Feedback thread - Faster Progression/Readjusted Rewards and next week's proposal

KazKaz Member Posts: 1,423
Hello, everyone!

Share your thoughts about:
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27)
- Readjusted personal, guild and round completion rewards.

For the next challenge week (December 5th), we would like to try:
- More Gas in the Trade Goods Shop after every restock (again)
- Triple rounds starting at difficulty 32 (normally it starts at difficulty 27) (the same settings we are running now)
- Readjusted personal, guild and round completion rewards. (We can try something different with that if needed, but I would really like to keep it the same as we are using now so we can have a more concrete feedback).

The major complaints I've seen so far are:
- "Stop changing the challenges all the time",
This week should run exactly the same as the last one. And the reason we are doing this now is to actually decide together a setup that might be better for the majority of our players (both casual and hardcore). So that's one thing we will solve already

- "I'm getting fewer stars/rewards than before"
From what I've seen, nobody is complaining about the Trade Goods both from Guild or Rounds, so I guess that's okay for now, right? Low and Medium-level players who don't get to difficulty 32 should be getting more TG already. Players that usually stop at 33/34 is the one that might be in a situation where they have to complete harder missions to get the same rewards as before.
So yeah, we can readjust the Personal Challenge stars if we need to, but we would like to run the same settings for another week to see how things go first, collect more data and then make a decision

- "Placebo effect"
Playing less rounds and progressing faster will make you get less round passes indeed. However, they are not directly proportional, so you still have to play fewer rounds to get to the hard levels anyway, but of course, the difference will be kinda small. Regarding this question, I don't have an answer at the moment, and I would like to hear what you guys have to say about it.

Rewards list (same as the previous thread):

Round Completion. Note that at round 20 you will get 2000 Trade Goods. The reason is that we didn't want to improve it so much for every player. So if you go already past 20 rounds, you should be getting the same number of Trade Goods you used to get.


Guild Stars


Personal Stars


Feedback time!
TJStdiddy1RisSPC_TORRESNarniaOzzy99ZetteTroublemakerTCBRITODeathwish19SchlitzerBWilsKasimirfreedydaddy
«1345

Comments

  • ATLAS-ZATLAS-Z Member Posts: 6,756
    edited November 2018
    First comment! Lol

    So far I'm liking the set up we have now this week


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
    TJS1RisJadenZetteromeoaafr99TCBRITO8900rpmfreedydaddy
  • TJSTJS Member Posts: 4,501
    Agree with @ATLAS-Z
    But I will never complain about better rewards. Hopefully this will help make others happy too. :smile:
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    1RisromeoTCBRITOJenng
  • tdiddytdiddy Member Posts: 355
    edited November 2018
    terrible........ i play the game for the challenge..... outpost u can shovel it same with scavenge.... zero interest in ur guild war..... done challenge in 1 day, might as well find a new game to play the other 6!
    split the challenge same as distance is, i enjoy playing but its been reduced to make one side happy, well ill stand on a windy corner by myself and say this is terrible.
    bring on the disagrees.... is there a badge for 5000?
    ATLAS-ZAustin_ShiongRealClareBStalker20JayZFirekidCronusDrhooromeoTCBRITOChiefkeoTeherrorJenngTripodsolventKashflyingcowkingKasimir
  • ATLAS-ZATLAS-Z Member Posts: 6,756
    > @tdiddy said: might as well find a new game to play the other 6!

    not to come across as too much an ass, but... This sounds like just what you need?

    Honestly. :smile:


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
    tdiddyromeoTCBRITOChiefkeoflyingcowking
  • donald6283donald6283 Member Posts: 276
    as far as you keep that 30 gas you can do whatever you want with the challenge difficulty or round passes 😂
    RealClareBWellyLugaromeoTCBRITOShadowWalker
  • tdiddytdiddy Member Posts: 355
    @ATLAS-Z you gave your opinion on how much you like changes, and thats great. Open discussion, i gave my opinion on the other side, maybe i'm alone in that thought process who knows.
    human nature is once something is reduced we find other things to do.
    im not a computer programmer thats mumbo jumbo stuff, but theres code in game with distance 2 modes. Seems as would be easy to make 2 challenge modes.
    lastly to be fair, my best friend here is f2p and i'm all for reducing grind more gas to help her and others, but there has to be a better way.
    1RisDrhoobigbeanoTeherrorsolventKasimir
  • JayZJayZ Member Posts: 3,742
    @tdiddy How far do you get in the challenges? Perhaps you're not pushing yourself far enough if you are finishing it in one day. Longer challenge doesn't make it more challenging. It just makes it longer.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
    tdiddyBill_ZRTDrhoo1RisATLAS-ZromeoTCBRITObladgiercrambert_necKasimir
  • tdiddytdiddy Member Posts: 355
    edited November 2018
    ^^^^^ :D :D :D :D :D
    its range week so 41 usually
    Bill_ZRTSCBMADeathwish19JenngKasimir
  • WellyLugaWellyLuga Member Posts: 3,252
    41 in a day. When do you sleep?! :lol:
    tdiddyJadenBill_ZRT1RisromeoShadowWalker
  • tdiddytdiddy Member Posts: 355
    i dont want to derail thread more than i apparently already did........ "short sleeper" 2-3 hours a night google it.
    i stated my opinion on not enjoying changes and now i'll go hide in my corner...
    carry on discussion apologies to kaz for slight veering off track
    see a walker kill a walker
  • tabernactabernac Member Posts: 807
    Firstly I agree with @tdiddy that the best option would be a restructure that offers more choice to players. I've always promoted my version of a "Hard Mode" in which you would be given a choice to play the challenge with the normal parameters or an option to start at ASL (Player Level + Pink Stars) minus one. For example if you are player level 25 and have a 3 Pink survivor you would be given the option to start at level 27 in Hard Mode. You could even charge a reasonable gold fee to do "Hard Mode", which would stay within the NG "No one rides for free" philosophy.

    Knowing that the above is likely never to happen, I really like the 30 gas option in the TG Shop, and also really like the triples starting at 32. The readjusted rewards seem totally reasonable so far. Is this current challenge structure perfect? No. Is it better that the normal challenge structure for me? Absolutely.
    tdiddyWellyLuga1RisTCBRITOJenngKash
  • Bill_ZRTBill_ZRT Member Posts: 1,421
    tdiddy said:

    ^^^^^ :D:D:D:D:D

    its range week so 41 usually

    And he's not exaggerating either. This is one of the problems with trying to find a magic bullet solution that will fix this for everyone. People have different play styles. People have play styles that are polar opposites. @tdiddy and I, for example, have polar opposite play styles. My free time is limited, but I still want to maximize my star output and score as high as possible. @tdiddy has much more free time than I do, and he absolutely crushes every challenge.

    That's why I truly feel that the solution that was proposed here is the best solution I've seen to date. It lets all players choose how to play according to their play style and/or their shifting real life responsibilities every week. It lets me maximize my production as efficiently as possible by allowing me to skip trivial levels and it allows players like @tdiddy to play as much as they want and continue to crush challenges. It also makes sure that whoever gets the furthest in the challenge gets the most stars and two players going equally far, get equal stars. Players with all play styles can play in the way they want with this proposal. It also solves some of the issues that @Kaz mentioned have been common throughout this process. #1, you never have to tweak this system again. It's a one time change that never needs modification when a new CL updated happens, new features are added like badges that let us push further, etc, because the further I go in the challenge the more rounds I can choose to skip next week.

    I like the minor change presented by @Kaz , but it isn't enough (for a player like me) and it seems 'too much' for others. There is a better option than this continuous tweaking and tinkering that happens every time players are strong enough to make the grind an issue yet again.
    Everyone’s got two wolves inside them. One is anger, envy, pride. The other…truth, kindness. Every day they tear each other apart.
    But it’s not the better wolf that wins. It’s the one you feed.

    Contact [email protected] or send @Bill_ZRT a message to join DTP today!

    tdiddytabernac1RisChiefkeoTeherrorKashKasimir
  • BodBod Member Posts: 111
    I'm almost done with the challenge and that's good because I'll have gas to play distance tomorrow without feeling guilty about not helping my guild
    tabernacWellyLugaromeoSmokeandMirrorsTCBRITOJadenJenng
  • TransmuteJunTransmuteJun Member Posts: 2,226
    I've come to accept that my challenge will be over on Friday morning (playing the last round now) and I guess I'm okay with that. It gives me time for other games on the weekend. My TG are a little less than before, but since keeping the 'old' version of the challenge is not an option (that would be my vote, if we were to have a vote) I guess this is the least painful change version I have seen.

    So I guess I'm just accepting.
    Jenng
  • tabernactabernac Member Posts: 807
    @TransmuteJun to get some context, what is the average ASL (Player level + Pink Stars) of your survivors and what is the Difficulty level of the round that you're being stopped out at? Are you one starring each map for the most part now?
  • CarlyCarly Member Posts: 3,101
    I feel I will wrap up this week’s challenge sooner. I usually end with 9-10 passes. Right now, I have 8 so I am not too far off my usual goal for passes.

    I do like continuing the gas in shop and the now adjusted rewards. I felt going to triples not until at difficulty 32 did speed up bringing this challenge to the finish line for me a lot sooner.

    Last week, I got the 1550 hero tokens crate for the first time, woo hoo! This week, I can see the Governor tokens. But, as I said, the challenge is about over for me so not sure if I will reach those Governor tokens.
    Jadenhuskersoxfan
  • ATLAS-ZATLAS-Z Member Posts: 6,756
    > @TransmuteJun said:
    > Nope, 2 and 3 stars on each map. I stop when it gets to one-starring, because waiting 2 hours for healing each round is painful. Once I can no longer one-shot the basic walkers, the rounds stop being fun, and I stop playing.

    Many long time players do exactly the same, myself included some weeks. Others a push a little bit, but the healing time is a real turn off.

    That's why I crafted this solution:

    https://forums.nextgames.com/walkingdead/discussion/37715/medikits-pay-to-win-narrowing-the-gap#latest

    Please support. We really need to close the gap between free & pay.

    Thanks!


    #Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM
    WellyLugaromeoBill_ZRTJadenCronushuskersoxfanChiefkeo
  • aafr99aafr99 Member Posts: 161

    as far as you keep that 30 gas you can do whatever you want with the challenge difficulty or round passes 😂

    Nothing more to say. He said it all.
    TCBRITOfearofthedarkdonald6283
  • SmokeandMirrorsSmokeandMirrors Member Posts: 377
    I don’t mind this solution. Having fewer stars is a bit disappointing, but it’s an ok trade off. I like the better rewards. I have it planned where I won’t play challenge at all tomorrow so I can focus on The Distance. Sunday I will play until it’s not fun anymore. That should only be 3 or so more rounds. It works.
    TCBRITOWellyLuga
  • whitek111whitek111 Member Posts: 94
    Im loving the new challenge set up. Better rewards and i can start reaching my peak faster so i can play other modes during the weekend and maybe enjoy a booster during a weekend event. Whatever you change, i would suggest you keep the 30 gas for trade goods during the challenge duration cause thats been my favorite thing with the readjustment.
    TCBRITO
  • stonemanstoneman Member Posts: 8
    Personally I don’t like the 2 round lvl set up. I’m that mid range player that gets to lvl 33/34. So not as much fun for me when I can’t progress after doing the challenge for 2.5 - 3 days.
    DrhooKash
  • FirekidFirekid Member Posts: 3,221
    @stoneman are you saying it normally takes you 3 days to do 5 rounds?
    TCBRITOWellyLuga
  • FirekidFirekid Member Posts: 3,221
    @stoneman are you saying it normally takes you 3 days to do 5 rounds?
  • BonzakidBonzakid Member Posts: 29
    keep the 30 gas and the new challenge set up
    TCBRITOromeo
  • stonemanstoneman Member Posts: 8
    @Firekid nah bud I’m saying that after using my 11 passes from the previous week I’m at lvl 32 and struggle to do 2-3 more rounds. That takes me 2-3 days to do.
  • Marian_dzMarian_dz Member Posts: 1
    Gas is awesome , triple rounds is only for high players , full rewards chances is great
  • CHEREUVSCHEREUVS Member Posts: 27
    edited December 2018

    se agradece lo de la gasolina, ES INDISPENSABLE PARA PODER MANTENER EL RITMO DE JUEGO!!, que dicho sea de paso se convierte en repetitivo y monotono la mayoria de los retos.ENCUENTRO KE DAIS MUY POCAS RECOMPENSAS DE HEROE, Al tenerlos tan bajos de fuerzas no puedes disfrutar de ellos en niveles altos.Ya ha pasado mi tercer aniversario pero no lo puedo celebrar porque teneis mal configurada mi fecha de inicio en el juego.
Sign In or Register to comment.