ZWeiHander stinks

Another event weapon that blows imo, can’t stun unless charged and not even area hit on first attack. Little more power but that don’t matter if u can’t stun on first hit. Another one joining the reject rocket launcher
Camel56
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Comments

  • DeadheadsDeadheads Member Posts: 738
    Is the base damage higher than normal?
  • DrUnpleasantDrUnpleasant Member Posts: 573
    Metal said:

    Another event weapon that blows imo, can’t stun unless charged and not even area hit on first attack. Little more power but that don’t matter if u can’t stun on first hit. Another one joining the reject rocket launcher

    Um, these things were known when the event started - what we didn't know was the base damage number.

    Personally I'll still use it in The Distance, even if its not as useful on challenges.
    JenngromeoflyingcowkingShadowWalker
  • tabernactabernac Member Posts: 807
    Anyone have it fully upgraded? I know some of you crazy MF'ers do.... B)
    JenngNerfZone187SCBMAromeoBill_ZRTGovernatorKrieg
  • BurmeliinisBurmeliinis Member Posts: 1,225
    Damage is higher than a similar warrior weapon but less than a scout weapon. Bruisers' low base damage combined with usually defensive badges mean the damage dealt by my top bruiser (2214 at lvl 22) is still far less than my top warrior (2880) and scout (3769). These are before any upgrading.

    Yes, you get additional attacks from punish & retaliate and you can stun every once in a while. But it does feel like it's a speciality weapon that you will use only now and then.
    Ingame username: Jubjab
  • SPC_TORRESSPC_TORRES Member Posts: 2,104
    Deadheads said:

    Is the base damage higher than normal?

    https://forums.nextgames.com/walkingdead/discussion/comment/370855/#Comment_370855
    thanks for the picture @TheKing

    JenngSCBMATheKing
  • DrUnpleasantDrUnpleasant Member Posts: 573
    edited March 2019
    Is it fair to assume that if base bruiser weapon damage is 1534 and this is 2046 that the final damage would be 33.3% higher? That would mean 3430 (vs. 2579 for a normal weapon) + it's got gold Lethal so a 15% weapon damage on top.
    jimmorrison369
  • DeadheadsDeadheads Member Posts: 738
    I think my plan was to badge my bruiser who uses it with 3 DR as usual, but instead of along with health, my 3 largest flat damage badges
    romeo
  • JenngJenng Member Posts: 3,442
    Ah! The optimism is thick this morning 😂

    NerfZone187HuttSlayer23SCBMASPC_TORRESDeathwish19Governatorbigbeanobiter370imacharlie
  • jimmorrison369jimmorrison369 Member Posts: 2,073
    Lvl 28 will be about 3438
    tabernacSCBMA
  • MetalMetal Member Posts: 492
    Yea base is higher but what good is it when it’s a single target and no stun on first hits
  • MetalMetal Member Posts: 492
    Go smack a high level armor and see what happens, no stun no good
    masmith93
  • jimmorrison369jimmorrison369 Member Posts: 2,073
    edited March 2019
    A bruiser with strong and 3 legendary damage badges will get close to 10k damage.

    Edit- 63% total damage badges would be needed.
    Governator
  • jimmorrison369jimmorrison369 Member Posts: 2,073
    Lvl 25 legendary bruiser with 15% strong at least
  • MetalMetal Member Posts: 492
    Lol believe me I hope it is good I need a good bruiser weapon
  • No_NameNo_Name Member Posts: 7
    My test run by the numbers:
    Fully upgraded Z base damage= 3,438
    Lvl25 7star Bruiser with Ruthless(+29%)
    + 2 Damage badges = +36%
    Total Damage= 8,818
    Regular Body Shot= 10,904
    Charged Body Shot= 13,582
    Critical Hit= 14,595
    Over all kinda disappointing. :neutral:
  • MetalMetal Member Posts: 492
    Yep I’m hitting armored walkers and really not doing much, no first stun is a no go
    Sg_Death
  • KriegKrieg Member Posts: 332
    To be honest, I was hopeful about the weapon, but not too optimistic.
    Co-Leader


    Sg_Death
  • mongo_nine_one_onemongo_nine_one_one Member Posts: 238
    Once again...

    A wonderful super weapon, would destabilize the game balance...

    Nuthin is going to be available, that is more destructive, than already exists...

    ( new shiny toys... )

    Sg_Death
  • KriegKrieg Member Posts: 332

    Once again...

    A wonderful super weapon, would destabilize the game balance...

    Nuthin is going to be available, that is more destructive, than already exists...

    ( new shiny toys... )

    I disagree mate. Round Pass loss is a very recent example of something more destructive ;)
    Co-Leader


    JadenbigbeanoStalker20romeoKyrus
  • NaPalmNaPalm Member Posts: 5
    Zweihander is p.o.s i take morgan staf/hockey stick any day. If ng want to make that sword a awesome unig unbuyable superweapon then it should work like normal bruiser but arc is like warrior gold one.
    MudMoccasin
  • FirekidFirekid Member Posts: 3,221
    Or just give the sword the same arc as a Morgan staff, how can you swing that thing and not hit the walkers either side of the target?! I like that it has a different functionality and for maps like BBQ or any that have fatties on it will be a god send.
    romeoSg_DeathSPC_TORRES
  • romeoromeo Member Posts: 638
    Silver Arch should do it to make people happy.
    Too many dissapointed players right now.
    DrUnpleasantSPC_TORRES
  • DrUnpleasantDrUnpleasant Member Posts: 573
    Given it's a 2-Handed sword that it's pretty impossible not to swing around, silver arc would make sense.
    romeoSPC_TORRESpsychwolfJadenShadowWalker
  • fishyfishy Member Posts: 23
    When did RL physics start to matter? Widebore crossbow has always set up a cognitive dissonance in my wee brain.
    ShadowWalkerFirekidpsychwolfmack22Stalker20Jaden
  • mack22mack22 Member Posts: 1,301
    fishy said:

    When did RL physics start to matter? Widebore crossbow has always set up a cognitive dissonance in my wee brain.

    I know right.


    fishySPC_TORRESJadenbiter370SCBMA
  • ATLAS-ZATLAS-Z Member Posts: 6,767
    I'm upgrading mine just because I've nothing else left to spend XP on.

    I don't have high hopes, never did. But it sure looks pretty, just like the RPGs.


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    romeo
  • MudMoccasinMudMoccasin Member Posts: 913
    edited March 2019
    "ZweïHander stinks???" THEN GO WASH IT!!!!! Haha.... J/K I totally understand....
    Well.... since every critique above implies this weapon leaves a lot to be desired, I guess I'll give it to my permanent Outpost Bruiser since it seems fitting (If only I could name it, "Ice" or "LongClaw:")

    romeoSg_DeathDrUnpleasantShadowWalkerbiter370
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