Ultimate challenge

13

Comments

  • DeadheadsDeadheads Member Posts: 738
    Kaz said:

    Next week we were planning to continue with the same difficulty settings, with charged hunters and on “in the dead of night” map. Do you guys think it worths the test or should we go back to the previous difficulty?

    If you increase the difficulty/setting than you should equivalently increase the TG at the end of each round and DECREASE the stars needed for the crate rewards. Do that and I'm good with the change.
    psychwolfTransmuteJunmsapaevMischaCBgaming1969
  • jimmorrison369jimmorrison369 Member Posts: 2,073
    I lov3 this challenge.

    I don't have to much time to play this game. For me. i might reach my wall again, it has been months since that happened.
  • donald6283donald6283 Member Posts: 276
    @Kaz
    please go back as it was
    romeoDBonesFingerfoodJenng
  • JadenJaden Member Posts: 3,068
    I will not be able to really tell yet - especially not regarding my guild. If we all earn fewer stars, we will also see fewer guild rewards.

    I don't care that much about the TGs - but fewer phone rewards is bad. My personal take on that, of course. If that could be adjusted in some way so the guild won't suffer, I would not mind playing less to be honest.

    Also, why throw in all those extra fatties and armored? It is going to get hard soon enough - no need for that, really.
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  • GhostdanceGhostdance Member Posts: 30
    Kaz said:

    Next week we were planning to continue with the same difficulty settings, with charged hunters and on “in the dead of night” map. Do you guys think it worths the test or should we go back to the previous difficulty?

    Lets step back to how things were please, still include the weekly random damage buff or class starting charged buff and we can then take the time to discuss future tweaks to the system here.....we know that you will never please everyone but at least it would give players a chance to communicate their views on the challenge system.
    Co Leader of Trinity.
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  • ShadowaceAzShadowaceAz Member Posts: 3,402
    Kaz said:

    Next week we were planning to continue with the same difficulty settings, with charged hunters and on “in the dead of night” map. Do you guys think it worths the test or should we go back to the previous difficulty?

    Are we looking to expect extra tanks and armored in that challenge as well?

    Love the Dead of Night challenge and as to the UTC version 3.?, well, I don't rightly care. Not to much noise in our guild family about it so... Shoot for what the masses want. :)
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  • romeoromeo Member Posts: 638
    bring back normal challenge
  • JiltedProphetJiltedProphet Member Posts: 264
    This challenge is terrible, after last week, real bad timing NG. I bought the $20 double exp, and gas bundle. Wish I would have saved my money. What a waste.
    mikeg149ReggieGRStalker20bigbeanoNerfZone187
  • CronusCronus Member Posts: 1,479
    Kaz said:

    Next week we were planning to continue with the same difficulty settings, with charged hunters and on “in the dead of night” map. Do you guys think it worths the test or should we go back to the previous difficulty?

    Really this goes back to many of the comments made when we changed to the current challenge. There was a noticeable drop off in rewards. If somehow that could be balanced / level set then I think a lot of the negative comments die down. Personally I'm not totally hung up on this (yet). I do think running this for another week or two would be smart if you decided to also make these weeks events where your guilds could earn more phones and TGs.

    Also if people knew an ICEL event was coming yes, they'd hoard phones. But I bet your bundle purchases also go up in the weeks in front of that. I may be ok with dropping $10-20 per week for a few weeks to help build up my inventory but I won't drop $40 at once. Odd logic I know but there are studies that prove this mentality is not unique. Death by a thousand paper cuts....
    DoTakPigBenisDBonespsychwolfJadenJenng
  • andy75andy75 Member Posts: 262
    I vote to go back. I play a lot of rounds (55 last week) but I have 5 days to do it. I’m pretty much tapped out this week and not even close to using all my round passes. Plus the rewards suck and the -2 rounds are utterly ridiculous with all the extra armored and fatties.
    anderfm12Stalker20romeoPigBenisMischapsychwolf
  • butchergurl1962butchergurl1962 Member Posts: 26
    Not liking this ultimate challenge format. Why change when it was going good. Pls go back to the previous format. Don't have any complaints from me. I just hit 1100 stars last weekend and made it to level 30-2 was 😁 but now just sad 😭
    romeo
  • BloodyChainsawBloodyChainsaw Member Posts: 406
    This challenge setup sucks @$$. Why is it so hard to get this $hit right?! 3 rounds per level starting at 26. Make the third round harder with armored walkers, or tanks, or exploders or goo walkers or spiked walkers. DONE. And give us a break on this awful challenge with charged warriors! How about at least a 50% less damage weekend event to go with the faster healing? Then maybe we could actually use our round passes effectively to maintain decent scores. Mic drop. Salty as all hell.
    DEADITE_HUNTERStalker20romeoMischa
  • ATLAS-ZATLAS-Z Member Posts: 6,768
    Point #1) Regarding Challenging competitive play for players of roughly similar skill/survivor-level

    >> Prior to Ultimate Challenge 2 (last week's format), players with most Free-time, resources, etc would end up being top dogs in each challenge.

    >> During the Ultimate Challenge 2 format (against, prior weeks), this still held true, but faster difficulty increments decreased the gap so players with less free time started to rank higher on Leaderboards

    >> During this event, Ultimate Uber Challenge 3, in theory, players with less free time are closing the gap even further on Leaderboards. I said "in theory" as starting difficulties should be similar for players at similar level, but data skewed a bit by prior challenge event round passes.

    Looking at this, players with less free time, but who have a strong desire to remain competitive will LOVE this current format, whereas players with more free time accustomed to sitting comfortably on their grinded Throne will like it less, hate it even.

    Point #2) Regarding Rewards

    >>> less challenge play equals less rewards, unless rewards are changed/improved.

    >>> less challenge play DOES afford more opportunities to earn individual rewards in other areas of the game, ie outposts, scavenge, etc

    >>> many people find earning rewards as a team more attractive than earning rewards alone, #GuildLife

    Point #3) Growing Pains are Inevitable

    >>> You can't please everyone all the time (though I did try in my Master Stage pitch). Here >> https://forums.nextgames.com/walkingdead/discussion/34351/master-stage-what-the-ultimate-challenge-should-have-been#latest

    To sum up... Any challenge format will have its critics, and it's lovers. We like rewards, the more, the better! We like to play with our guilds, working as a team. We like to compete with each other, and other guilds. If you want to get a feel for this format, and to see if we really really like it or really REALLY hate it, you need more than one week following a no body shot event.

    To be clear, I'm not at all saying I like this format. Way to soon to say.

    @Kaz @Shteevie

    ~ATLAS


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  • Stalker20Stalker20 Member Posts: 1,290
    The challenge was fine as it was @Kaz, if anything needed changing the bodyshot % could be reduced like in the week preceding 0 bodyshot Sunday. It does seem like any changes NG make only benefit higher level players, ie legendary frag at 30000 stars, the vast majority of guilds can never attain that. Please make the game fairer for all.
    BloodyChainsawromeobigbeanoShadowaceAzpsychwolf
  • capibaracapibara Member Posts: 7,157
    edited August 2018
    I think it just a debate between players maxed and those still growing. Not maxed are happy for their 1000 stars and normal challenge, maxed ones are stressed to play 1600/2000 stars...
    indeed i like the new challenge...if it was for me i would go for single rounds. Don't get why we have to grind so many stars...

    I make an example. A football game Consists of two halves of 45 minutes each. I like football and i'm bored to see matches ending with few goals... I have a great idea! Three halves of 1 hour each!! We will maybe see games ending 15-10!! ..or more! ..and no... players are not burning to play 3 hours...


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  • TJSTJS Member Posts: 4,501
    @Kaz said;
    Next week we were planning to continue with the same difficulty settings, with charged hunters and on “in the dead of night” map. Do you guys think it worths the test or should we go back to the previous difficulty?


    [POLL HERE - PLACE YOUR VOTE]
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    KazDEADITE_HUNTER
  • kkatsukkatsu Member Posts: 140
    Its once again case when something is done either on purpose for some strange reason or havent put enough thought into it out of NG team. I love less grind, I hated 3 rounds per level, it was boring, tiring and not really entertaining. I like the change itself. But the timing of this event format is freaking awful. Come on guys, what the hell is that. You are well aware that people were killing with rounds and stars last week, getting personal records left and right. And now throw in some new challenge format... its a joke for me that will end up with rage and hate. And why ultimate challenge needs to go hand in hand with extra fatties or armored walkers? Like whats the reason behind that? And on top of that there will be round passes that wont be used this week, people will complain a lot. That's really not a way to go.

    BloodyChainsawStalker20psychwolf
  • FredSpringerFredSpringer Member Posts: 4
    Don't like the new challenge settings, bring the former settings back plz!
    BloodyChainsaw
  • ignasignas Member Posts: 386
    @Kaz can you share % of players that without no body shot event are able to complete RSL33?

    I believe the number would be quite low. It’s not like you want to make happy “few” people but the same time upset majority?
  • BloodyChainsawBloodyChainsaw Member Posts: 406
    One for low level and casual players and one for hardcore and expert players. Separate that $hit. Good idea!
  • BloodyChainsawBloodyChainsaw Member Posts: 406
    No I think it's awesome. Then people who like to play challenge and push limits can do it. And other players who don't like to don't feel like they have to.
  • FirekidFirekid Member Posts: 3,221
    Not many of the guild commented who haven't already commented on here so think people are just a bit "meh" about the whole thing.
  • DEADITE_HUNTERDEADITE_HUNTER Member Posts: 135
    @kaz Can you create a poll for those people not on the forums?
    I_Am_Psycho
  • ATLAS-ZATLAS-Z Member Posts: 6,768
    I did fail to mention rising players. Most players still growing will hate any increase in difficulty.

    And turning off newer players probably not good for game longevity.


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  • I_Am_PsychoI_Am_Psycho Member Posts: 1,431
    edited August 2018

    @kaz Can you create a poll for those people not on the forums?

    I clicked agree, but there is a danger that the wider player base may not be as knowledgeable, or aware of the debate on this matter.

    Therefore, to tweak this suggestion, I recommend doing a poll, but only for players above a nominated camp level OR survivors level, who could plausibly be affected by the changes.
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  • DEADITE_HUNTERDEADITE_HUNTER Member Posts: 135
    @I_Am_Psycho completely agree with you.
    romeo
  • JadenJaden Member Posts: 3,068
    Okay, there is one thing I can judge by now for sure - I hate the random extra heavies.

    Why?

    I'm not the greatest of players, I know, but I normally don't get bruised on RSL 29. I also don't normally yell at my screen so there's that.

    Might be that I am not having the best of days today but... didn't like the extras yesterday, either.

    I also remember that last UC test we also had a setup with extra heavies. What I don't remember is anyone who liked that - which either means my memory is very selective or people already told NG that they hated the extra heavies.
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