# Badge trait distribution

Burmeliinis
Member Posts:

**869**
This post has been edited with updated results. Also see my other thread about crafting: https://forums.nextgames.com/walkingdead/discussion/39341/badge-recipes-results-from-crafting-127-badges/p1?new=1

I finally made a spreadsheet of all my badges, and got the figures on how the badges that I have are distributed by their traits. My assumption was that all badge traits were equally probable, but based on my badges, that is not the case. I have a total of 314 badges, so chance will obviously still play a role, but it would be nice to hear if you can see the same effects on your badges. Mainly, it seems Damage Reduction badges are much more uncommon than other ones.

So here the tables:

A 19 %

B 20 %

C 20 %

D 25 %

E 17 %

seems fairly evenly distributed even though type D is more common than others

1 19 %

2 14 %

3 20 %

4 15 %

5 18 %

6 14 %

bit more spread here but nothing really sticks out

Critical chance 16 %

Critical damage 20 %

Damage 27 %

Health 29 %

So I have almost 4 times more health badges than damage reduction badges!

% effect 69 %

Fixed effect 31%

Percentage effect is twice as common as fixed number effects

Bonus 75%

No bonus 25%

Class 41 %

Hero 23 %

Trait 12 %

None 25 %

Class means bonus will be triggered by a class (eg Scout), Hero (eg Negan), Trait (eg Lucky) or None if there is no bonus.

If the bonus requirement is class, it will be:

Assault 22 %

Bruiser 7 %

Hunter 21 %

Scout 16 %

Shooter 13 %

Warrior 21 %

For some reason it seems Bruisers are less frequent requirements for bonus activation.

If the bonus requirement is Hero, it will be:

Aaron 13 %

Jesus 8 %

Carl 7 %

Gabriel 7 %

Dwight 6 %

Negan 6 %

Merle 6 %

Eugene 6 %

Rosita 6 %

Sasha 6 %

Tara 6 %

Michonne 4 %

Ezekiel 4 %

Daryl 4 %

Governor 3 %

Abraham 3 %

Rick 1 %

Warrior 1 %

Carol 1 %

Rufus 1 %

Maggie 1 %

Note that it's not possible to get any of the new heroes here (Riot Gear Glenn, Sniper Morgan, Survivalist Rick or Huntsman Daryl)

If the bonus requirement is trait, it will be:

PowerStrike 22 %

Def stance 19 %

Vigilant 16 %

Ruthless 14 %

Strong 11 %

IronSkin 11 %

Lucky 3 %

Retaliate 3 %

Bullet Dodge 3 %

Note that the amount here is pretty small so I wouldn't jump to too many conclusions.

Comments welcome!

I finally made a spreadsheet of all my badges, and got the figures on how the badges that I have are distributed by their traits. My assumption was that all badge traits were equally probable, but based on my badges, that is not the case. I have a total of 314 badges, so chance will obviously still play a role, but it would be nice to hear if you can see the same effects on your badges. Mainly, it seems Damage Reduction badges are much more uncommon than other ones.

So here the tables:

**TYPE**A 19 %

B 20 %

C 20 %

D 25 %

E 17 %

seems fairly evenly distributed even though type D is more common than others

**POSITION**1 19 %

2 14 %

3 20 %

4 15 %

5 18 %

6 14 %

bit more spread here but nothing really sticks out

**TYPE OF EFFECT**Critical chance 16 %

Critical damage 20 %

Damage 27 %

**Damage reduction 8 %**Health 29 %

So I have almost 4 times more health badges than damage reduction badges!

**FIXED NUMBER EFFECT / PERCENTAGE EFFECT**% effect 69 %

Fixed effect 31%

Percentage effect is twice as common as fixed number effects

**BONUS / NO BONUS**Bonus 75%

No bonus 25%

**BONUS REQUIREMENT**Class 41 %

Hero 23 %

Trait 12 %

None 25 %

Class means bonus will be triggered by a class (eg Scout), Hero (eg Negan), Trait (eg Lucky) or None if there is no bonus.

If the bonus requirement is class, it will be:

Assault 22 %

Bruiser 7 %

Hunter 21 %

Scout 16 %

Shooter 13 %

Warrior 21 %

For some reason it seems Bruisers are less frequent requirements for bonus activation.

If the bonus requirement is Hero, it will be:

Aaron 13 %

Jesus 8 %

Carl 7 %

Gabriel 7 %

Dwight 6 %

Negan 6 %

Merle 6 %

Eugene 6 %

Rosita 6 %

Sasha 6 %

Tara 6 %

Michonne 4 %

Ezekiel 4 %

Daryl 4 %

Governor 3 %

Abraham 3 %

Rick 1 %

Warrior 1 %

Carol 1 %

Rufus 1 %

Maggie 1 %

Note that it's not possible to get any of the new heroes here (Riot Gear Glenn, Sniper Morgan, Survivalist Rick or Huntsman Daryl)

If the bonus requirement is trait, it will be:

PowerStrike 22 %

Def stance 19 %

Vigilant 16 %

Ruthless 14 %

Strong 11 %

IronSkin 11 %

Lucky 3 %

Retaliate 3 %

Bullet Dodge 3 %

Note that the amount here is pretty small so I wouldn't jump to too many conclusions.

Comments welcome!

Ingame username: Jubjab

14

## Comments

1492,814When I last did my badge swap I found that I had much less available for position 3 and position 6 so I think that's just down to the luck of the draw. I've always felt that bonus condition badges were much more common and it makes sense that the odds for a class would be higher than hero/traits.

https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"

1,461NG says traits are random and completely equal chance. But that goes against the 90%+ drop rate of Training Gear I've had in the last two updates over more than 1000 drops.

Thanks for your hard work btw.

57369I usually craft metal edibles chemical cloth and have less damage reduction then the other kind

1,272I almost exclusively craft using one of each component (metal edibles chemical cloth), only exception might be if I run out of one particular component (this happens rarely so it probably does not impact the data measurably).

TYPE

A 21.47 %

B 19.87 %

C 22.44 %

D 17.63 %

E 18.59 %

POSITION

1 16.99 %

2 14.10 %

3 18.27 %

4 13.78 %

5 14.74 %

6 22.12 %

1,0968691496384,501TJS - Member of W-SNation Wars 🇦🇺 Australian Team Captain149869Would it be crazy to assume you would increase your chances of a damage reduction badge by using only metal components?

2,8122,814https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"

869393869869EDIT: The input from @zbot, @rchap and @Johnbert is included. Thanks to you, the more data we have the better!

EDIT2: The table does not make a difference between regular badges and ones with no trigger boost. Ones with no trigger boost (i.e. "+x% if a bruiser is as mission teammate") have around 10% higher values than ones with a boost possibility.

7,188Feeling Lost, Click Here!

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>

> Worth noting is that at 5 stars, you don't get Critical Chance and both Critical Damage and Health will not give fixed amount effects, only percentage effects.

I got this badge yesterday....

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