1.6.4 Released, New Challenge Events - Discussion Thread

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  • AmigaAmiga Member Posts: 3,770
    @Zitrone
    Break?? When you go to work or to bed :))))
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • MilessMiless Member Posts: 129
    @Weasel007 .... Options equal freedom
  • DreadDread Member Posts: 450
    you can have a break when all the walkers are re-dead.
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
    Teeceezy
  • TeeceezyTeeceezy Staff Posts: 3,576
    Spot on @Dread. In all seriousness, give the new schedule a chance and let us know how you feel about it. :)
    Jennymasmith93
  • LadyAquilaLadyAquila Member Posts: 625
    I just finally got enough supplies to upgrade my council level, and still have more than 24 hours left. Will installing the new update disturb that process?
  • ZKillerDKZKillerDK Member Posts: 41
    @Teeceezy

    Weekly challenges:

    Are there rewards for top guilds?
    And for top players?
    And for top players inside the guild?
  • ZKillerDKZKillerDK Member Posts: 41
    Thanks @Amiga
  • TeeceezyTeeceezy Staff Posts: 3,576
  • AmigaAmiga Member Posts: 3,770
    So now we need to get more stars to get tier reward. Now main question - better rewards or the same old crap like previously?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • zosonzoson Member Posts: 2,216
    edited February 2016
    Fewer rewards for more work per challenge, at a lower gas cost. I seriously hope the quality of the rewards is increased sufficiently to offset that.

    I feel like I have to point out that getting to 240 stars requires 40 points per mission(6 missions)... Which at level 21 recommended will be impossible even with level 16 survivors... Unless you cheat somehow.

    Also should be pointed out that we are getting two challenges per week instead of one... So even though it's fewer rewards and more work per challenge, we should still be able to earn more rewards total... But they'll be lower 'tier'.

    Again I feel like this being good or bad entirely depends on the increase in reward quality... Which was not mentioned at all.
    Lynz4tex
  • AmigaAmiga Member Posts: 3,770
    If rewards still remains worthless then challenge will make no sense...
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Lynz4texJodipayneart
  • TeeceezyTeeceezy Staff Posts: 3,576
    Do note that while it may be harder to get rewards in a certain challenge, there will be 2 challenges a week. That means any slightly more advanced player will be able to get more rewards overall.
    Jenny
  • AmigaAmiga Member Posts: 3,770
    edited February 2016
    Of course now we will get half of that like previously but if still everything will be scrapped....
    @Teeceezy say honestly - any improvements in rewards or completely nothing?
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Phoenix527Phoenix527 Member Posts: 144
    You guys could have at least used lube first
    thebluebox
  • JennyJenny Member Posts: 346
    @Teeceezy Any word on the higher than level 16 survivors from story missions being reinstated?
  • JennyJenny Member Posts: 346
    I'm taking a wait and see attitude with rewards but I really think they need to increase atleast equivalent as the star jump otherwise I missed out on all the XP/radios/tomatoes. @Teeceezy
  • HelioHelio Member Posts: 522
    edited February 2016
    I predict the 2 challenges per week is going to kill the fun of challenges... the challenge is going to become more like a job than something fun to do... remember how annoying it is to have to start at level 3 each time? Now we have to do that twice per week!? So those with max survivors, how many easy missions are we going to have to do before we get to our level? I can't be the only one that wants a challenge and not just easy level after easy level...

    Edit:
    I found the post that talks about the challenges, and for lvl 16 players, we need to beat the mission 10x before we get to lvl 16!

    That means 6 x 10 x 2 = 120 easy/boring/repetitive missions we have to do each week!

    theblueboxLonginus
  • tbk72tbk72 Member Posts: 4
    I agree @Helio. The repetivenesss drives me crazy. I feel like sometimes I could the lower levels in my sleep.
    theblueboxGgg
  • DaleDale Member Posts: 1,122
    Speaking as someone way back at player level 21, it will work well for me. I was maxing out the challenges before, waiting for the new one. I need them now to build up my xp to train my people. They are only at level 8. But that's me.

    But I have wondered what happens after everything gets maxed out. It seems like a lot of people are there.
  • PoppyPoppy Member Posts: 1,146
    Basically they have lowered the ceiling of the challenges (used to start to hit it around 45+ mark its now going to be 35+) and raised the reward milestones so another bs move.

    So in effect there doubled dipped on making it harder as your going to hit the ceiling earlier and thus earning less stars and less rewards. Regards the rewards if it's less stuff but at the correct level then that's ok but if it's same old under level shat then it dosnt matter what the milestones are.
    theblueboxalnod
  • AmigaAmiga Member Posts: 3,770
    We'll see... we'll see soon. Stop theory we need practice :)
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Weasel007Weasel007 Member Posts: 177
    edited February 2016
    I like being able to hit max earlier that way u can do other things besides just playing challenges 7 days a week. Rewards on the other hand could have been switched to less not more needed. But who are we kidding most are junk rewards anyways
    thebluebox
  • PoppyPoppy Member Posts: 1,146
    edited February 2016
    Helio said:

    I predict the 2 challenges per week is going to kill the fun of challenges... the challenge is going to become more like a job than something fun to do... remember how annoying it is to have to start at level 3 each time? Now we have to do that twice per week!? So those with max survivors, how many easy missions are we going to have to do before we get to our level? I can't be the only one that wants a challenge and not just easy level after easy level...

    Edit:
    I found the post that talks about the challenges, and for lvl 16 players, we need to beat the mission 10x before we get to lvl 16!

    That means 6 x 10 x 2 = 120 easy/boring/repetitive missions we have to do each week!

    @Helio


    I said the same thing on another thread, just means wading through low lvl crap twice now.

    Old system 13 missions to reach level 16 walkers which is our max level

    13x 6 maps 78 mission per week

    New system 10 missions to reach level 16 walkers which is our max level

    10x 6 maps = 60 missions per week yay yay.... Oh wait x2. 120 low level missions per week

    So in summary we've had an increase of 42 lower level missions to wade through each week, well done devs well done indeed.






    Zeenathebluebox
  • RustyOrcRustyOrc Member Posts: 51
    Is the update available for Android? Yet?
  • zbotzbot Legendary Moderator Posts: 6,532
    edited February 2016
    RustyOrc said:

    Is the update available for Android? Yet?

    @RustyOrc, yes. It was available yesterday.

    hottexas
This discussion has been closed.