Is THE GRIND fixed?
Ok is POS Feedback time! Ok it doesn't stand for what you think it stands for.... when we want to deliver effective feedback to @Kaz and all our friendly neighborhood NG mates it should always be *edit: spelling
Prompt- Giving the feedback right away
Often- Giving feedback should be a habit ( not a prob here folks)
Specific- Giving detailed feedback instead of blanket overstatements provides a better insight for the reciever
with that in mind... is THE GRIND fixed?
Prompt- Giving the feedback right away
Often- Giving feedback should be a habit ( not a prob here folks)
Specific- Giving detailed feedback instead of blanket overstatements provides a better insight for the reciever
with that in mind... is THE GRIND fixed?
Is THE GRIND fixed? 91 votes
Trust in NG *rubs ears* woo-sahhh
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Ask me again in April.
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I definitely want say no to more rewards but that's not really anything to do with the grind.
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I cant do that
The current "fix" came too late for many players and we are now facing a placebo effect.
The grind has not been fixed at all.
1 need an other .. let’s say, hypothetically, I agree with 2 & 4 but not the others, how do I show that?
2 we have only had this version once and now a day. The first one was probably one of the easiest maps and we had basically near unlimited gas. This imho is one of the hardest maps and it’s not finished yet.
I’m going to need at least 2 more run through to get the RP’s cleared up, the gas at normal and not have an option of starting with 3 fully charged assaults.
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Sorry for the bad joke, but I've answered that in your own thread, dude!
https://forums.nextgames.com/walkingdead/discussion/33543/rewards#latest
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> @Kaz @Shteevie hope you guys don't take too much time to study the situation.
>
> The current "fix" came too late for many players and we are now facing a placebo effect.
>
> The grind has not been fixed at all.
>
> Waaait! But what do you mean by that? I do get that everything can be improved as perfection is unachievable (:P), BUT do you think it should get harder even faster? Or was it only about the time it took to be fixed? The rewards are poop. They need to be addressed, with rewards being so bad that means to get equal rewards as before you have to grind else where. TG in raiding and phones in replaying missions or scavenge, basically NG thinks we are stupid and didn't notice they shifted grind else where.
>
> Damn! Another NG's evil plan was busted! We would have got away with that if weren't for you guys and that talking dog.
> Sorry for the bad joke, but I've answered that in your own thread, dude!
> https://forums.nextgames.com/walkingdead/discussion/33543/rewards#latest
It’s okay and my response is in my thread and again I stand with NG must think we are stupid through 15 rewards there’s a drop in Radios and Trade goods. Additionally it’s harder to get to higher rewards on backend. Now I see why I wasn’t allowed to get access to full guild rewards for current challenge.
Those that hate the grind just hate their addiction. The first one's free (all those sweet sweet radios in the beginning). Then, you gotta spend $$ to get that same feeling again.
What? Noooo. Huh?
The challenge 3.0 or whatever can be perfected by tweaking the rewards (1,000,000 TGs, 1,000,000 Gold, 1,000,000 experience, 10 million supplies, 5 legendary equipment with killer traits for each class, 1,000 tokens of each hero, 10 legendary badges and 40 legendary components for completing each level), 0.05 round passes for every mission cleared and gas cost (5 gas would be added after every mission). Just kidding, minor tweaks are required and nothing else. Even if NG doesnot do anything, I am still happy as now the challenge requires lesser time.
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We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
What Grind ?
Vir prudens non contra ventum mingit
Concordia
1) RPs should be rewarded every 3 rounds, not 5. Or, at least give us one every 4. Just not 5. There’s no reason a player reaching level 30 should not have at least 5 going into the next week.
2) TG rewards have taken a serious hit. That definitely needs to be addressed, and soon.
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But grind is still there. For end gamer, without buying gas booster, it is still hard to reach ones limits. Free round passes for every 3 rounds completed is definitely needed.
> Rewards are ok IMHO. For more TG, you could always raid some outposts. And for more tokens, there is distance twice a week.
>
> But grind is still there. For end gamer, without buying gas booster, it is still hard to reach ones limits. Free round passes for every 3 rounds completed is definitely needed.
I get about 800 stars before I start filling up my hospital quickly. I think it's only like round 21 or something. If rps were given every 3 rounds I would hardly play. I'm at 800 day 2 already. I think, if you want to play a lot and get really far, play a lot and get really far.
I only earned 3 round passes last challenge. I’m already at 3 RP’s now. If I had more I wouldn’t be able to do the challenge. I’d have to move to a minimum 300 star guild. No I don’t give a rats working end about stars! I mention it as a gauge only!!
EndGamers say we need to just stop and do Scavenger or Outpost.
Sadly this debate is quickly turning from fun to us vs them.
I do not see a way to possibly make it any shorter without making it a minimum of level 23 to play.
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Concordia
That way every player benefits equally and the end gamers after one grinding challenge can also quickly progress to their tougher lvl's and so can everyone else with less reward loss, as the double stars should equal out closer in the end.
Most of us are starting way to close to are max level difficulty under this format.
I have lost between 500-600 stars each of the last 2 challenges. I was maxed by Friday last challenge and only because of daily scavenger daily trophy I would be maxed out now...
The loss of rewards is way to great to entice continued challenge play in the long run:(*
Is that true??