All the suggestions what do you think ?

LanceLance Member Posts: 568
edited February 2016 in Suggestions & Ideas
@Teeceezy , @TK-421 , @OldGoth, @eetu

Game-play / UI
Auto Zoom on Crit ON/OFF
Camera auto-center when doing a critical, a new config option ON/OFF
More accurate display Cost the game display 1.2M supply when you need in fact more than that 1.275m supply. Display exact upgrade cost for building, items, survivors.
Display how many items we have
Add a display for the Weapons & armor we currently have 100/140 in the workshop.
Survivors page notification when better Armor available
Similar to when there is a higher damage weapon available.
More info in Memorial
Rarity (1-5*), Level, Time of when they joined us, and so on...

More info for Survivors in Mission
Add how much damage and health our survivors have in mission, make it visible when we select them.
Color the health bar during mission, like on summary screen.

Reward
Bronze Silver Gold Tickets From chest

All chest from challenge, guild reward, story mission, exploration mission, daily quest and so on.
No ticket should give 70% 1*, 25% 2*, 5% 3*
Bronze ticket should give 98% 3*, 1% 4*, 1% 5*
Silver ticket should give 99% 4*, 1% 5*
Gold ticket should give 5*

Camp Walkers
They should also drop gas (new in update1.6.4) and trade goods (when outpost is released). The gold they drop should increase with your player level.
Aside from clicking the target icon to kill the walkers, we could also just simply click them if we see them as well.

Free Video
In the open chest screen, why not increase the # of times we can use the watch free video option to 10, or even unlimited. More chests for us, more adds revenue, WIN/WIN.

Radio
We need a new radio call system, the DEV say the are currently working on it.

Survivors Rescue Missions
Their current LV should equal the LV of the walker around them, but reduced to current max possible lv survivor for example in update1.6 level 16.

Daily Quest
3 per day, with room for 5.
Add new type of mission like: Kill x amount of normal / Armored / Fat walkers

Weekly Quest
1 special quest per week that give 3 chests with gold ticket. It has it own slot appear Monday morning.

Weekends Event
Add in game timer.

Monthly login bonus
Add a login bonus each day you log in you get a reward, if you miss a day you continue where your at, it just mean you will not reach the best rewards at the end.

Weapons & Armors
Recycling Items
We want more xp recovered for scrapping upgraded items. Spending 700K to upgrade then getting back 4K is not fun. Give us 50% of the xp spent.

Enemies
Human enemies

Human enemies should give XP.
We should get their weapon & armors has extra loot.
If they go in a struggle do not remove a star from us.
Excess damage from their health bar (shield) should be applied to their bleeding bar, so it is possible to kill them in 1 shot at low level.
Human enemies bruiser should follow the same rule of player bruiser. Body shot & no stun.

Reduce the time needed for upgrade
Reduce the time needed to upgrade weapons & armor by at least 50%, 75% would be better. It take a long time to gather the supplies, and the lives of items are very short.

Gold
Reduce the price of the gold package by at least 25% you will sell more.

Guild
Add a Guild Chat notification icon.
Add possibility for Leader to give leadership to someone else in is guild.
Add Co-Leader (above elder) who will become Leader after 30 days inactivity of the current Leader.

Bundle
Reduce the Price of your bundle by at least 25% you will sell a lot more.
Let us choose from all class bundle at any times, you sell more.
Add weapon & armor of the specific class instead of just the weapon.

Gas
When you get gas has a reward you should be able to go above your normal maximum. 21/19 for example. Nothing worse than losing a reward.

Leaderboard
Personal & Guild Leaderboard ( and all type of leaderboard) need to be reset every X times (can be every 2 weeks, every 1 or 2 months) to become a true competition.

New Weapons
Crossbow
New alternate weapon for Hunter / Shooter*: Medium damage, only 1 target, does not make noise.
Normal shooter weapon are High Damage, so they have reduced damage, while gaining silence shot.

Shotgun
New alternate weapon for Hunter / Assault: High Damage, short range up to 3 spaces, up to 3 targets next to each other. Knock-back: When shooting adjacent target it cause them to move away 1 space.

Survivors
New Item Slot
Survivor should be able to carry 1 consumable item beside their weapon & armor.
Med kit, Grenade, smoke grenade, silencer (gun do not attract walker for 3 turns), music box (walker move toward the box), bloody shirt (immune to walkers for 2 turns), RPG etc...

Class
Class Change
Scouts

Scouts should have 3 AP per turn (maximum 1 attack or over-watch per turn)
Scouts charge ability should only take 1 kill to fill (instead of the current 2)
Scouts should be able to move after an attack if they have AP left.

Bruisers
Should have 75% immunity to stun from other Bruisers and Fat walker (no immunity against Assault).
Should have the ability to shield other survivors (other than other bruiser) touching them, this would grant them 33% immunity to stun from other Bruisers and Fat walker.

Bruisers Weapon

When the extra stun trait is rolled for a new Bruiser weapon, if it Silver or Gold put it in bronze slot and bump the other up, since their is no benefit for silver or Gold.

New Class
Combat Medic


Medic charge ability heal in a radius similar to bruisers charge stun.
Everything else same has current Scout (weapons, armors, stats).

Outpost Beta
The name of the outpost should be the player name & his guild name.

Raid
Add a new raid timer similar to fuel, allow 6 Raid per hour.
Reduce the cost to find another raid from 10 to 1 Trade Goods (we make only 6 per hour).
After you have been successfully raided add a Protection of 4-6 hours (you can not be raided again while in protection)
Protection end if you make a raid.
Add a revenge button, to allow a raid against someone who raided you. (revenge could ignore Protection)
Improved matchmaking: depending on Council, Outpost, Walker Pit level and current Influence
We need to win / lose small amount of Trade Goods in Raid.
We should lose some Influence when we raid and fail to achieve none of the 3 goals.

Managing the Outpost
Can we have a legend for the outpost while doing it. Walls, low walls, doors, crates, flags, those red triangles, etc.
Make the trained walker have an option just like with defender survivors (Aware, hunting, wandering).

Outpost
Need more description of what it does in game. (unlock map that allow more walker to be paced).

Walker Pit
Need more description of what it does in game.

Trade Goods shop
Add option to buy thing with Influence.
Add option to buy supplies with Trade Goods.
Add option to buy weapons and armors with Trade Goods.

From
http://nomansland.wikia.com/wiki/Suggestions

What do you think ?

EDIT
The first post will be updated. You do not need to read other posts.
WastelandDanJodipayneartratonSistersOfDaryl_Gaga[Deleted User]
«1

Comments

  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 7,374
    I just want more xp recovered for scrapping upgraded items. Spending 700K to upgrade then getting back 4K is not fun.
    JodipayneartT_12
  • AmigaAmiga Member Posts: 3,770
    @zbot +1
    Also colour health bar during mission like on summary screen
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
    [Deleted User]
  • LanceLance Member Posts: 568
    edited February 2016
    Added

    Health Bar in Mission
    Color the health bar during mission, like on summary screen.

    Weapons & Armors
    Recycling Items
    We want more xp recovered for scrapping upgraded items. Spending 700K to upgrade then getting back 4K is not fun. Give us 50% of the xp spent.

    Reduce the time needed for upgrade
    Reduce the time needed to upgrade weapons & armor by at least 50%, 75% would be better. It take a long time to gather the supplies, and the lives of items are very short.

    Enemies
    Human enemies

    Human enemies should give XP.
    We should get their weapon & armors has extra loot.

    http://nomansland.wikia.com/wiki/The_Walking_Dead:_No_Man's_Land_Wikia
    [Deleted User]
  • JennyJenny Member Posts: 346
    Like these! Nice work!
  • Sipher07Sipher07 Member Posts: 591
    thos 10x walker at the fence thing is great, it feels so natural and should be the norm going forward as standard because it gives us more gas to smooth out game play while at the same time keeps people engaged and logged in
    [Deleted User]
  • AysatyoPetAysatyoPet Member Posts: 1,168
    its the apocalypse era.. everything is scarce.. enjoy it while it lasts..

    [Deleted User]
  • LanceLance Member Posts: 568
    added

    Aside from clicking the target icon to kill the walkers, we could also just simply click them if we see them as well.
  • LanceLance Member Posts: 568
    edited February 2016
    ===Human enemies===
    If they go in a struggle do not remove a star from us.
    Excess damage from their health bar (shield) should be applied to their bleeding bar, so it is possible to kill them in 1 shot at low level.
    Human enemies bruiser should follow the same rule of player bruiser. Body shot & no stun.
  • Sipher07 said:

    thos 10x walker at the fence thing is great, it feels so natural and should be the norm going forward as standard because it gives us more gas to smooth out game play while at the same time keeps people engaged and logged in

    Yes it has increased my participation
  • max_imummax_imum Member Posts: 19
    I don't know if this has been addressed, apologies if so, -in missions I would like to know how much damage my survivors make (numbers for their health and dmg) like in their respective portraits. I hate having to guess if my survivors attack will kill a walker or not
  • +1 Yes I've seen it mentioned several times. I did get notified my guy needed emergency medical care, after it was too late
  • LanceLance Member Posts: 568
    edited February 2016
    Added

    More info for Survivors in Mission
    Add how much damage and health our survivors have in mission, make it visible when we select them.
    Color the health bar during mission, like on summary screen.
  • ratonraton Member Posts: 164
    Amazing man!!
    Gas every five minutes or less!!
  • CmlCml Member Posts: 75
    Great list @Lance !
    Would like to see a counter for number of items held in inventory. Also increase max.
    'Memorial info' living survivors(kills, days joined etc).
  • LanceLance Member Posts: 568
    Added

    ===Display how many items we have===
    Add a display for the Weapons & armor we currently have 100/140 in the workshop.

    ===More info in Memorial===
    Rarity (1-5*), Level, Time of when they joined us, and so on...
  • LanceLance Member Posts: 568
    Added

    Survivors page notification when better Armor available
    Similar to when there is a higher damage weapon available.
  • ongbak85ongbak85 Member Posts: 9
    My opinon for the scout charge ability, it should work just as the name suggested, "brain stab".. It should kill any zombie in one hit..
  • AmigaAmiga Member Posts: 3,770
    @ongbak85
    You are right but it will make him OP.... or without including fatty then will work
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • ongbak85ongbak85 Member Posts: 9
    @Amiga
    Sorry i dont know what OP means.. Still new here.. if is not one hit kill, they should change the name, do not use brain stab.. scout charge ability not really good compare to others anyway..
  • MissSFXMissSFX Member Posts: 177
    Absolutely love all these ideas. Hopefully some of these may be taken in to consideration
  • LanceLance Member Posts: 568
    Thanks for the praise.

    Many of the suggestions have been implemented in 1.7 update.

    I have removed them from the wiki.

    http://nomansland.wikia.com/wiki/Suggestions
  • DangerBDangerB Member Posts: 231
    This is very well done. Sums up everything I have thought about. The thing I nave noticed of late is they should also scale the challenge rewards, I think Aysatyo or Amiga mentioned it in another post. I think if they listened to even some of your (our) ideas you mentioned it is good for the higher level players. Hell I would take a better return on investment of upgrading gear. Nice Job Lance. Thoughtful and constructive. Not wining about wanting more stuff, butt letting them know what will make the game more enjoyable
  • AmigaAmiga Member Posts: 3,770
    @ongbak85
    OP - overpowered. Killing fatty with one stab will make game too easy but other walkers will make sense and will work pretty good.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • ongbak85ongbak85 Member Posts: 9
    @Amiga
    If killing fatty in one turn is OP, then Shooter charge ability is OP since it can confirm kill fatty in one turn..
  • AmigaAmiga Member Posts: 3,770
    @ongbak85
    Only on low lvl fatty. No way to kill lvl 18 fatty with shooter charge ability.
    <img src="http://i.imgur.com/d6070rs.jpg"alt="" />
  • LanceLance Member Posts: 568
    @§DangerB
    Thanks

    The wiki is more up to date than first post here.

    http://nomansland.wikia.com/wiki/Suggestions
  • ongbak85ongbak85 Member Posts: 9
    @Amiga
    Oh Sorry, you are right.
  • drinkydrinky Member Posts: 414
    Scout charge should be like shooter charge I.e guaranteed bonus attack.
    Lev 58. Rick Rollers Elder
This discussion has been closed.