Ideal survivor and hero traits

Last updated: November 4, 2019
Okay everyone! Now that we have the nifty ability to reroll traits, I'm sure a lot of us are thinking about how we can buff our survivors and heroes. I previously posted a badging strategy guide (click here) that people seemed to like, so I'm going to try something similar for survivor traits. I am primarily viewing this from the perspective of high-level Distance and Challenge play (NOT Outpost or Guild Wars), so more PvZ than PvP combat.
Without further ado, my thoughts are below. I categorized traits into three groups and ordered traits from most valuable to least valuable within each group. I also provided a brief description of how I primarily use each class.
Hunters: light things on fire and weaken/kill lines of walkers. Great to use with Sasha.
- Must-have traits: Marksman, Revenge, Ruthless, Lucky, Critical Aim
- Nice-to-have traits: Vigilant, Sure Shot
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
Assaults: stun large groups of walkers. Great to use with Sasha.
- Must-have traits: Revenge, Retaliate, Iron Skin, Lucky, Dodge
- Nice-to-have traits: Marksman
- Useless traits: Defensive Stance, Ruthless, Sure Shot, Vigilant, Bullet Dodge
Shooters: deal massive amounts of critical damage to targets from a safe distance. Great to use with Sasha, but also the most versatile of the ranged survivors because the Winter Bow allows you to pair them with melee survivors.
- Must-have traits: Marksman, Revenge, Ruthless, Lucky
- Nice-to-have traits: Sure Shot, Vigilant, Critical Aim
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
Bruisers: stun walkers and absorb damage. Must-have survivors beyond RSL40.
- Must-have traits: Punish, Retaliate, Iron Skin, Dodge, Lucky
- Nice-to-have traits: Defensive Stance
- Useless traits: Power Strike, Strong, Vigilant, Ruthless, Follow Through, Bullet Dodge
Warriors: weaken large groups of zombies, perform crowd control, and take some hits. TBH, probably my least favorite survivor class.
- Must-have traits: Retaliate, Iron Skin, Strong, Power Strike
- Nice-to-have traits: Dodge, Ruthless, Lucky
- Useless traits: Follow Through, Vigilant, Defensive Stance, Bullet Dodge
Scouts (threat reduction): be able to take a few hits and primarily focus on killing normal walkers to reduce threats. I treat Huntsman Daryl as this type of Scout.
- Must-have traits: Iron Skin, Lucky, Strong, Dodge
- Nice-to-have traits: Retaliate, Ruthless, Power Strike
- Useless traits: Follow Through, Vigilant, Defensive Stance, Bullet Dodge
Scouts (crit damage): fuck up all anything that moves with massive amounts of crit damage (glass cannons). Pair with Bruisers which can better absorb damage.
- Must-have traits: Power Strike, Ruthless, Strong
- Nice-to-have traits: Vigilant, Lucky, Follow Through
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
As always, you can see my badges and survivors in action on my Youtube channel. I upload videos for almost every challenge, so feel free to subscribe and watch videos for strategy tips: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists
Hope this helps. There are a ton of amazing players on these boards, so I welcome your thoughts as well!
Okay everyone! Now that we have the nifty ability to reroll traits, I'm sure a lot of us are thinking about how we can buff our survivors and heroes. I previously posted a badging strategy guide (click here) that people seemed to like, so I'm going to try something similar for survivor traits. I am primarily viewing this from the perspective of high-level Distance and Challenge play (NOT Outpost or Guild Wars), so more PvZ than PvP combat.
Without further ado, my thoughts are below. I categorized traits into three groups and ordered traits from most valuable to least valuable within each group. I also provided a brief description of how I primarily use each class.
Hunters: light things on fire and weaken/kill lines of walkers. Great to use with Sasha.
- Must-have traits: Marksman, Revenge, Ruthless, Lucky, Critical Aim
- Nice-to-have traits: Vigilant, Sure Shot
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
Assaults: stun large groups of walkers. Great to use with Sasha.
- Must-have traits: Revenge, Retaliate, Iron Skin, Lucky, Dodge
- Nice-to-have traits: Marksman
- Useless traits: Defensive Stance, Ruthless, Sure Shot, Vigilant, Bullet Dodge
Shooters: deal massive amounts of critical damage to targets from a safe distance. Great to use with Sasha, but also the most versatile of the ranged survivors because the Winter Bow allows you to pair them with melee survivors.
- Must-have traits: Marksman, Revenge, Ruthless, Lucky
- Nice-to-have traits: Sure Shot, Vigilant, Critical Aim
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
Bruisers: stun walkers and absorb damage. Must-have survivors beyond RSL40.
- Must-have traits: Punish, Retaliate, Iron Skin, Dodge, Lucky
- Nice-to-have traits: Defensive Stance
- Useless traits: Power Strike, Strong, Vigilant, Ruthless, Follow Through, Bullet Dodge
Warriors: weaken large groups of zombies, perform crowd control, and take some hits. TBH, probably my least favorite survivor class.
- Must-have traits: Retaliate, Iron Skin, Strong, Power Strike
- Nice-to-have traits: Dodge, Ruthless, Lucky
- Useless traits: Follow Through, Vigilant, Defensive Stance, Bullet Dodge
Scouts (threat reduction): be able to take a few hits and primarily focus on killing normal walkers to reduce threats. I treat Huntsman Daryl as this type of Scout.
- Must-have traits: Iron Skin, Lucky, Strong, Dodge
- Nice-to-have traits: Retaliate, Ruthless, Power Strike
- Useless traits: Follow Through, Vigilant, Defensive Stance, Bullet Dodge
Scouts (crit damage): fuck up all anything that moves with massive amounts of crit damage (glass cannons). Pair with Bruisers which can better absorb damage.
- Must-have traits: Power Strike, Ruthless, Strong
- Nice-to-have traits: Vigilant, Lucky, Follow Through
- Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge
As always, you can see my badges and survivors in action on my Youtube channel. I upload videos for almost every challenge, so feel free to subscribe and watch videos for strategy tips: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists
Hope this helps. There are a ton of amazing players on these boards, so I welcome your thoughts as well!
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Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
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39
Comments
I know you haven't mentioned follow through for the above reasons but you missed out retaliate which is now available for ranged survivors. Personally, this is my most sought after trait for Abraham
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
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If you change RGG strong for dodge/lucky you have the list of traits you have given.
I’m trying to work out who to make my main hero in each class for badging etc.
Thanks
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Same reason for strong being useless on bruisers
You guys have a great knowledge of the game and post excellent info on here, thanks.
I was wondering if you could help me, I’m trying to pick a best hero in each class, to focus on for badging and tokens.
So far I’m thinking:
Warrior
Definitely Michonne.
She has great base stats, 4 great traits, and excellent leader trait. On lead with a scout SS kingdom spear and winter bow shooter is the perfect scavenge team.
No re-roll needed.
Assault
Abraham.
His leader trait is excellent for all ranged teams.
He has 3 must have traits.
Need to change defensive stance for retaliate/revenge.
Bruiser
Morgan (thanks to this thread)
His leader trait puts him ahead of negan and Glenn.
Need to change defensive stance and vigilant for retaliate and punish.
Scout
I’m thinking Gabriel. (Not sure)
His leader trait adds lucky and dodge to his traits.
Need to change power strike for strong/lucky.
Shooter
Not sure here, think it’s between Aaron and Maggie.
Aaron has 4 great traits already and a useful leader trait, but Maggie seems to have a much higher base damage??
Aaron no changes
Maggie change defensive stance for marksman.
Hunter
No idea!!
I see a lot of people raving about Sasha, but daryls 30% critical chance on every shot seems more appealing than 30% chance of a charge point on body shots??
Sasha seems to have better base damage and needs less changes. Is Morgan an option? I’m really lost on this one.
Any insights would be greatly appreciated
For scout I’m looking for the well rounded threat reduction approach so I’ll go for gabe.
At the moment I don’t go to +5 RSL but I guess when I make the switch to hard mode distance Sasha will be the best. (What level of survivor do you guys think I should be making that switch at?)
Any thoughts on shooters?
Note that these are all my opinion and based on going past +5
For shooters I think Aaron has the best traits and highest damage potential in the game and Maggie has an interesting leader trait, a bit situational though.
As for hunters yes, Sasha is still queen I think. Although if NG does something with piercing or buffs ranged in a similar way then I'm going to throw Hunter Morgan into the mix
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Morgan's leader trait makes him a better Bruiser than Glenn. Glenn has a one-shot bonus, while Morgan's will last the entire round. You just need to do a bit more to get Morgan to have the right combination of traits, so he's more expensive. But even without Retaliate or Punish, Morgan is already excellent.
Rick and Daryl are the best Scouts and should be the focus of your badging. However, Gabe is an excellent third Scout, which is very necessary on some maps. He has the perfect traits for a threat reduction Scout, and I would probably go with Strong because he already has pretty great lucky/dodging bonuses.
Sasha has a great leader trait and used to be the best hero before the recent buffs to melee and the new heroes. I would go with her.
On all of my ranged survivors, I like having Revenge. Getting an extra attack is super valuable.
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Do you have a similar post for weapons and ammo?
JediMasterYoda
GutsAndGlory Leader
I'm curious why you feel Defensive Stance is nice to have? Aren't bruisers normally maxed out on Damage Reduction, making Defensive Stance useless?
You need some serious good badges for that to work, especially if you want multiple bruisers to be maxed.
With Level 6 Traits, Lucky and Dodge combine to give you about a 20% chance to dodge an attack. Is that worth using two trait slots? If you tack on another gold Lucky from gear, it comes up to about 22%.
If you filled those two traits with Ruthless (+29% total damage at L6 for charge attacks) and Power Strike (+43% final damage / critical chance), you have the potential to greatly increase your damage.
I'm thinking definite extra damage may be more valuable than the potential dodge. Walkers dropping faster means fewer attacks/hits. So would I rather have a 20-22% chance to dodge an attack or 25-50% fewer walker attacks overall?
(I currently use Morgan as leader, RG Glenn, and either Scout Daryl or Scout Rick in Challenge; I normally get to Difficulty 40.)
If it takes longer to kill your walker doesn't necessarily mean you get an equal amount more hits.
Especially when talking about bruisers, you can get through lvl 40 missions with 3 stars. Not because you've killed the walkers faster, its because the 1 or 2 hits you did get got weakened by dodge and or hazard suit. The rest of the time it can be a dance of stunning, poking, blocking and funneling etc...
Your point is not invalid, but my bruiser will take forever to kill high level walkers.
With or without some extra damage. It's more important to prevent the hits and absorb those you do get best you can.
I believe that most situations need a bruiser that can take the most damage in stead of giving it.
Imo
If you are talking about scouts or long range then I agree dodge isn’t as useful.