1.6.4 Released, New Challenge Events - Discussion Thread

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  • SlayerSectSlayerSect Member Posts: 634
    Can't remember if I read it here or in our guild chat,

    But my lvl 15 (uninjured) survivor just got in a struggle with a lvl 4 walker. on the first hit.

    Humans being beefed up a little okay. But this.... Insane.

    Staying away from the deadlies.

    Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.

    We need you! We want you!
    hottexas
  • DreadDread Member Posts: 450
    @Teeceezy I still would like to know is starcount reset after each challenge or if they stay for the entire week.
    if the star count for the week includes both challenges, this is an awesome change and the adjustments to reward thresholds and difficulty make total sense.

    if it resets twice a week then it was a big booboo.

    also, when will we see challenge rewards actually mean something? they are so so so SO bad for anyone with level 10+ survivors (which is practically anyone who does challenges) please make the rewards relevant to your level.
    please?
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
  • drkuhardrkuhar Member Posts: 144
    Slayersect that was a challenge mission tier reward for 12 stars
  • ravenyzeravenyze Member Posts: 27
    Seriously? This is bs. I just got killed by a human hitting me twice. How does a level 15 die by a lower level human hitting them twice when I have to hit them 2 or 3 times? Subtract my gold from your pile
  • PimpOfTheDeadPimpOfTheDead Member Posts: 654
    I agree that the human enemies are over powered & should be able to be killed in 1 hit but other then that just need to develop a strategy for killing them along with the walkers, the concept still hasn't changed, ran out of gold cause used most of it on the exploit so haven't been spending gold on gas & already up to 151 stars & things haven't really gotten that difficult yet, took 1 stupid hit from a human on deadly so lost a star but otherwise it's not so bad, think they should maybe keep the humans stronger then walkers if they hit u but decrease their armor cause even a human should die in 1 hit with a head shot unless your name is Carl lol.
    Shut_Up
  • DreadDread Member Posts: 450

    I agree that the human enemies are over powered & should be able to be killed in 1 hit but other then that just need to develop a strategy for killing them along with the walkers, the concept still hasn't changed, ran out of gold cause used most of it on the exploit so haven't been spending gold on gas & already up to 151 stars & things haven't really gotten that difficult yet, took 1 stupid hit from a human on deadly so lost a star but otherwise it's not so bad, think they should maybe keep the humans stronger then walkers if they hit u but decrease their armor cause even a human should die in 1 hit with a head shot unless your name is Carl lol.

    the reason it doesn't die in one hit is the same reason you don't.
    the living have 2 health bars, even if you "kill" something in one hit, the second health bar hasta kick in.

    if they made it so we can kill freemen in one hit, then our survivors also would/should be able to be killed in a single hit.
    As I witness the death of innocence... A predator feeding on its creation.
    Through the fallout of this hallucination, I walked into darkness.
    I must not surrender my god to anyone, or this body will become carrion.
    One step closer to my fate. One step closer to my grave.
    Lynz4tex
  • AmigaAmiga Member Posts: 3,770
    I received more than 100 stars and I have to say I love maps with hostile npc :))) Totally different way of play. I would like to see freeman in every challenge....
    Also gas cost makes big difference as well.
    +1 NG ;)))
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    Lynz4tex
  • cionzcionz Member Posts: 218
    Strange but I think so @Amiga say The rigth thing i repeat The only problem for me its to lost star When The walkers graps The freeman
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  • AmigaAmiga Member Posts: 3,770
    @cionz
    Are U on drugs today,??? Did you say that I have right? Maybe freeman who "touched " you.. maybe from behind ;)) ate your brain
    :)))) yes - it's Friday today tada
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • Lynz4texLynz4tex Member Posts: 76
    Ok, I've played the new challenges and I like it. I'm just the average player and there are some really cool things in this release. I love how the walkers jump to eat the raiders when they are killed. How the raiders kill walkers when they are close to them. Haven't had anything exciting as far as rewards go yet but still they are good for the level of walkers when in lower walkers challenges. I mean when they are just lvl 3 walkers you get that lvl rewards so I'm assuming that when I get fighting the higher lvl walkers I'll get higher lvl rewards. Still checking but as far as I can see I'm pleased.
  • Lynz4texLynz4tex Member Posts: 76
    Help my survivors are stuck behind the fence in the 2nd challenge on the top row of weekly or bi weekly challenges. I've exited game and shut it down went back and they are still stuck. Every time I reenter game it goes right back to me being stuck behind fence. Arghhhhhh!!
  • Neil_JNeil_J Member Posts: 1,873
    Try clearing cache after exiting.
    Do you have a task killer? Use that if you have.
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
  • Lynz4texLynz4tex Member Posts: 76
    @Neil_J I'm on iPad and iPhone. Call me a dork :p but don't know how to clear cache. Don't have a task killer ( not even sure what that is) please help.
  • AysatyoPetAysatyoPet Member Posts: 1,168
    @Lynz4tex flee is your only option now,, next time, don't touch two fences. just open 1 and both will be accessible.. touching the 2nd fence will close it..


    Lynz4texggbats
  • Lynz4texLynz4tex Member Posts: 76
    @AysatyoPet thank you so much. Free and clear now bad that I had to sacrifice a survivor but at least it wasn't a deadly mission.
  • Neil_JNeil_J Member Posts: 1,873
    edited February 2016
    @Lynz4tex

    For future reference:

    Go on your app store and put 'task killer' in your search.
    Basically it shuts down apps (Inc games) that are running.
    Then re-open the game and it should be OK.

    I can't name you one cos I'm on Android, but there are loads of them available.

    Glad you solved the problem :)
    “You never know how strong you are until being strong is your only option.” (Bob Marley)
    Lynz4tex
  • Kylemc4x4Kylemc4x4 Member Posts: 4
    Why no XP for killing raiders? If a high level walker can take a character straight to struggle, then my 16 hunter should be able to kill a 3 in one shot. (They should at least bleed faster from a critical hit!)
    Sipher07
  • Sipher07Sipher07 Member Posts: 591
    I think they just rant to make it force more complex actions. Actually the natural way to force more actions is to kill the person and instead of the bleeding and second health bar nonsense, the dead person just reanimated and then you fight a regular zombie. This way, it's more natural and also solves the complexity of any interaction with human characters - they have flexibility to hit hard but u can kill and then reanimate
    PowerUK
  • HekestylerHekestyler Member Posts: 3
    Lol, I failed to get three stars on challenge due to not having 0 struggles... the only problem was that the human opponent was only one struggling with a zombie, not my guys:D
    Lynz4tex
  • SdotSdot Member Posts: 33
    +1 just came here to post that Heke.
  • BobbyNoBobbyNo Member Posts: 1
    what's with the marauders in the new challenge? their ♡ ratings are a joke. they say they're 150/150 but my lvl 16 survivors can't deliver a crucial hit against them and my survivors have damage ratings of 723, 719 and 799 respectively. what's with that? these same survivors can get critical hits against lvl 17 walkers in episode 12 exploratory missions where they suggest lvl 16 survivors, these challenge missions only suggest lvl 8 survivors.
  • EricSEricS Member Posts: 23
    For the most part I like the new challenges, though I have to work on a few survivor classes that have been lagging behind a few levels because I didn't need them before. Makes me wish I could do pre-set teams of survivors so that I didn't have to swap out all three individually (not to mention the fact that a class filter on the survivor selection for that would be useful), because I'm not doing the same braindead three survivors for every challenge unless I get a quest for a particular lineup.

    The one thing I don't like is how hard the Freemen hit. 1/3 the health of a lvl 15 survivor lost from a single hit from a lvl 6 Freemen? Between that and the bleeding, there's at least one challenge that I didn't get three stars on any of several otherwise successful attempts.
  • ScorchScorch Member Posts: 38
    My biggest problem with the humans is that after a low level human gets shot, he starts bleeding at the same hit-point level from before. If a human has 150 health and I hit him with a shooter with 900 hp, then the human should die, period.

    He shouldn't be in the "blood" stage with another 150 hit points to die. Once the human gets to 500 hit points on later rounds, then my 900 shooter can't kill him with one shot.
    [Deleted User]
  • LonginusLonginus Member Posts: 45
    I love the changes- it's easier to win more stars every week, which means more gold ticket rewards.
  • LonginusLonginus Member Posts: 45
    @Helio go for nightmare mode episode 10 to 13, if you hate ease.
  • ishish Member Posts: 72
    As much as there was plenty of awful changes and bugs lately. The human and their power is probably the only thing that they got spot on.. I love it.
    - ish
    TRINITY
    Lynz4tex
  • Kylemc4x4Kylemc4x4 Member Posts: 4
    Raiders in struggle causing us to lose a star is a problem. Please fix this.
    Teanut
  • PoppyPoppy Member Posts: 1,146
    ish said:

    As much as there was plenty of awful changes and bugs lately. The human and their power is probably the only thing that they got spot on.. I love it.

    You won't be saying that when they bring ranged humans out the toy box the maps will be impossible.

  • theblueboxthebluebox Member Posts: 807
    Well, I capped out at 151 stars this challenge. In the last challenge before the update, I capped at 184 stars. The last reward I got was at 140 stars and was the same tier that used to cost 120 stars. The 162 star tier that I was able to get prior to the update now costs 180 and is out of reach.

    This is the part that sucks most. While I will have a chance to get 4 extra chests a week, they are lower level rewards. I need the highee level rewards to get the equipment my higher level characters need. You put the good stuff beyond reach. You made the missions more difficult and challenging. You changed how levels work so higher level people can skip over less challenging missions. However, by up adjusting the rewards cost, you screwed over the people that are in the middle. Put the reward levels back where they were and a lot of the complaints will go away.

    I still think the humans are overpowered to their levels. They need some tweaking.

    Overall, still not a fan of the new changes. My Google rating will remain at 1 * until adjustments are made.
    image
  • CeceCece Member Posts: 10
    I'm enjoying the new changes to the game. I was getting over 200 stars a week and I'm struggling to get to 180. It's a game, it's not suppose to be easy, I enjoy the challenge.
    I was getting slaughtered by the humans at first, not as bad now. Nice addition!!
    Thank you for finally adding the gas bonus at the wall.
    Nathaniel
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