@Kaz Just so you I know you know, posting this as a message in-game was a very good thing. You can see by the number of players posting for the first time this is important to the entire game community. Very nice to see, and I hope it continues. Great job.
How about having events where every class starts charged or 50% more damage or 50% less damage. Let us the players decide how we wanna play the challenges.
Here is another suggestion forvthe distance. The benefits therecarecreally poor. Here ng could really do something especially for the lowe limit poayers.... Give badges and fragments in both distance versions. I have tons of white and brown shit i got from the first few maps. My suggestion: white, brown and at the end green components on the easy distance, green, blue and finally gold components on the difficult version...that way you Would make playing the distance more interesting. Here you could to do something for the weakervplayers as well, not only for the major players
It's early to have feedback about this probably but 30 gas every restock for 1500 tgs is very good value and it should satisfy both f2p and p2p.
Simply because of you don't pay you can use any gas you can get and when you pay, you can accumulate that gas when you're on a booster for use when it expires.
This being permanent is definitely welcome permanent feature 👌
@Kaz Just so you I know you know, posting this as a message in-game was a very good thing. You can see by the number of players posting for the first time this is important to
the entire game community. Very nice to see, and I hope it continues. Great job.
Yes... except people are going crazy with suggestions, hahaha. Don't get me wrong. I agree with you and it's nice to see "new faces" here with fresh suggestions or a different point of view. But I think we are going a bit off track with this thread...
But don't worry, guys. I'll create a feedback thread on Friday or tomorrow, so we can discuss specifically the changes of the week, and I'll propose something else for the upcoming week (plus the gas in the TGS if we get a good feedback/results from it). And then we can keep using this thread as reference, but continuing the discussion in the feedback ones.
How about sing able to do something useful with low level badge components. I have over 2000 one and two star components that are totally pointless. Either stop giving them or make them useful or at least permit them to be cashed in to xp same as low end weapons...
Many are diverting the focus of the subject of this topic... The goal here is to see how best to adapt the challenge of working well along with the distance and the new guild War.
The fact is that we have to decrease the format of the challenge, because it is currently long and tiring and we lose many players of the game because of this, and when start the Guild war will be worse yet.
Gas in the TG store is always welcome, but other solutions will be tested, and I still think the UC tested correctly for about 3 consecutive weeks will please almost all players, especially when starting the Guild War.
changes are good as long as they make the game interesting instead of repeating routine or encouraging us to spend MUCH MORE time on completing missions i think even 1 gas for each the distance rewards can make it cheaper to get further
i suggest to add some more special zombies, like fast running zombies which move further but deal less dmg or have less hp. Also it would be great if the type of corners that can be passed by moving diagonal and those cant can be more clearly classified.
Yes... except people are going crazy with suggestions, hahaha.
I’ll have you note that I didn’t derail the thread........ this time! First time EVER! Lol also I’m cool with whatever y’all decide ( minus the dumb suggestions )
I would like to say that knive's fighters need change for bette!!! And the possibilities to win tokens heroes Must grow, a longer porcent. I spend 60 radios for Carl and didnt win no one card from him.
I really appreciate the gas restock. This is a very good thing. I'm playing now for nearly two years. Something new, fresh would be great. I closed all chapter missions almost 8 month ago. Every extra possibility for getting rewards is done for me. So, what about that? I love this game, new chapters and with them new quests for getting more gold for example (not the daily ones), would be awesome!
Why are people continuing to throw out new suggestions? The purpose of this thread is to discuss and give feedback to things NG already have planned over the next month or so and they're all listed on the first page
Edit to add: the 30 gas per re-stock is an excellent addition so far. It doesn't affect anyone negatively whether they're early, mid or late game players and it's not enough to discourage every P2P player from buying a booster. Nice start!
I like the 30 GAS in Trade good shop. But I want to suggest that you should separate Gas stock. The first gas stock is a normal stock. The second stock is a stock which fulfill by Trade good shop and real pay. When we play the game , it should decrease the number of gas in the first stock before the second stock. Because 1. The most players are working man/woman. If you want them to play this game often, you should let them use time to refill the gas stock during their working time. For me, in case we have only one stock and I buy 30 gas in Trade good shop, I only waiting play game before bed time. Because In this time I can play in long time until I zero gas. 2. It is fair for player which spend their resources for the gas. I remember that You use this way in case the player receive Full Gas 24 hours. I like your this method so much. If you don’t understand my opinion, I’m sorry about that. I’m not good in English. If I can use Thai language and you have Thai staff, I will tell you again in details. Thanks for trying to develop the game for us.
Is the 30gas from TG for this week only? Or it's a permanent addition? I think it's great. Even with UC coming up, 30 gas at every restock removes a lot of frustration from the game. And from my point of view, I would be more interested in buying a bundle if I didn't have to buy a booster to go high in the challenge.
I don’t get on the forum much anymore but have been playing since the beginning. The worst part of the challenge grind for me is doing the same thing over and over and over again for 5 days. Please for the love of god shorten the length of the challenge. That and for the millionth time I’m asking again PLEASE make weapons upgradable. I would start buying bundles then
> @Kaz said: > @afroponix@Kasimir@allent392@Matasica@ewhite500@revelations > > I understand the concerns and I thank you for the suggestions and feedback. However, I would like to ask you guys to read the first post of this thread and comment about the subject that's being discussed here, which is mainly about changes we can make in the Challenges to make it more interesting and fun for the players. > > So our goal with this is not only to decrease the grind but also have settings that would work better with our new game mode: Guild Wars. > > And of course, feel free to make a new thread if you want to discuss other topics.
Totally hear u there, my bad. I think what it comes down to is when people have a lot of input to give and when they feel they have the opportunity to do so they do. Maybe time for another formal questionnaire?
@QB34 ,decreasing the days to play the challenge is not solution, even having 5 days to play, I can not reach my maximum limit of strength, often I finish without suffering clash.
I prefer to give me one more day to play, or that I implant the UC to reduce the challenge.
Decreasing a day of the challenge is very bad for players who do not buy gas Booster, add a day and spend to be 6 days would be better.
@TCBRITO I see your point of view as my gameplay is very similar. I too rarely reach my maximum potential due to time constraints or just from sheer boredom of doing the same thing over and over. Also I do not buy boosters either. But still would like to see a shorter challenge. Even 2 separate short 2 day challenges per week would be better in my opinion
So far I am loving the gas in the trade shop. As for the amount of stars and shortening the weekly challenge. There is only so much time for me to play, I want to do it all but I just don't have time or gas to do it. I really want to play guild wars and I will make time and save gas for it in the beginning. I only play enough distance missions to receive the daily bonus and I never play outpost so you have to ration your gas wisely or spend money. It's all free choice so plan accordingly and have fun.
@ warriorwind13 I had an idea like that a year ago. The idea was: the strength and the health are relatet to the action in the field. Its like the real life. Trainingsground cant compare to real battle experience! But like all the other suggestions: one of our development team will have a closer look at your idea and forget it a minute later...lol
I'm loving the 30 fuel.... please keep this! As for the 16 fuel for 800k well I don't have the willpower to not press buy so my last upgrade for level 70 is going backwards at the moment 😆
Comments
the entire game community. Very nice to see, and I hope it continues. Great job.
The benefits therecarecreally poor.
Here ng could really do something especially for the lowe limit poayers....
Give badges and fragments in both distance versions. I have tons of white and brown shit i got from the first few maps.
My suggestion: white, brown and at the end green components on the easy distance, green, blue and finally gold components on the difficult version...that way you Would make playing the distance more interesting. Here you could to do something for the weakervplayers as well, not only for the major players
Simply because of you don't pay you can use any gas you can get and when you pay, you can accumulate that gas when you're on a booster for use when it expires.
This being permanent is definitely welcome permanent feature 👌
But don't worry, guys. I'll create a feedback thread on Friday or tomorrow, so we can discuss specifically the changes of the week, and I'll propose something else for the upcoming week (plus the gas in the TGS if we get a good feedback/results from it). And then we can keep using this thread as reference, but continuing the discussion in the feedback ones.
The fact is that we have to decrease the format of the challenge, because it is currently long and tiring and we lose many players of the game because of this, and when start the Guild war will be worse yet.
Gas in the TG store is always welcome, but other solutions will be tested, and I still think the UC tested correctly for about 3 consecutive weeks will please almost all players, especially when starting the Guild War.
i think even 1 gas for each the distance rewards can make it cheaper to get further
i suggest to add some more special zombies, like fast running zombies which move further but deal less dmg or have less hp. Also it would be great if the type of corners that can be passed by moving diagonal and those cant can be more clearly classified.
I’ll have you note that I didn’t derail the thread........ this time! First time EVER! Lol also I’m cool with whatever y’all decide ( minus the dumb suggestions
edit i realize fatties can be offensive so go back to pleasantly plump walkers on 4th round
Edit to add: the 30 gas per re-stock is an excellent addition so far. It doesn't affect anyone negatively whether they're early, mid or late game players and it's not enough to discourage every P2P player from buying a booster. Nice start!
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
> @afroponix @Kasimir @allent392 @Matasica @ewhite500 @revelations
>
> I understand the concerns and I thank you for the suggestions and feedback. However, I would like to ask you guys to read the first post of this thread and comment about the subject that's being discussed here, which is mainly about changes we can make in the Challenges to make it more interesting and fun for the players.
>
> So our goal with this is not only to decrease the grind but also have settings that would work better with our new game mode: Guild Wars.
>
> And of course, feel free to make a new thread if you want to discuss other topics.
@Kaz
Totally hear u there, my bad. I think what it comes down to is when people have a lot of input to give and when they feel they have the opportunity to do so they do. Maybe time for another formal questionnaire?
I know I filled the last one out in depth.
I prefer to give me one more day to play, or that I implant the UC to reduce the challenge.
Decreasing a day of the challenge is very bad for players who do not buy gas Booster, add a day and spend to be 6 days would be better.
How about if you use 3 heros in the same battle ?
You can earn .more hero cards per win for each hero used ?
I had an idea like that a year ago.
The idea was: the strength and the health are relatet to the action in the field. Its like the real life. Trainingsground cant compare to real battle experience! But like all the other suggestions: one of our development team will have a closer look at your idea and forget it a minute later...lol