Playing 24/7 and future thoughts

There's been a lot said about the actual update. I quite like a lot of things like human enemies and the superior Level of Strategy needed for the Missions. Especially on higher Levels it's no more hack and slay with two Hunters and any random Guy/Girl. I appreciate that a lot.
Also the reduced gas costs and faster improving Levels within the Challenge Missions are a nice idea. But only on one side of the medal. On the other side there are more Missions than before and two Challenges a week. Maybe it was the idea of letting us play a lot of new and fresh Levels with a lot of fun. But it doesn't seem wo work this way. It almost forces you to play 24/7 if you want to reach a high score. Furthermore it will be required to spend Gold on Gas because the time for a challenge is low.
This might work for some weeks in my eyes but what if the Challenges are becoming less interesting after playing a few times through them? In Addition there's nearly no Time (or better Gas) to play the regular Levels. I'd like the to see the Weekend Challenge prolonged from Sunday to Saturday as it was before. Then the 7 Missions would be a great deal. 
A second point I want to mention is my concern about future upgrade costs. The last buildings ate already tons of Ketchup but the Outcome on the fields is decreasing in comparison. Same goes for the XPs we need for our Equipment and Survivor upgrading. Many wouldn't made it that far without the weekly glitch Event.
IMO this will be a major issue to be solved when the next Council upgrade is rolling out.



A second point I want to mention is my concern about future upgrade costs. The last buildings ate already tons of Ketchup but the Outcome on the fields is decreasing in comparison. Same goes for the XPs we need for our Equipment and Survivor upgrading. Many wouldn't made it that far without the weekly glitch Event.

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Next Games, thanks for your effort and I don't complain about the human enemies, even though they are a tough challenge. But I would really appreciate if you go back to a weekly schedule. Some of us have real lifes ...
http://forums.nextgames.com/walkingdead/discussion/3740/changes-to-challenge-reward-tiers-gas-prices-and-difficulty-details#latest
if you do missions up to lvl 17 walkers (which should be no problem with lvl 16 survivours with good gear)
you have to do 11 missions per map in the best possible case where you always get 3 stars
the gascosts for this missions are 3,3,4,4,4,5,5,5,5,6,6 which adds up to 50.
Their are 7 maps in the current challange 7x50 is 350 so you have to spend the production of nearly 60 hours gas for this missions
their are 2 possible challange timeframes one is 71h the other 95h with 3 oder 4 nights in each
so if you dont suffer from insonia or use your alarmclock every 3 hours and sleep for 6-8 hours you will waste some of your gasproduction, but their is only a buffer of 11h during the 71h timeframe for 3 nights! so if you sleep for more then 6-7hours per night you have to have luck with gas from the boxes after the missions and you have to play the remaining 18h per day without wasting any gas, thats quite stressfull and with the next lvl on the council and higher surviours which can run higher lvl missions it will be more and more stress...
i hope ng realizes this and adjusts something it will always be the same problem with progress in the game and better equip/survivours that allow you to do higher lvl missions the timepressure will rise, the only way to fix that would be a fastpath to higher lvls of missions the higher your sourvivour/gearlvls are
Ok, if you want to compare the two, here's something to think about.
-In old challenge getting 210 stars for a 7 personal reward is quite achievable (easy for veterans). But beyond that is too hard for most of us. So, in a week, you only get 7 personal reward.
-now, in current challenges, let's just say getting 100 stars is the "quite achievable", which gives 4 personal rewards. In a week, you could get a total of 8 personal rewards because there are 2 challenges..
Isn't 8 rewards better than 7 rewards? This is only for personal rewards and for 100 stars. Next is 140 stars, which might also be quite achievable.. now, do i have to compute the guild rewards for you to see the advantage?
Are you complain on every game? I don't think that there is even one perfect game without any problems, bugs, glitches or anything like that. Every single game needs months or even years to be close to almost perfect game. Diablo 3 after 4 yrs still evolving...
i think most of us accept the thoerie that making challanges should be more rewarding then exploration missions
lets compare both if you do those 100 stars per challange you need about 14 or 17 stars per map (depending on 7 or 6 maps)
thats 5 or 6 missions each
with 5 missions on all 7 maps thats 18x7=126 gas
with 6 missions on all 6 maps thats 23x6=138 gas
a lvl 17 deadly exploration mission costs me 6 gas so we have 21 or 23 of them compared to 8 rewards
from my personel experience i would say that doing over 20 deadly missions grants more golden rewards (espacialy while using the option to watch videos) and those missions also give good xp and food, compared to doing missons where the highest requiered surviour level is 9 only gives crappy rewards
even if you double the rewards by accounting the guild i think explorationmissions are still ahead and thats sad
It's how F2P games looks. It will never change. This kind of games are always constructed to make money on every step.
Last update made good step lowering challenge gas cost which is good change.
I can't complain on this update. For me is better than last one.
It would be better if we had 1 weekly challege that last 4 days. That way people can play the regular episodes and grind to level up survivors, gear and/or buildings inbetween the challenges. The pace as it is being set now by having 2 challenges is taxing on the veteran players and not even a possiblity for the newer players.
I really liked having more time to flexibly contribute to my guild around my work and personal life. To me, the guild contribution is important because I enjoy the social aspect of it. To be honest, I probably would have deleted the game in recent weeks were it not for the laughs in line.
I also preferred having more than an hour between challenges to enjoy the rest of the game and manage recruitment etc.
That said, I'm going to hold off on too much judgement until I've gone through a cycle or two.
Our guild (of 4 people) are never going to threaten any leaderboards anyways - we just play for the fun of it.
I can still do both. Once i reach my limit on challenges, that's the time for exploration missions. I can help the guild and i can help myself.
Let's just say the target is 100 stars.. im sure you already know, many players already pass 100 stars by now..even me as a f2p are on 90+ now.. and its not even 24 hours since challenge stars. So i still got 2 days to do exploration missions..
TRINITY
like I said, many players already got 100+ stars in less than 24 hours. with difficulty increased and with human enemies, I think the star limit of all players now are reduced. if you can do 240 stars before, maybe now you can only do 140 stars. And with this decreased star limit, the number of days you can achieve your limit also decreased. So you don't need the whole 3 or 4 days to get to your limit. i think 2 days is more than enough. So you still have time for grinding exploration missions..