. Lmao if this update excites you in anyway
> Ok back to 2.8
> So in this update we got crappy gear added... another new nerf... higher gas prices, a normal distance mode... yeah whats not to like. Lmao if this update excites you in anyway
And one less round pass
Can't complain about the update
I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy @Shteevie @Fearofabotplanet?
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
http://forums.nextgames.com/walkingdead/discussion/comment/269436#Comment_269436
Can the hazard suit body-shot chance get increased by luck?
And how does bulletproof fit in the picture?
I just tested my scout can still interrupt tank.
Remember to use your charge abilities
> It is meaningful to let people know he said he doesn't care about the leader board but the truth is he does.
It really isn’t though, is it.
> Not going to let this one go @Teeceezy It's too important to too many players. Let's try and steer this discussion back to Update 2.8. Thanks.
>
> Back to 2.8 @Teeceezy. Let's talk about how melee classes have been screwed with the wrestler nerf, so that melee is no longer viable at higher levels. Why was it so important to disproportionally affect melee with the way that NG nerfed wrestler? For me, melee is much more fun than ranged. There's something very satisfying about getting up close and personal, but with the wrestler nerf, a single critical hit from a walker can mean the end of a mission. There's a very well thought out and phrased post by @Muzz here: http://forums.nextgames.com/walkingdead/discussion/30396/the-end-of-the-melee-classes#latest This is an issue that I repeatedly brought up before the update, but NG didn't care enough to address it accordingly saying that we can just use ranged because certain classes are better for certain aspects of the game. Why not actually balance the game so melee is still viable at higher levels? Is that such an overwhelming issue that it can't be addressed? Is it outside of the capacity of NG to make a balanced game where all classes have opportunities to be used?
>
> I'm lamenting all of the time and energy I've put into creating a melee crew that kicks serious ass at rsl+8, because now they're just not viable anymore. Any comment on that @Teeceezy @Shteevie @Fearofabotplanet?
Probably no answer at the moment. Wait for next update
@Teeceezy @Fearofabotplanet @Shteevie, I'm looking forward to giving you a lot of attention in the coming weeks.
Is this problem device related?
thanks
Links to threads that are useful for beginners (and in some cases even for veterans)
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
I'm going camping on the weekend and won't have much time to play can we cap everyone's score at 1000 stars this week, also I've only got dbl pink star survivors can you take all the pink stars of everyone else's 3, 4 and 5 pinks stars
#allequal #participatingmedals
Thank you.