Since the last update, I have made at least 4 new badges with all blue or blue+gold and all I got was green. I evel made 1 all gold and green again!!! Something happened to probabilities for sure on the last update...

If you made a badge that had a legendary fragment and all legendary components that turned out green, I would need to see pics to believe it. And so would support. The crafting interface tells you the range you will get before you accept it. It guarantees minimum epic for a gold fragment and all gold components.

Many think that sucks, and I agree, but I have never seen all golds turn into green when the crafting screen said it would be blue. Either your fragment was Epic, or some of the components were. Perhaps the result of a mis-click? I haven't noticed any differences myself beyond the less-than-stellar results that have always existed.

The results have always been terrible. The only badges I look forward to making are the 1* ones because the result can't be any worse.

You'd hope NG would address the issue, given pretty much everyone complains about it - so I can only assume they're worried about backlash from people who have 'wasted' lots of legendary components only to get Epic's thus far. As one of those people, I can assume them I'd welcome a change with open arms.

I have only ever managed to use ALL legendary badge fragment and components 5 times and all came out blue, used all epic components and most end up green and one or two blue, I have NEVER crafted a higher value badge, even the 1 stars all come out as 1 stars, I always assumed you had a 1 in 3 chance of lower, same and higher but in my case it is roughly 90% lower, 10% same & 0% higher.

My results are mixed. Rarely get enough leg comps for all legendary crafting and when I have done, it has been a mix of legendary or epic badges. Having said that, on at least 2 occasions, last being yesterday all epic fragments and components have yielded me a legendary badge.

I still think that all legendary, given how hard it is to find everything, should yield a legendary badge.

I still think that all legendary, given how hard it is to find everything, should yield a legendary badge.

Yeah, once a month - if grinding hard on challenges and scavenges, is usually enough to get a set of legendary components. That once a month (if lucky) isn't exactly easy, so the payoff shouldn't be an epic disappointment.

The formula should be simple:

Each component should have a points value... 5* = 5 points 4* = 4 points 3* = 3 2* = 2 1* = 1

Badges should need the following total points to be created: Legendary (5*) = 25pts Epic = 20pts Rare = 15pts etc.

The generated badges should be based on 0-4 RNG with a modifier based on the points given by the materials you use, so:

Legendary badge needs 25 points, so 5 x 5 = 25 and guaranteed Legendary. However, you could use 4 x 5* and 1 x 4* to give 24 points. Then you'd only need to roll a 1 from the 0-4 RNG to give you the 25 needed for Legendary.

Or, you could use 3 x 5* and 2 x 3*. That would give you 21 points, meaning you need to roll a maximum 4 from the RNG to get a Legendary.

If you used less than the above (say 2 x 5* and 3 x 3*) then Legendary would be impossible, but you would have 19 points - meaning that rolling 1 from the RNG would give you an Epic.

The above formulas would mean everyone could guarantee themselves a level of reward equal to the parts they put in, but would also give a fair chance at higher level components. For certain upgrades you might need to add at least one component of a higher quality - such as using 4 x 1* and 1 x 2* to give 6 points (allowing for RNG to hit the 10 needed for a 2* badge).

I don't have a problem with the 1 up or 1 down concept. Makes it a little more interesting. But since badges have rolled out I have had maybe 5 legendary frags. But since badges have rolled out I have went from level 14 to level 23 and probably done close to 7k missions. So 5 out of 7k is horrible. Would like to see either increase in drop rate or decreased odd of going lower badge/increased odds of higher badge. There needs to be a balance

The biggest thing is the Game Managers will not tell us what any odds are. Odds of drop? Odds of 1 lower? Odds of 1 up? Odds of level crafted?

> @Drunken said: > I don't have a problem with the 1 up or 1 down concept. Makes it a little more interesting. But since badges have rolled out I have had maybe 5 legendary frags. But since badges have rolled out I have went from level 14 to level 23 and probably done close to 7k missions. So 5 out of 7k is horrible. Would like to see either increase in drop rate or decreased odd of going lower badge/increased odds of higher badge. There needs to be a balance > > The biggest thing is the Game Managers will not tell us what any odds are. Odds of drop? Odds of 1 lower? Odds of 1 up? Odds of level crafted?

Unfortunately NML is not an strategy game as advertised; it's an interactive jackpot machine.

## Comments

4,501The Crafting System has not changed.

TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain1,732If you made a badge that had a legendary fragment and all legendary components that turned out green, I would need to see pics to believe it. And so would support. The crafting interface tells you the range you will get before you accept it. It guarantees minimum epic for a gold fragment and all gold components.

Many think that sucks, and I agree, but I have never seen all golds turn into green when the crafting screen said it would be blue. Either your fragment was Epic, or some of the components were. Perhaps the result of a mis-click? I haven't noticed any differences myself beyond the less-than-stellar results that have always existed.

573You'd hope NG would address the issue, given pretty much everyone complains about it - so I can only assume they're worried about backlash from people who have 'wasted' lots of legendary components only to get Epic's thus far. As one of those people, I can assume them I'd welcome a change with open arms.

479120I still think that all legendary, given how hard it is to find everything, should yield a legendary badge.

573The formula should be simple:Each component should have a points value...

5* = 5 points

4* = 4 points

3* = 3

2* = 2

1* = 1

Badges should need the following total points to be created:

Legendary (5*) = 25pts

Epic = 20pts

Rare = 15pts etc.

The generated badges should be based on 0-4 RNG with a modifier based on the points given by the materials you use, so:

Legendary badge needs 25 points, so 5 x 5 = 25 and guaranteed Legendary. However, you could use 4 x 5* and 1 x 4* to give 24 points. Then you'd only need to roll a 1 from the 0-4 RNG to give you the 25 needed for Legendary.

Or, you could use 3 x 5* and 2 x 3*. That would give you 21 points, meaning you need to roll a maximum 4 from the RNG to get a Legendary.

If you used less than the above (say 2 x 5* and 3 x 3*) then Legendary would be impossible, but you would have 19 points - meaning that rolling 1 from the RNG would give you an Epic.

The above formulas would mean everyone could guarantee themselves a level of reward equal to the parts they put in, but would also give a fair chance at higher level components. For certain upgrades you might need to add at least one component of a higher quality - such as using 4 x 1* and 1 x 2* to give 6 points (allowing for RNG to hit the 10 needed for a 2* badge).

1,726The biggest thing is the Game Managers will not tell us what any odds are. Odds of drop? Odds of 1 lower? Odds of 1 up? Odds of level crafted?

1,470> I don't have a problem with the 1 up or 1 down concept. Makes it a little more interesting. But since badges have rolled out I have had maybe 5 legendary frags. But since badges have rolled out I have went from level 14 to level 23 and probably done close to 7k missions. So 5 out of 7k is horrible. Would like to see either increase in drop rate or decreased odd of going lower badge/increased odds of higher badge. There needs to be a balance

>

> The biggest thing is the Game Managers will not tell us what any odds are. Odds of drop? Odds of 1 lower? Odds of 1 up? Odds of level crafted?

Unfortunately NML is not an strategy game as advertised; it's an interactive jackpot machine.

Badge crafting is just NG doing it's thing.

You know what I mean.