This news explains a bit what is going on - developers are leaving the game along with the players

The excerpt below is from the earnings report from Next Games this morning from the CEO. Players are indeed leaving the game - 18.7% down in monthly active users from 2016. Development resources from NML have been moved to other games.
Some might say NextGames is indeed on the path to sunsetting No Man's Land. Usage in this game is down significantly, and the company is admittingly focussing on its new games versus continuing to have the same priority on NML as it did in the past. I am pretty sure we won't be able to expect the kinds of updates for this game in the future that we've seen in the past, due to the decline of development resources on this game.
IMHO, it might have been early to move development resources from this game. It undoubtedly cost the company money to do so. The company might have gotten ahead of itself with development on too many future projects instead of improving its cash cow. Time will tell. It can't help that the new Blade Runner movie pretty much bombed at the box office, and The Walking Dead ratings are down too.
Next Games stock is down slightly today after its earnings report.
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The Walking Dead: No Man's Land has been our only product generating significant revenue in 2017, and it has sustained itself and the team developing it during the year. The Walking Dead: No Man's Land will continue to generate revenue, but currently Next Games prioritizes new games over this product when allocating the company resources in between projects. At the end of 2017 approximately 24% of our staff was working on The Walking Dead: No Man's Land (approx. 64% in 2016), the rest of the company was working on the four new projects, except for approximately 7% of staff in general administration (approx. 7% in 2016).
As resources and focus shifted towards our future projects, as a consequence, there were fewer impactful updates in The Walking Dead: No Man's Land during 2017 in comparison to 2016. This shows as a decline in our key performance indicators. Our daily active users number was down by 1.33% and monthly active users by 18.7% from 2016. The investments in our future projects is reflected as a slowing down of our year-on-year revenue growth to 4.5% and -6.4 million euro EBIT, thus Next Games is willing to forgo short term gains over long term profit.
http://www.nasdaq.com/press-release/next-games-corp-financial-statements-bulletin-and-annual-report-2017-focus-on-building-future-20180130-00025
Some might say NextGames is indeed on the path to sunsetting No Man's Land. Usage in this game is down significantly, and the company is admittingly focussing on its new games versus continuing to have the same priority on NML as it did in the past. I am pretty sure we won't be able to expect the kinds of updates for this game in the future that we've seen in the past, due to the decline of development resources on this game.
IMHO, it might have been early to move development resources from this game. It undoubtedly cost the company money to do so. The company might have gotten ahead of itself with development on too many future projects instead of improving its cash cow. Time will tell. It can't help that the new Blade Runner movie pretty much bombed at the box office, and The Walking Dead ratings are down too.
Next Games stock is down slightly today after its earnings report.
=====
The Walking Dead: No Man's Land has been our only product generating significant revenue in 2017, and it has sustained itself and the team developing it during the year. The Walking Dead: No Man's Land will continue to generate revenue, but currently Next Games prioritizes new games over this product when allocating the company resources in between projects. At the end of 2017 approximately 24% of our staff was working on The Walking Dead: No Man's Land (approx. 64% in 2016), the rest of the company was working on the four new projects, except for approximately 7% of staff in general administration (approx. 7% in 2016).
As resources and focus shifted towards our future projects, as a consequence, there were fewer impactful updates in The Walking Dead: No Man's Land during 2017 in comparison to 2016. This shows as a decline in our key performance indicators. Our daily active users number was down by 1.33% and monthly active users by 18.7% from 2016. The investments in our future projects is reflected as a slowing down of our year-on-year revenue growth to 4.5% and -6.4 million euro EBIT, thus Next Games is willing to forgo short term gains over long term profit.
http://www.nasdaq.com/press-release/next-games-corp-financial-statements-bulletin-and-annual-report-2017-focus-on-building-future-20180130-00025
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Probably making a video!
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> The excerpt below is from the earnings report from Next Games this morning from the CEO. Players are indeed leaving the game - 18.7% down in monthly active users from 2016. Development resources from NML have been moved to other games.
>
> Some might say NextGames is indeed on the path to sunsetting No Man's Land. Usage in this game is down significantly, and the company is admittingly focussing on its new games versus continuing to have the same priority on NML as it did in the past. I am pretty sure we won't be able to expect the kinds of updates for this game in the future that we've seen in the past, due to the decline of development resources on this game.
>
> IMHO, it might have been early to move development resources from this game. It undoubtedly cost the company money to do so. The company might have gotten ahead of itself with development on too many future projects instead of improving its cash cow. Time will tell. It can't help that the new Blade Runner movie pretty much bombed at the box office, and The Walking Dead ratings are down too.
>
> Next Games stock is down slightly today after its earnings report.
>
> =====
> The Walking Dead: No Man's Land has been our only product generating significant revenue in 2017, and it has sustained itself and the team developing it during the year. The Walking Dead: No Man's Land will continue to generate revenue, but currently Next Games prioritizes new games over this product when allocating the company resources in between projects. At the end of 2017 approximately 24% of our staff was working on The Walking Dead: No Man's Land (approx. 64% in 2016), the rest of the company was working on the four new projects, except for approximately 7% of staff in general administration (approx. 7% in 2016).
>
> As resources and focus shifted towards our future projects, as a consequence, there were fewer impactful updates in The Walking Dead: No Man's Land during 2017 in comparison to 2016. This shows as a decline in our key performance indicators. Our daily active users number was down by 1.33% and monthly active users by 18.7% from 2016. The investments in our future projects is reflected as a slowing down of our year-on-year revenue growth to 4.5% and -6.4 million euro EBIT, thus Next Games is willing to forgo short term gains over long term profit.
>
> http://www.nasdaq.com/press-release/next-games-corp-financial-statements-bulletin-and-annual-report-2017-focus-on-building-future-20180130-00025
Thanks for the post as this explains a lot. Wish we had a “That’s so sad” button to push.
However, you also have to say that a "finished" game doesn't need as much resources as it does at the beginning. At the moment, however, it seems that many things remain unfinished due to a lack of resources.
A sad development, as there is still so much potential in NML. We can't wait to see what happens next, with this game.
Maybe in the long run it's good if NG develops other games as well. This would raise more money and that would certainly be positive for NML.
Addendum to the report
If the 69% are spread over 3 projects, then it is very balanced. No comparison with 2016, of course.
https://www.recover-from-grief.com/7-stages-of-grief.html
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Also my signature refers to NML changes not people in NG.
Probably making a video!
My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
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There is a part about contracts too that says 3 year or something... Didn't read it with proper attention and can't do it right now.
Money was invested in more personnel, infrastructure and technology. This should certainly also benefit NML.
Ultimately, time will show where the journey is heading. Remains the best for NML to hope.
and
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Hopefully, investors buy this story and they keep the faith and prop up that stock price." ;-)
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I have read the report and the job in question is also a headache for me.
In the end, I was just speculating and expressing hope.
Unfortunately, we do not know what the future holds.
Perhaps the numbers NG also show that they have a lot of catching up to do when it comes to NML and that something is changing.
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
Sometimes you just have to stay optimistic. Even if it's all about storms.
Of course, the day will come when the game ends. And hopefully, it won't be so soon. But the life cycle seems to be very advanced.
Compass Point West is a very good argument. Never played the game and I don't know its development. Of course, it would be nice to have benefited from NML.
Certainly not as successful as NML. The probability that investments are still being made there is probably low.
NML has so much potential that you have to use it. Anything else would be really bad.
“All good things gotta come to an end,
And it's the same with the wildwood weed”.
I’ll just sit here waving. Sitting on this sack of seeds.
Gotta have hope!