What is the relationship between Body Shots and Critical Hits?
Hi everyone,
I’ve seen a few theories on the forum and elsewhere about how body shots and crits interact. (I’ll ignore Dodge for simplicity in the scenarios described below.)
Theory 1: Each attack is determined to be either a crit, a normal hit, or a body shot in a single “roll” (i.e., single selection of a pseudo-random number from the RNG). If this theory is correct, then when Sasha is your leader, you’d want to avoid using traits that improve the chance of crits, because those would decrease the chance of body shots.
Theory 2: A first “roll” is used to decide whether an attack is a hit or body shot, and then for a hit there’s a second “roll” to decide whether the hit is a crit. If this theory is correct, then having crit-enhancing traits wouldn’t affect whether your toons get body shots (and hence whether Sasha grants charges).
We know that body-shot probability increases when your toons are lower level than their enemies, and I think most people consider it a known “fact” that (ignoring Piercing) body shot probability goes up by some amount for each level disparity in the enemies’ favor, with pink stars counting as “bonus levels” for this calculation. [EDITED TO ADD: I had thought the probability was 20% per level, but @OneLessTitan's video linked below suggests that it starts with 33% at ASL+3 and goes to 100% at ASL+5.]
So if my legendary lvl23 toon is attacking a lvl29 enemy without any relevant traits (Piercing, Accurate, etc) and thus with only the base 10% chance of crit, there are two possible probabilities:
Theory 1 would say that my toon has a 100% chance of a body shot (because 29-23=6, and 6*20% > 100%) but also a 10% base chance of a crit (with perhaps the crit being turned into a regular hit because of the level disparity or something), so effectively a 90% chance of a body shot.
Theory 2 would say that my toon has a 100% chance of a body shot and that therefore there’s no chance of a crit (because crits only arise from non-body-shot hits).
And if I were to equip this legendary lvl23 toon with a 15% Accurate weapon, then Theory 1 would say that the toon’s chance of a crit would rise from 10% to 25%, whereas Theory 2 would say that I’d still have a 100% chance of a body shot (and hence a 0% chance of a crit).
Does anyone have firm evidence (good data from game play or clear statements from the fine folks at NG) about whether Theory 1 or 2 is correct? @Kaz, if it’s not a closely held secret, this would be a great favor to the community to shed some light on!
Thanks in advance,
Dylan
I’ve seen a few theories on the forum and elsewhere about how body shots and crits interact. (I’ll ignore Dodge for simplicity in the scenarios described below.)
Theory 1: Each attack is determined to be either a crit, a normal hit, or a body shot in a single “roll” (i.e., single selection of a pseudo-random number from the RNG). If this theory is correct, then when Sasha is your leader, you’d want to avoid using traits that improve the chance of crits, because those would decrease the chance of body shots.
Theory 2: A first “roll” is used to decide whether an attack is a hit or body shot, and then for a hit there’s a second “roll” to decide whether the hit is a crit. If this theory is correct, then having crit-enhancing traits wouldn’t affect whether your toons get body shots (and hence whether Sasha grants charges).
We know that body-shot probability increases when your toons are lower level than their enemies, and I think most people consider it a known “fact” that (ignoring Piercing) body shot probability goes up by some amount for each level disparity in the enemies’ favor, with pink stars counting as “bonus levels” for this calculation. [EDITED TO ADD: I had thought the probability was 20% per level, but @OneLessTitan's video linked below suggests that it starts with 33% at ASL+3 and goes to 100% at ASL+5.]
So if my legendary lvl23 toon is attacking a lvl29 enemy without any relevant traits (Piercing, Accurate, etc) and thus with only the base 10% chance of crit, there are two possible probabilities:
Theory 1 would say that my toon has a 100% chance of a body shot (because 29-23=6, and 6*20% > 100%) but also a 10% base chance of a crit (with perhaps the crit being turned into a regular hit because of the level disparity or something), so effectively a 90% chance of a body shot.
Theory 2 would say that my toon has a 100% chance of a body shot and that therefore there’s no chance of a crit (because crits only arise from non-body-shot hits).
And if I were to equip this legendary lvl23 toon with a 15% Accurate weapon, then Theory 1 would say that the toon’s chance of a crit would rise from 10% to 25%, whereas Theory 2 would say that I’d still have a 100% chance of a body shot (and hence a 0% chance of a crit).
Does anyone have firm evidence (good data from game play or clear statements from the fine folks at NG) about whether Theory 1 or 2 is correct? @Kaz, if it’s not a closely held secret, this would be a great favor to the community to shed some light on!
Thanks in advance,
Dylan
3
Comments
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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If a body-shot, no possibility for critical hit.
Look here.
While not explicitly mentioned. If you read that discussion you can come to conclusion that body-shots win from critical.
This is tested many times, by many people. Same conclusion comes along every time.
Pretty awesome.
Remember to use your charge abilities
The only thing he "forgets" to mention is:
It does not matter how many levels a walker is above your survivor.
If you have 30% piercing. You'll always have a minimal non-bodyshot chance of 30% (so you can still critical hit a lvl 100 walker 1 out of 3ish)
Now if you have 90% critical chance.
That means that a ranged weapon with 30% piercing has a 27% to be a critical hit.
And Jerry's flowchart is just brilliant, hahaha And I wouldn't have explained better than this ^
If I am attacking a level 26 zombie at level 23 survivor with no piercing with a 100% interrupt weapon, would I still have a 40% possibility to interrupt them?
If you're assuming body-shot chance to be exactly 40%, then yes.
also, does normal chance, not affected by enemy or survivor level, still apply to non guaranteed critical charge attacks (assault, warrior, bruiser)?
Your other question, yes you still have critical chance as long as you don't get body-shot
If your survivor is level 20 and walkers are level 25, it's 100% chance of body shots. BUT if it's a level 20+Pink star, than it's only 100% body shot when walkers are level 26. If 2 pink stars then body shots will only happen at walker level 27 and so on. I hear you, man! Nothing planned for now, but cool suggestion.
Thx much!
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i have just a few 22 survivors and only a survivor 22 with 2 pink stars which means he is 24 right? so when i face a walker level 29 i have 100% chance that its body shot therefore the critical badges i put him are 0 unless he has weapon with piercing unlock, is that correct? so thats why piercing is so important and most new players dont understand why ....:D
With Daryl as the leader, critical badges, and piercing, I still have a rare chance of critical attacks with +7 lvl walkers. According to the @Shteevie's formula here, I can only explain rare crits with a negative base chance
@Kaz @Putchuco - the body shot difference between ranged and melee was not the % chance of activation, but the damage done on a body shot. 50% for ranged, and something like 70% or 75% (i think, never can find the announcement) for melee.
YouTube Channel
It was here: https://nextgames.helpshift.com/a/the-walking-dead-no-man-s-land/
but I can’t find it anymore.
BTW, the video is fantastic.
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Carol critically hits a 30-lvl walker:
Her level is 24 and she has 1 pink star:
So it seems her attack cannot be critical for a 30-lvl enemy. But it can!