I really enjoyed Guild Wars and I am sad to see it go. I hope that it actually will be back. What confuses me is that the first war went off very well, and there were none of these issue. Yet they suddenly started having problems in the second war. Can't NG just go back to the code they used for the first war?
I'm not a programmer, so perhaps I'm missing something here....
I’ve played with @Metal for years a great player and a great guy don’t leave the game buddy to many great players have left the game of late…People are aloud to have a point of view that different to others with out being insulted constructive monologue is better then stupid smart arse comments
"I’ve played with @Metal for years a great player and a great guy" - I don't doubt either of those statements for a second.
"People are aloud to have a point of view that different to others with out being insulted constructive monologue is better then stupid smart arse comments" - I don't think what I said was insulting. Smart arse? OK guilty...
Allow me to re-phrase my comment here:
@Metal based on your last half dozen or so comments on this site, it seems obvious that this game no longer brings you happiness. I hope you're able to regain that happiness elsewhere.
It's fine to have different viewpoints on something, but some of the abuse aimed at the devs / NG has been pretty strong. I doubt anyone comes to work in the morning thinking "hey, let's see what we can mess up today" but in software... bugs happen. Hell, look at half of the AAA game releases this year - Anthem had a multi million dollar budget and teams of developers and an external QC checker and it was still riddled with issues on release. Problem NG have is that you cant effectively pressure test a new mode, and you certainly can't account for all variance across devices and OS.
Now I'm not saying that stupid stuff hasn't happened (the round passes thing is incredibly poor) but NML wasn't designed from the ground up for this kind of server-smashing high intensity game mode.
@TransmuteJun it seemed that the big issues really kicked in with the changes to gas use as GW went from being a somewhat strategic use of resources to a manic race to the finish.
@TransmuteJun it seemed that the big issues really kicked in with the changes to gas use as GW went from being a somewhat strategic use of resources to a manic race to the finish.
No, the beginning of the second war had limited gas use just like the first war. It was only after it got buggy that they changed it to 0 gas cost.
If we are guessing issues then mine would be that it was reducing the amount of people needed to battle. Thus allowing more battles to be played and that would have put a hell of a lot more strain on the servers!
In GW 1, the minimum number of players to start a battle was 7, after they reduced the minimum to 6, a few bugs appeared. And reduced to minimum players 5, it increased the number of guilds and players involved in a battle, when appeared all bugs. The server could not handle the volume.
Another point is that GW gas was limited and hard to find, so players were limited by gas, as NG released more GW gas, increased the intensity of battles, and this burdened the server too much.
I think this 2 factors made the GW bugs explode because the server did not support the large number of players and guilds online at the same time.
When I see people wanting the GW 1 back, I imagine they want to limit the available GW gas again, having to spend money or gold to be able to play many missions and who want to return with the minimum of 7 players for a guild to be able to fight in the GW battle , this would elitize the GW again, making GW a privilege of great guilds, excluding the smaller guilds of GW again, as it was in GW 1.
In particular, it does not affect me because I am from a great guild, but I understand that GW should be accessible to everyone, as was GW 2, and especially without any kind of bug, flaw or error, the product sold by NG should be perfect for use, otherwise it must be completely discarded and canceled from the game.
It goes on to repeat, the focus of the NG should be: 1- Reduce the time of battles 20 or at most 30 minutes, as this would be more intense and fun, 50 minutes is tiring;
2- Optimize the loading time of Android, in order to be really a fair war with all users, nowadays who uses iOS has the advantage, this has to be corrected with urgency;
3- Correction of all known bugs and errors, if you can not solve the problems, discard the GW once and focus 100% on improvements in the challenge;
If we are guessing issues then mine would be that it was reducing the amount of people needed to battle. Thus allowing more battles to be played and that would have put a hell of a lot more strain on the servers!
Fully agree. It was hard to join matches with the higher thresholds, but it was something we looked forward to, and tried to organise as a guild. In a way, larger team requirements meant more guild prep was needed before the guild war weekends. I know a lot of us asked for fewer players for a battle to commence, and I was one of those advocates, but I now realise I was wrong. Let's increase the team size required, and over time reduce team size requirements as NG has more server resources. For now, though, effort needs to be put into testing mobile clients, and seeing what can be done to improve the experience android users. Also, penalise cheaters more heavily, or make known exploits freely available so we're all fighting on a level playing field.
I'll join this necro thread, as a general of GW for a series of guilds who couldn't manage the chaos induced by NG.
1. GW represents the next year of the evolution and relevance of this game. The show is over, and even season missions didn't really spark years-long players. Too easy. Ya could actually make the grind interesting (briefly) by repurposing other maps. (Search my posts.) But the AMC money is gone, as is the salience: we're hanging around a guttering campfire while the rest of the party is driving to the next beach party.
What you have left is a unique game mode that uses your engine and design to change everything about how your players use their nerds and resources.
Unfortunately:
2. You have introduced a game mode in which (a) wealth to heal, (b) latency across your tech stack, and (c) the coordinated implementation of tools outside of your game [discord, etc]: Affords advantages to those who least require those advantages. I'm all in favor of virtuous spirals! But in WAR (as 'sport'), nobody gives a fuck about watching titans crush daisies. Them titans might even be mildly embarrassed as they collect their loot over the bleeding corpses. (I have been.)
3. In summary, as someone who is LITERALLY only playing to keep my guild happy and wait for why they hired me (gw General): JUST LET IT FLOW!! Yeah, it's fucked. Yeah, Android can suck it: buy Jobs.
But damn, y'all! The game has been boring for about two years, and now it's not.
Do we have an update on GW yet? Everyone in my guild was starting to pull together as a team. Now we are just waiting, let's run a test war or something.
While I didn't like GW as it initially launched, I learned to appreciate it as time went on and they made improvements. It led to The Distance being changed to being once a week which for me works better and fills that gap between Monday and Wednesday where there is no challenge. I enjoy GW and I'm hoping it will return bigger and better than ever. Co-ordinating GW battles with the guild is the one thing that could be a bit better, even the best intentions guild can find it harder to get everyone on at one time.
Obviously we all know that the latest patch didn't bring GW news, but it does feel like an update is overdue. For all it's many faults, it was easily the most exciting game mode - and it seems that quite a few people in my guild and elsewhere have dropped their activity levels since it disappeared.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX FAMILY. Our page : https://m.facebook.com/Zombrex2015/
Haven't spent money or hardly even logged in at all because of no news about GW. I finally got nostalgic and had to come wreck the challenge this week but the game is getting stale, outside of them figuring out new uses for old maps. That's the ONLY thing they have going right now. @Vane give us a bone man
@Fluxxx has talked about this in the forums recently and from his words we can glean that:
- The next game update is likely to be in the latter part of September. - The goal is to have Guild Wars back as a game mode, but there are many factors and resources involved that may or may not fully come together to make that a reality.
I'd think that it would be fair to bring this topic up to him again in the beginning of September to see if he has a better sense of where things are at.
A ) Guild Wars is being actively worked on for a big comeback
B ) Guild Wars is coming back, but we're really not sure yet when or in what final format it will take. And most of us look at it as that unfinished project in the garage that we'll get around to "someday"
C ) Guild Wars as we knew it is dead, make your peace, pay your respects, move on
D ) If you tell us anything at all, the bosses will murder you in your sleep.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX FAMILY. Our page : https://m.facebook.com/Zombrex2015/
For those who missed my previous updates on the situation in the other guild wards thread
@ATLAS-Z I would say it's somewhere between A and B. As I said in that other thread, we require help from other people at NG and we've got a lot of different factors to work around. We're also exploring ways to change/improve GW so that it's a better experience for both the players and for us. So when it comes back, it could be that the mode will be completely different, or with a few changes, but extremely unlikely that it would be the same. We know the level of anticipation surrounding GW and that it would be a great way to engage players so it is a priority, and we would love to have it by the next update, it's just not something we can promise at this point.
@Fluxxx I do hope NG is planning to tap some of the regular players that employ both iOS and Android platforms for beta testing GW to provide feedback and bug reports rather than using in-house players. While this small group may not provide server load testing, which was a problem previously, I would think it would produce a larger landscape for rooting out a wider range of possible problems. JS.
I think players are getting tired of waiting for GW to come back. Our guild had a great recruitment while waiting but some of those players have left the guild and the game entirely.
Comments
I'm not a programmer, so perhaps I'm missing something here....
"People are aloud to have a point of view that different to others with out being insulted constructive monologue is better then stupid smart arse comments" - I don't think what I said was insulting. Smart arse? OK guilty...
Allow me to re-phrase my comment here:
@Metal based on your last half dozen or so comments on this site, it seems obvious that this game no longer brings you happiness. I hope you're able to regain that happiness elsewhere.
Now I'm not saying that stupid stuff hasn't happened (the round passes thing is incredibly poor) but NML wasn't designed from the ground up for this kind of server-smashing high intensity game mode.
@TransmuteJun it seemed that the big issues really kicked in with the changes to gas use as GW went from being a somewhat strategic use of resources to a manic race to the finish.
Another point is that GW gas was limited and hard to find, so players were limited by gas, as NG released more GW gas, increased the intensity of battles, and this burdened the server too much.
I think this 2 factors made the GW bugs explode because the server did not support the large number of players and guilds online at the same time.
When I see people wanting the GW 1 back, I imagine they want to limit the available GW gas again, having to spend money or gold to be able to play many missions and who want to return with the minimum of 7 players for a guild to be able to fight in the GW battle , this would elitize the GW again, making GW a privilege of great guilds, excluding the smaller guilds of GW again, as it was in GW 1.
In particular, it does not affect me because I am from a great guild, but I understand that GW should be accessible to everyone, as was GW 2, and especially without any kind of bug, flaw or error, the product sold by NG should be perfect for use, otherwise it must be completely discarded and canceled from the game.
It goes on to repeat, the focus of the NG should be:
1- Reduce the time of battles 20 or at most 30 minutes, as this would be more intense and fun, 50 minutes is tiring;
2- Optimize the loading time of Android, in order to be really a fair war with all users, nowadays who uses iOS has the advantage, this has to be corrected with urgency;
3- Correction of all known bugs and errors, if you can not solve the problems, discard the GW once and focus 100% on improvements in the challenge;
I know a lot of us asked for fewer players for a battle to commence, and I was one of those advocates, but I now realise I was wrong. Let's increase the team size required, and over time reduce team size requirements as NG has more server resources.
For now, though, effort needs to be put into testing mobile clients, and seeing what can be done to improve the experience android users. Also, penalise cheaters more heavily, or make known exploits freely available so we're all fighting on a level playing field.
1. GW represents the next year of the evolution and relevance of this game.
The show is over, and even season missions didn't really spark years-long players. Too easy.
Ya could actually make the grind interesting (briefly) by repurposing other maps. (Search my posts.)
But the AMC money is gone, as is the salience: we're hanging around a guttering campfire while the rest of the party is driving to the next beach party.
What you have left is a unique game mode that uses your engine and design to change everything about how your players use their nerds and resources.
Unfortunately:
2. You have introduced a game mode in which (a) wealth to heal, (b) latency across your tech stack, and (c) the coordinated implementation of tools outside of your game [discord, etc]:
Affords advantages to those who least require those advantages.
I'm all in favor of virtuous spirals!
But in WAR (as 'sport'), nobody gives a fuck about watching titans crush daisies. Them titans might even be mildly embarrassed as they collect their loot over the bleeding corpses. (I have been.)
3. In summary, as someone who is LITERALLY only playing to keep my guild happy and wait for why they hired me (gw General): JUST LET IT FLOW!!
Yeah, it's fucked.
Yeah, Android can suck it: buy Jobs.
But damn, y'all! The game has been boring for about two years, and now it's not.
Release.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM
- The next game update is likely to be in the latter part of September.
- The goal is to have Guild Wars back as a game mode, but there are many factors and resources involved that may or may not fully come together to make that a reality.
I'd think that it would be fair to bring this topic up to him again in the beginning of September to see if he has a better sense of where things are at.
A ) Guild Wars is being actively worked on for a big comeback
B ) Guild Wars is coming back, but we're really not sure yet when or in what final format it will take. And most of us look at it as that unfinished project in the garage that we'll get around to "someday"
C ) Guild Wars as we knew it is dead, make your peace, pay your respects, move on
D ) If you tell us anything at all, the bosses will murder you in your sleep.
Just curious man. The silence is deafening.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM
@ATLAS-Z I would say it's somewhere between A and B. As I said in that other thread, we require help from other people at NG and we've got a lot of different factors to work around.
We're also exploring ways to change/improve GW so that it's a better experience for both the players and for us. So when it comes back, it could be that the mode will be completely different, or with a few changes, but extremely unlikely that it would be the same.
We know the level of anticipation surrounding GW and that it would be a great way to engage players so it is a priority, and we would love to have it by the next update, it's just not something we can promise at this point.