2.11 Patch Notes discussion!

24

Comments

  • DrUnpleasantDrUnpleasant Member Posts: 573
    edited June 2018
    Kaz said:


    The tokens will be evenly distributed, so everybody will see the same number of tokens in their games. However, since this is an event for veteran and active players, you will have better chances of getting the Legendary RPG if you play the Hard Distance Missions and even more if you restart The Distance. Normal Distance will also have Summer Tokens. On top of that, some of our events will also have Summer Tokens as rewards.

    You can be as active as you like, but Distance Hard is a closed shop for well geared lv24 players past certain missions. These players are already rewarded with better badge materials and Aaron tokens. I sincerely hope that there isn't a big disparity between normal and hard Distance token numbers, because it's just making things harder for your players who haven't been with you since the early days of the game.

    Kaz said:


    The level will be the same as your highest Hunter and you don't need to claim it right away. It'll be available for you and you have until the end of August to claim it.

    While this is OK(ish), it doesn't change the fact that some people might put in the effort for this reward but then see it dumped by the wayside because of leveling up. For anyone currently lv17-21 that you might want to be encouraging into this event, it'll be outclassed by regular legendary weapons within a month or two.

    I'm not sure NG really appreciates that a huge amount of it's bundles and rewards simply aren't useful for people below the current level cap. Surely there has to be a way to provide purchases that last more than the next level up in terms of usefulness? I'd have probably bought 2-3 weapon bundles this year if I'd known the weapons would be useful for more than a few weeks...
    PigBenisUndertaker
  • nadecirnadecir Member Posts: 271
    In The Distance, an incendiary Hunter weapon will be much better than the RPG, IMHO.

    The lack of a charge attack and the RPG's traits just don't work well together. Combine this with no overwatch attacks, no revenge, no retaliate, and having to wait a turn to reload, and this weapon seems like a downgrade from an already existing good Hunter weapon.

    Unless the RPG has an insane amount of base damage, the RPG will not be very useful at high levels.
    PigBenisWellyLugaGovernator
  • bladgierbladgier Member Posts: 2,137
    I've gone trough Terminates video again and it doesn't mention at any point that no bodyshot bonus is applied to only one target...

    Any word from the NG people here to confirm/deny?
  • nadecirnadecir Member Posts: 271
    > @bladgier said:
    > I've gone trough Terminates video again and it doesn't mention at any point that no bodyshot bonus is applied to only one target...
    >
    > Any word from the NG people here to confirm/deny?

    @bladgier The patch notes mention that only the central target of the RPG is guaranteed to not be a body shot.
    PigBenisDLich
  • bladgierbladgier Member Posts: 2,137
    Yup it does. Thanks. Bummer
  • CBgaming1969CBgaming1969 Member Posts: 1,359
    > @Shut_Up said:
    > Why is it Daryl's RPG and not Abraham's RPG??? Or one could even call it Rosita's RPG as she has been known to blow up some stuff with a RPG.

    Sorry for the spoilers ya'll!!!!

    It's called Dayrl's RPG because he is the one who used it in one of at the very least top 10 TWD scenes!!!

    Not Abe, Rosita or anybody else...Daryl did :#
    zivaoliviaGovernatorDeathwish19
  • Pain WalkerPain Walker Content Creator Posts: 2,627
    And with that every change Ng does is for the better

    Probably making a video!

    My Youtube Channel: https://www.youtube.com/user/MultiPainproduction
  • WellyLugaWellyLuga Member Posts: 3,051
    nadecir said:

    In The Distance, an incendiary Hunter weapon will be much better than the RPG, IMHO.



    The lack of a charge attack and the RPG's traits just don't work well together. Combine this with no overwatch attacks, no revenge, no retaliate, and having to wait a turn to reload, and this weapon seems like a downgrade from an already existing good Hunter weapon.



    Unless the RPG has an insane amount of base damage, the RPG will not be very useful at high levels.

    Fair point, but what about an incendiary hunter AND an RPG hunter. Rather than one or the other :wink:
  • CBgaming1969CBgaming1969 Member Posts: 1,359
    Best point is that we don't know which will be better, but I for one can't wait to play with it in every mode...

    We have been begging for it and other weapons...but @Kaz let me be the first to say, "give me everybody's RPG that doesn't want theirs and I can try and slide you a tg or two >:) :# >:)
    GovernatorShadowaceAz
  • TroublemakerTroublemaker Member Posts: 1,469
    I'm hyped for 2.11 but kinda frustrated with the lack if this:

    - Bug fixes (endless list);
    - Improvements to leaderboards and guild management (longtime request);
    - Improvements to Outposts (longtime request).
    Shut_Upsbfbigbeano
  • mik81mik81 Member Posts: 360
    nadecir said:

    Those traits (gold accurate, gold destructive) for the RPG do not work very well for high level play.



    The only enemy that has a chance for a critical hit is the single one that is targeted at high levels. At high levels, you are likely to body shot the surrounding enemies. And no charge attacks makes gold destructive less useful.



    Silver luck is ok, but without a charge attack it won't be useful with Sasha. Sasha is important for high level play.



    If the traits for the RPG are as Kaz indicates, I will prefer a better hunter weapon for high level play. The combination of features of the RPG and weapon traits don't make it very useful.



    Kaz did mention that this RPG is the "first one". Maybe there will be another weapon offered with better traits.

    Hi @nadecir

    I can't agree on this one with you....and we usually agree on almost everything The important part of the weapon is to be able to crit on any lvl walker, the damage with destructive there, plus other bonuses can get pretty sick... on top of that you can do some "side" damage on the surroundings and all of that happening every 2 turns.... I'm happy with those traits, is an specialist weapon to kill big guys. Needs to have some balance, buy without having all the numbers on the table I'd think that the damage per turn there can be higher than with any regular weapon. it's a different concept, and hard to compare, but If you do 40k on crit, plus Idk.... lets say 3,5k on other 1-5 targets (more than 5 would be very situational) I'd think you have a good weapon, also the "shape" of the attack is different, and if you can be still with SS, accuracy(and Daryl or badges 90% is easy to accomplish)

    To me this is a "single" weapon and not a "group" weapon. It does damage to groups but the main thing is the central hit. It's like having a Shooter with charged attacks every 2 turns that can also do damage on the side targets.

    Something important here is that you get the damage regardless of charge points, which means that on turn 1 your guy can do a devastating attack, in many maps turns 1-3 are crucial. Having two of those attacks... on those turns is really good.


  • nadecirnadecir Member Posts: 271
    edited June 2018
    @mik81 At levels greater than +5 of your hunter, the RPG gives you one non-body shot hit on the central target. The central target might be a critical hit if there is a high critical chance. With no piercing at high levels, the other surrounding targets will be a body shot. You can't crit the surrounding walkers at high-level if they are not guaranteed to be non-body shots too.

    With no charge attacks, a hunter with the RPG will never have the chance of a 100% guaranteed critical hit at a high level. A normal fully charged hunter weapon gives you a 100% guaranteed critical hit at any level. To top it all off, with Sasha, as the lead, the body shots of the RPG won't even charge the weapon.

    Without any guaranteed critical hits, gold destructive is not as effective as you think. No overwatch attacks, no revenge, no retaliate, and waiting a turn to reload are big penalties to pay for using this weapon. Hunter survivor traits of vigilant, revenge, retaliate and ruthless are wasted traits with a hunter equipped with an RPG.

    So in a high-level challenge mission, this weapon is not that useful because of the preponderance of body shots that you cannot take advantage of with Sasha. In The Distance, you usually charge up your hunters to give them extra damage in high-level missions. You can't even charge with the RPG, or take advantage of a fully charged survivor with the RPG. And you will have to wait a turn as a sitting duck against the very high-level enemies.

    The only way this weapon will be any good is if it has an insane base damage.
    PigBenis
  • nadecirnadecir Member Posts: 271
    To add one more negative for the RPG, the ruthless armor trait with a hunter equipped with the RPG is wasted too.
  • CBgaming1969CBgaming1969 Member Posts: 1,359
    But you can still use ruthless armor on a supporting hunter...

    It's basically a little like an aircraft carrier, massive damage but needs protection when reloading >:)
  • Ozzy99Ozzy99 Member Posts: 23
    My concern is how will the RPG affect the threat level. If the RPG works like a grenade walker, then that is 5 added walkers to the threat level per use.
    DLich
  • CBgaming1969CBgaming1969 Member Posts: 1,359
    Many things get to be discovered, but what FUN!!!! :# >:) :#
    Ozzy99GovernatorShadowaceAz
  • Ozzy99Ozzy99 Member Posts: 23
    Can Daryl's hero trait apply to the RPG? I can't see how you silence an RPG blast. Strap a silencer to the tip of the warhead.
    CBgaming1969GovernatorJaden
  • CBgaming1969CBgaming1969 Member Posts: 1,359
    Any hunter can use it :#

    Might have to invest in a hunter toter just for it, depending on how toon traits work with it.

    Good question for @Kaz will hero/survivor traits or their gear have any affect on the RPG???
  • RoadRashRoadRash Member Posts: 180

    And with that every change Ng does is for the better

    Subjective opinion, we'll see
    Dodkong
  • FirekidFirekid Member Posts: 2,975
    @RoadRash I can't see anything in this update that'll make things worse?
  • GovernatorGovernator Member Posts: 4,429
    I can see training up a Hunter scrub whose only job is to fire the RPG. Today is 5-second upgrades people! :lol:
  • FirekidFirekid Member Posts: 2,975
    @Governator I agree a tank hunter if you will with iron skin defensive stance, sure shot marksman and dodge. Shove some crit chance and crit damage badges on them. Should be interesting.
  • DeadheadsDeadheads Member Posts: 737
    Kaz said:


    The tokens will be evenly distributed, so everybody will see the same number of tokens in their games. However, since this is an event for veteran and active players, you will have better chances of getting the Legendary RPG if you play the Hard Distance Missions and even more if you restart The Distance. Normal Distance will also have Summer Tokens. On top of that, some of our events will also have Summer Tokens as rewards.

    @Kaz, any comment on how much we have to play for rewards? Say you only get to hard distance mission 8 once on Tuesday and Saturday, is that enough to get the legendary RPG?
    anthony172DLich
  • ShadowaceAzShadowaceAz Member Posts: 3,402



    Just.. just.. Thank you!
    Descensus in cuniculi cavum
    Vir prudens non contra ventum mingit
    Concordia

    CBgaming1969bladgier
  • TroublemakerTroublemaker Member Posts: 1,469
    Question!

    How are the new Hero mechanics work on Outpost defense?
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