Outpost mission cost/rewards

WellyLugaWellyLuga Member Posts: 1,399
edited September 2018 in Suggestions & Ideas
I'll start this by saying that I like playing outposts from time to time, mainly on Monday/Tuesdays when there is no challenge/distance to play. However, the main thing which stops me from playing them is the sheer amount of time it takes to use up a tank of gas. I wake up Monday morning with a full tank and 15-16 outpost missions takes about 40 minutes to wade through, about 6-8 missions in I just get a bit fed up or I run out of time to play due to RL stuff. It takes under 10 minutes to burn through a full tank playing scavenges, challenge or distance missions (provided the latter two aren't against level 34+ walkers :lol:)

What about a 4 gas cost but TG's and influence gained/lose was doubled too?
Forever Wild Walking B)
ekimhclew

Comments

  • Big_Daddy_FatsBig_Daddy_Fats Member Posts: 21
    edited September 2018
    I don't mind the mission cost because as you said yourself, you end up attacking a lot of times. I don't want to have to decide between completing challenges, outpost raiding, scavenging or doing the distance. As it stands I got to do all of those things.

    Isn't it honestly a real thrill to see 6-10 attacks against your outpost when you log in? You change the gas cost and that all but goes away. In my opinion you kill the outpost altogether. Hell, you admitted that you only play this game mode twice a week, I play it daily. To me the outpost is the most fun game type and because it only costs 2 gas I get to play it with and not over the other game modes.
    SCBMAambience
  • SCBMASCBMA Member Posts: 2,109
    I play outpost daily as well and definitely don’t want to see the price of gas increase.
  • WellyLugaWellyLuga Member Posts: 1,399
    My suggestion was for the rewards to be doubled too so the only thing would change would be your time spent playing the game and grinding rewards...
    Forever Wild Walking B)
  • SCBMASCBMA Member Posts: 2,109
    Your suggestion isn’t considering leaderboard players. No, you can’t double gas and double influence. Why not apply the same concept to challenge maps then, pay twice the amount of gas and get double rewards?
  • WellyLugaWellyLuga Member Posts: 1,399
    I don't understand how it wasn't. Instead of gaining 10 influence you would gain 20, it was just a suggestion but in my opinion playing outposts is incredibly time consuming compared to the other game modes. When compared to scavenges they take twice as long per mission for half the gas.

    Pushing to your limit in the challenge is gas consuming enough without it costing 10-12 gas per mission.
    Forever Wild Walking B)
  • SCBMASCBMA Member Posts: 2,109
    I guess we just don’t agree. Pushing your limits in the outposts is also time consuming and increasing gas costs would not be a benefit anymore than increasing gas cost for challenge missions. I think it would actually be worse because you would also be doubling defensive IP losses.

    I understand that yours is just a suggestion, I just wouldn’t like it much if it actually happened.
  • JadenJaden Member Posts: 2,860
    I wouldn't mind doubling gas costs for challenges if all the rewards would be doubled as well. Double the stars, double the boxes, everything... I would play less for the same thing and might even play game modes I haven't played in forever...

    Though I also get why people would not want that.

    Can't comment on outpost since those are part of the "not played in forever" mission. :#
    Leader of Morbid Sinners and Morbid Spirits

    Morbid Survivors are looking for you!
  • ekimhclewekimhclew Member Posts: 773
    edited October 2018
    @WellyLuga

    I appreciate you leaving my outpost defenders to fight another day lol take all the TG you want



    Edit: posted double pictures
    WellyLuga
  • ArtminiusArtminius Member Posts: 204
    Outpost needs a lot more tuning and gameplay changes that give it significance than just inflation of cost:reward.

    I think I suggested having defenders start charged years ago, but that means AI improvements that could become complex, quickly.

    And as SCMBA states, there's a whole subgroup running their joy through that game mode. NG rocks that boat at their peril. :-)
    SCBMA
  • ArtminiusArtminius Member Posts: 204
    ERR, SCBMA. (SORRY!)
    SCBMA
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