Feedback thread - Faster Progression/Readjusted Rewards and next week's proposal

Hello, everyone!
Share your thoughts about:
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27)
- Readjusted personal, guild and round completion rewards.
For the next challenge week (December 5th), we would like to try:
- More Gas in the Trade Goods Shop after every restock (again)
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27) (the same settings we are running now)
- Readjusted personal, guild and round completion rewards. (We can try something different with that if needed, but I would really like to keep it the same as we are using now so we can have a more concrete feedback).
The major complaints I've seen so far are:
- "Stop changing the challenges all the time",
This week should run exactly the same as the last one. And the reason we are doing this now is to actually decide together a setup that might be better for the majority of our players (both casual and hardcore). So that's one thing we will solve already
- "I'm getting fewer stars/rewards than before"
From what I've seen, nobody is complaining about the Trade Goods both from Guild or Rounds, so I guess that's okay for now, right? Low and Medium-level players who don't get to difficulty 32 should be getting more TG already. Players that usually stop at 33/34 is the one that might be in a situation where they have to complete harder missions to get the same rewards as before.
So yeah, we can readjust the Personal Challenge stars if we need to, but we would like to run the same settings for another week to see how things go first, collect more data and then make a decision
- "Placebo effect"
Playing less rounds and progressing faster will make you get less round passes indeed. However, they are not directly proportional, so you still have to play fewer rounds to get to the hard levels anyway, but of course, the difference will be kinda small. Regarding this question, I don't have an answer at the moment, and I would like to hear what you guys have to say about it.
Rewards list (same as the previous thread):
Round Completion. Note that at round 20 you will get 2000 Trade Goods. The reason is that we didn't want to improve it so much for every player. So if you go already past 20 rounds, you should be getting the same number of Trade Goods you used to get.

Guild Stars

Personal Stars

Feedback time!
Share your thoughts about:
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27)
- Readjusted personal, guild and round completion rewards.
For the next challenge week (December 5th), we would like to try:
- More Gas in the Trade Goods Shop after every restock (again)
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27) (the same settings we are running now)
- Readjusted personal, guild and round completion rewards. (We can try something different with that if needed, but I would really like to keep it the same as we are using now so we can have a more concrete feedback).
The major complaints I've seen so far are:
- "Stop changing the challenges all the time",
This week should run exactly the same as the last one. And the reason we are doing this now is to actually decide together a setup that might be better for the majority of our players (both casual and hardcore). So that's one thing we will solve already
- "I'm getting fewer stars/rewards than before"
From what I've seen, nobody is complaining about the Trade Goods both from Guild or Rounds, so I guess that's okay for now, right? Low and Medium-level players who don't get to difficulty 32 should be getting more TG already. Players that usually stop at 33/34 is the one that might be in a situation where they have to complete harder missions to get the same rewards as before.
So yeah, we can readjust the Personal Challenge stars if we need to, but we would like to run the same settings for another week to see how things go first, collect more data and then make a decision
- "Placebo effect"
Playing less rounds and progressing faster will make you get less round passes indeed. However, they are not directly proportional, so you still have to play fewer rounds to get to the hard levels anyway, but of course, the difference will be kinda small. Regarding this question, I don't have an answer at the moment, and I would like to hear what you guys have to say about it.
Rewards list (same as the previous thread):
Round Completion. Note that at round 20 you will get 2000 Trade Goods. The reason is that we didn't want to improve it so much for every player. So if you go already past 20 rounds, you should be getting the same number of Trade Goods you used to get.

Guild Stars

Personal Stars

Feedback time!
13
Comments
So far I'm liking the set up we have now this week
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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But I will never complain about better rewards. Hopefully this will help make others happy too.
split the challenge same as distance is, i enjoy playing but its been reduced to make one side happy, well ill stand on a windy corner by myself and say this is terrible.
bring on the disagrees.... is there a badge for 5000?
not to come across as too much an ass, but... This sounds like just what you need?
Honestly.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM
human nature is once something is reduced we find other things to do.
im not a computer programmer thats mumbo jumbo stuff, but theres code in game with distance 2 modes. Seems as would be easy to make 2 challenge modes.
lastly to be fair, my best friend here is f2p and i'm all for reducing grind more gas to help her and others, but there has to be a better way.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
its range week so 41 usually
i stated my opinion on not enjoying changes and now i'll go hide in my corner...
carry on discussion apologies to kaz for slight veering off track
see a walker kill a walker
Knowing that the above is likely never to happen, I really like the 30 gas option in the TG Shop, and also really like the triples starting at 32. The readjusted rewards seem totally reasonable so far. Is this current challenge structure perfect? No. Is it better that the normal challenge structure for me? Absolutely.
That's why I truly feel that the solution that was proposed here is the best solution I've seen to date. It lets all players choose how to play according to their play style and/or their shifting real life responsibilities every week. It lets me maximize my production as efficiently as possible by allowing me to skip trivial levels and it allows players like @tdiddy to play as much as they want and continue to crush challenges. It also makes sure that whoever gets the furthest in the challenge gets the most stars and two players going equally far, get equal stars. Players with all play styles can play in the way they want with this proposal. It also solves some of the issues that @Kaz mentioned have been common throughout this process. #1, you never have to tweak this system again. It's a one time change that never needs modification when a new CL updated happens, new features are added like badges that let us push further, etc, because the further I go in the challenge the more rounds I can choose to skip next week.
I like the minor change presented by @Kaz , but it isn't enough (for a player like me) and it seems 'too much' for others. There is a better option than this continuous tweaking and tinkering that happens every time players are strong enough to make the grind an issue yet again.
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I'm happy that NG has taken steps to improve it and I share the sentiments above from @tabernac. It's not perfect but it will do for now. As it stands I can actually get to or close to my limit in the challenge without having to buy a booster and burn through a tonne of the easy missions so that I might stand a chance of getting to the good stuff at the end. That was the very least I wanted, I don't want to feel like I'm being punished for doing well in the game.
So I guess I'm just accepting.
That being said, I respect those who do want to push themselves to the limit, and want to constantly switch survivors and gear every mission. That's just not my play style. I like easy, breezy and fun, not interminable maps and interminable healing. Regardless, I'm not going to change my play style because the challenge has shortened (for me). I'll just switch my play to other games.
I do like continuing the gas in shop and the now adjusted rewards. I felt going to triples not until at difficulty 32 did speed up bringing this challenge to the finish line for me a lot sooner.
Last week, I got the 1550 hero tokens crate for the first time, woo hoo! This week, I can see the Governor tokens. But, as I said, the challenge is about over for me so not sure if I will reach those Governor tokens.
> Nope, 2 and 3 stars on each map. I stop when it gets to one-starring, because waiting 2 hours for healing each round is painful. Once I can no longer one-shot the basic walkers, the rounds stop being fun, and I stop playing.
Many long time players do exactly the same, myself included some weeks. Others a push a little bit, but the healing time is a real turn off.
That's why I crafted this solution:
https://forums.nextgames.com/walkingdead/discussion/37715/medikits-pay-to-win-narrowing-the-gap#latest
Please support. We really need to close the gap between free & pay.
Thanks!
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM
se agradece lo de la gasolina, ES INDISPENSABLE PARA PODER MANTENER EL RITMO DE JUEGO!!, que dicho sea de paso se convierte en repetitivo y monotono la mayoria de los retos.ENCUENTRO KE DAIS MUY POCAS RECOMPENSAS DE HEROE, Al tenerlos tan bajos de fuerzas no puedes disfrutar de ellos en niveles altos.Ya ha pasado mi tercer aniversario pero no lo puedo celebrar porque teneis mal configurada mi fecha de inicio en el juego.