> @WellyLuga said: > @avelardez Yes, bruisers will be nerfed today.. when their event ends
A joyous event likely never to be seen again unfortunately. File it away, deep in your memories, for one day we'll all be saying... Hey! Remember when...?
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I would like to see some special and powerful wepons that only some survivors can use. For example you can add a bat that has a 50% chance to stun tanks, that only Negan can use, and not all bruisers. In this way we will use other survivors and not only the usuals with whom we play normally. Or a throwing knife that only Carol can use. Or a pistol that has a 30% chance to head shot a walker only used by Rick. I think this thing will make the game more interesting and more diversified.
1st off lets fix my ads so i get them please??? Than lets fix this gas can issue like your planning which is good the distance has not enough gas available and another day for challenge is great since theres not really anything else on Monday's for an event
Seriously though, hasn’t NG always been playtesting on their loyal gaming community? (I.e. balancing traits/balancing classes & weapons). Nice it’s finally announced first I guess.
> @Dragonfyre said: > So yet again catering to the end gamers who can afford to spend a ton of money to make survivors that most of the others can't. What about the mid range or lower players or the end gamers who are FtP that cannot get to level 32+? They watch their counts go down on stars yet again and even less time to play and enjoy the challenge? > Hell I'm an end gamer @70 who is very lucky to even get passed 31 to see a rd of 32 and now I get there by day one or two and challenge over? Does not sound like a good business model to me to cater to some and alienate many others at a loss of revenue for those who will play a day or two and then not even play. > > Maybe time for 2 types of challenge models to make it so ALL can have fun and play? > /rant off
Ahem, these end gamers are funding your free gaming experience. Lord knows NG’s stock prices aren’t paying for it. Have some respect for those that came before you, like since the game was first released.
At the same time I can appreciate a small bit of your rant
This awesome game is more and more developing in the wrong direction. Its a game from Major Players for major players. Before the last update i had my personal best, just reaching 1750 upgoing. Then the major players got bored by the grind, so, back to start at 1100.... last challenge i made 1700 again, i already had a bad feeling and now? Guess what... history repeating, back to start again, the major player are bored again. And because they have it so difficult and need more gas , ok, lets raise the gass for them... we other players dont need so much gass after we got degraded. All this discussion is a pharse, its already decided, its only about selling it to the masses. Your welcome to give me your dilikes, then i know you heard me.
It would be more senseful to invest some braincelles making the gameplay more realistic. Here my suggestions 1. Why the hell do i have to pay always 4 gass in the distance. I never go back to the camp, my survivors die on the field. 1 gas must be enough at all 2. Why are the enemies and walkers which i almost killed on the distance in full health when i meet them with my next squad, while my survivors take their damage with them? 3. Why dont walkers attack neaby enemies who are damaged, stunned or bleeding? Instead they go 3 more steps finding my survivors (extremely often in the distance, sometimes in the challenge) 4. Why have walkers eyes behind? Even if they are watching in the other direction they without a reason turn to you. Wouldnt it be cool to be able to sneek and hide bit in the maps (this is just an idea)
I’ve been playing for years and I think something that would help with guilds and create interest would be to make it so the guilds can share weapons, armor, gas and food. So if I have a weapon that my team could use but I don’t need I could either give it to them or offer to trade it for something that I need. This would resemble the show more as if you were getting food from hill top and giving hill top gas for it or so. Would definitely create more team effort, communication, and interest to the game.
I understand the concerns and I thank you for the suggestions and feedback. However, I would like to ask you guys to read the first post of this thread and comment about the subject that's being discussed here, which is mainly about changes we can make in the Challenges to make it more interesting and fun for the players.
So our goal with this is not only to decrease the grind but also have settings that would work better with our new game mode: Guild Wars.
And of course, feel free to make a new thread if you want to discuss other topics.
The 30 gas would be a good permanent addition to the tg store, it will also boost outpost play. I still think that the grind is most easily sorted by adjusting round passes so high level rounds earn more of them.
Hey guys, I spend a lot of cash to win, kill walkers, and decompress from a week of hard core “saving people.” If you can spend money in development for Chapter 15, now that would be interesting or at least reset the chapters that are already in existence. I max out every time a challenge comes out and I am eager to climb levels. If you notice my spending trends it is for the double stars and free gas. Give a girl a break for free gas and double tomatoes. Thanks
@Kaz, maybe the support should read also what the «grind» thinks to the game more atractive. Just writing : «great idea, one of our development team will have a look at it» and then forget it is not enough. Ng should think about how to hold players on the game (not only the major players) and how can we make new players to join? Already after a few hours of discussion there is already a lis of 6 commentators you needed to adress your post, people who obviously dont share all ideas with ng. No offending, but those tests are only a theatre to make the crowd believe they are asked.
Hey guys, I spend a lot of cash to win, kill walkers, and decompress from a week of hard core “saving people.” If you can spend money in development for Chapter 15, now that would be interesting or at least reset the chapters that are already in existence. I max out every time a challenge comes out and I am eager to climb levels. If you notice my spending trends it is for the double stars and free gas. Give a girl a break for free gas and double tomatoes. Thanks
If you're looking to get into the business of being an in game sugar mamma, I've got someone in mind.
Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart. But it’s not the better wolf that wins. It’s the one you feed.
30 gas for 1500 tgs is a great offer. I will definitely use tgs for gas on after each restock, and raid outposts if I do not have enough tgs. Hope this is a change that continues for each challenge.
Please stop changing the rules every few weeks NG developed a great game, stick to it Instead of asking what everyone would like to have, concentrate on having new contents (chapters, training possibilities in guilds etc...)
Guild Wars sounds like PVP and I am not intrested in PVP. Do not like it and will not be part of Guild Was. But love the game as is. No to special walkers every round.
Hmmm, about outposts. I am (almost) never able to defend my outpost... on the other side... i (almost ) always win the attack. The walkers there are only good for the attacker who can charge up his survivors. Thar whole thing makes no sense Should be possible to delete my walkers... lol
Triple Rounds per difficulty start later* Please don't. I am not a player that buy over priced weapons for real money, I just like to play in my free time. Don't ruin my game please, you already did with all those changes, thanks.
I have a few ideas first when you open gold boxes all items should be 4 stars & up. Next the building upgrades take way to long 2 days is too long to wait.
Comments
> @avelardez Yes, bruisers will be nerfed today.. when their event ends
A joyous event likely never to be seen again unfortunately. File it away, deep in your memories, for one day we'll all be saying... Hey! Remember when...?
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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Bring back Achievements for high level players
Great game! Keep up the good work!
> So yet again catering to the end gamers who can afford to spend a ton of money to make survivors that most of the others can't. What about the mid range or lower players or the end gamers who are FtP that cannot get to level 32+? They watch their counts go down on stars yet again and even less time to play and enjoy the challenge?
> Hell I'm an end gamer @70 who is very lucky to even get passed 31 to see a rd of 32 and now I get there by day one or two and challenge over? Does not sound like a good business model to me to cater to some and alienate many others at a loss of revenue for those who will play a day or two and then not even play.
>
> Maybe time for 2 types of challenge models to make it so ALL can have fun and play?
> /rant off
Ahem, these end gamers are funding your free gaming experience. Lord knows NG’s stock prices aren’t paying for it. Have some respect for those that came before you, like since the game was first released.
At the same time I can appreciate a small bit of your rant
Its a game from Major Players for major players.
Before the last update i had my personal best, just reaching 1750 upgoing. Then the major players got bored by the grind, so, back to start at 1100.... last challenge i made 1700 again, i already had a bad feeling and now? Guess what... history repeating, back to start again, the major player are bored again. And because they have it so difficult and need more gas , ok, lets raise the gass for them... we other players dont need so much gass after we got degraded.
All this discussion is a pharse, its already decided, its only about selling it to the masses.
Your welcome to give me your dilikes, then i know you heard me.
> This awesome game is more and more developing in the wrong direction.
Yea well that’s been happening since almost the half way point of it being out unfortunately
1. Why the hell do i have to pay always 4 gass in the distance. I never go back to the camp, my survivors die on the field. 1 gas must be enough at all
2. Why are the enemies and walkers which i almost killed on the distance in full health when i meet them with my next squad, while my survivors take their damage with them?
3. Why dont walkers attack neaby enemies who are damaged, stunned or bleeding? Instead they go 3 more steps finding my survivors (extremely often in the distance, sometimes in the challenge)
4. Why have walkers eyes behind? Even if they are watching in the other direction they without a reason turn to you. Wouldnt it be cool to be able to sneek and hide bit in the maps (this is just an idea)
I understand the concerns and I thank you for the suggestions and feedback. However, I would like to ask you guys to read the first post of this thread and comment about the subject that's being discussed here, which is mainly about changes we can make in the Challenges to make it more interesting and fun for the players.
So our goal with this is not only to decrease the grind but also have settings that would work better with our new game mode: Guild Wars.
And of course, feel free to make a new thread if you want to discuss other topics.
More gas - for sure
Still think gas cost is too high. Waiting almost any hour is bad and it gets boring
Distance should be 2 gas, challenge start at 2, scavenge 2/3
Im about to upgrade the training and then gear. I didn’t fully update before the last council update and it will be months befOre I do this one fully
It’s got boring taking so long and I rarely spend any money. Try something different. The deals, especially 10% off are a insult
However the idea of try and get feedback is excellent, if you listen
I spend a lot of cash to win, kill walkers, and decompress from a week of hard core “saving people.” If you can spend money in development for Chapter 15, now that would be interesting or at least reset the chapters that are already in existence. I max out every time a challenge comes out and I am eager to climb levels. If you notice my spending trends it is for the double stars and free gas. Give a girl a break for free gas and double tomatoes. Thanks
Ng should think about how to hold players on the game (not only the major players) and how can we make new players to join?
Already after a few hours of discussion there is already a lis of 6 commentators you needed to adress your post, people who obviously dont share all ideas with ng.
No offending, but those tests are only a theatre to make the crowd believe they are asked.
But it’s not the better wolf that wins. It’s the one you feed.
Contact [email protected] or send @Bill_ZRT a message to join DTP today!
30 gas for 1500 tgs is a great offer. I will definitely use tgs for gas on after each restock, and raid outposts if I do not have enough tgs. Hope this is a change that continues for each challenge.
NG developed a great game, stick to it
Instead of asking what everyone would like to have, concentrate on having new contents (chapters, training possibilities in guilds etc...)
The walkers there are only good for the attacker who can charge up his survivors.
Thar whole thing makes no sense
Should be possible to delete my walkers... lol
Please don't. I am not a player that buy over priced weapons for real money, I just like to play in my free time. Don't ruin my game please, you already did with all those changes, thanks.