I read somewhere that lucky affects inherent critical chance, so I don't think ir's a waste based on that. Also when you factor in weapon trait chances like the flare gun's incendiary, it becomes far more useful imo.
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I need someone to sell me on the Lucky/Dodge combination.
With Level 6 Traits, Lucky and Dodge combine to give you about a 20% chance to dodge an attack. Is that worth using two trait slots? If you tack on another gold Lucky from gear, it comes up to about 22%.
If you filled those two traits with Ruthless (+29% total damage at L6 for charge attacks) and Power Strike (+43% final damage / critical chance), you have the potential to greatly increase your damage.
I'm thinking definite extra damage may be more valuable than the potential dodge. Walkers dropping faster means fewer attacks/hits. So would I rather have a 20-22% chance to dodge an attack or 25-50% fewer walker attacks overall?
(I currently use Morgan as leader, RG Glenn, and either Scout Daryl or Scout Rick in Challenge; I normally get to Difficulty 40.)
Dodge really shines when you double it up. Yes, survivor traits alone don't really add up to much like you say, about 20% but when you get armour with gold dodge and say Morgan's staff with silver lucky you greatly increase your chances. My 8* has 17% from traits and 15% from armour, so 32%. Lucky x2 boosts this to about 44% so you're approaching nearly one in two attacks at high level being reduced from 250% back down to normal strength. If you use Gabriel in lead, he boosts those dodge chances up to about 66%. RGG is a great bruiser but even with the same weapon and armour, he goes down so much quicker because he lacks the survivor traits.
Also, hazard suit gives a chance to turn any attack into a body shot, if this happens then there is a separate roll for dodge so a small chance you can completely avoid damage at very high level.
Hope that made sense, apologies for throwing a bunch of numbers out if it doesn't .
@JediMasterYoda No post yet for weapons and armors. That'll be my next project when I feel motivated enough, haha!
@Grendel I agree with everything that @Firekid, @jimmorrison369, and @WellyLuga said above! The only new piece of information I have to add is: sometimes I intentionally DON'T want my Bruisers or Assaults to kill the enemy so dealing extra damage via Ruthless is not preferred.
On maps like Kill Room and Archives, there tend to be very tight spaces with limited room to maneuver, high leveled fatties with 200k+ health, and no additional spawns. These tend be the toughest maps in challenge sets, and it's incredibly valuable to be able to create walls of stunned walkers. This allows you to either slowly kill the ones that actually do make it past your Bruisers (charging up big damage dealing survivors like stabby Rick) or it let's you use Sasha to set the fatties on fire while being protected because the fatties can't get around the stunned zombies.
Dodge really shines when you double it up. Yes, survivor traits alone don't really add up to much like you say, about 20% but when you get armour with gold dodge and say Morgan's staff with silver lucky you greatly increase your chances. My 8* has 17% from traits and 15% from armour, so 32%. Lucky x2 boosts this to about 44% so you're approaching nearly one in two attacks at high level being reduced from 250% back down to normal strength. If you use Gabriel in lead, he boosts those dodge chances up to about 66%. RGG is a great bruiser but even with the same weapon and armour, he goes down so much quicker because he lacks the survivor traits.
Also, hazard suit gives a chance to turn any attack into a body shot, if this happens then there is a separate roll for dodge so a small chance you can completely avoid damage at very high level.
Hope that made sense, apologies for throwing a bunch of numbers out if it doesn't .
Interesting discussion on Bruisers. So what is the ideal tank bruiser armor? Assuming you have 80% DR and don't need IS on your armor, I've been rolling with Silver Stun Resist/ Gold Health and Hazard but would Silver Stun Resist/ Gold Dodge and Hazard be better? Is there something more ideal?
Also, what does everyone prefer, Morgan's staff with silver lucky or tactical? I really like tactical for the DR and extra movement, but say you're at 75% DR, would lucky be better than only getting the 5% DR?
@Deadheads I use both, depending on the situation. In last week's challenge, Tactical was great on Locker Room because I could stun and then open a locker. On other maps (especially when I have Morgan leading), I like Lucky.
@Deadheads I use both, depending on the situation. In last week's challenge, Tactical was great on Locker Room because I could stun and then open a locker. On other maps (especially when I have Morgan leading), I like Lucky.
Unfortunately I agree... I just hate swapping weapons.
@Deadheads I've actually got two of the same armours @romeo has shown above. Silver stun, gold dodge/hazard and silver health, gold dodge/hazard depending on tank/no tank maps. Those get the most use and are two I will probably keep upgrading with tokens!
With lucky x2 silver stun is boosted to around 70% which is good enough for me. If I was to pick between hazard and dodge, assuming no fire walkers I would take dodge. Especially if it means you have dodge/lucky x2. I'd rather have 44% dodge chances than 20% dodge from survivor traits and 20% hazard from armour. If that makes sense?
With lucky x2 silver stun is boosted to around 70% which is good enough for me. If I was to pick between hazard and dodge, assuming no fire walkers I would take dodge. Especially if it means you have dodge/lucky x2. I'd rather have 44% dodge chances than 20% dodge from survivor traits and 20% hazard from armour. If that makes sense?
Damn, didn't even think of lucky boosting silver stun... does it boost hazard too?
Thanks for the comments about lucky/dodge and the armor tips. Looks like I need new survivors and tactics. And I definitely need better bruiser armor. I have had terrible luck getting good bruiser armor.
Can anyone point me to videos of the stunning/blocking techniques being used in L40+ challenge missions? That is where I run into problems.
With lucky x2 silver stun is boosted to around 70% which is good enough for me. If I was to pick between hazard and dodge, assuming no fire walkers I would take dodge. Especially if it means you have dodge/lucky x2. I'd rather have 44% dodge chances than 20% dodge from survivor traits and 20% hazard from armour. If that makes sense?
Damn, didn't even think of lucky boosting silver stun... does it boost hazard too?
I believe lucky boosts the body shot% of Hazmat armor. (Gold = 20% chance for an attack to be a body shot.)
I believe lucky boosts the body shot% of Hazmat armor. (Gold = 20% chance for an attack to be a body shot.)
Nope, body-shots are NOT affected by luck. So piercing, razor, bulletproof and hazard suit are not in any way made stronger by lucky.
I could go further and tell about how those traits aren't even chance based traits. They actually change a chance that already exists, namely body-shot chance.
Edit- I must admit, hazard suit has the most tricky description when it comes to my last statement. NG still thinks about it that way regardless.
I believe lucky boosts the body shot% of Hazmat armor. (Gold = 20% chance for an attack to be a body shot.)
Nope, body-shots are NOT affected by luck. So piercing, razor, bulletproof and hazard suit are not in any way made stronger by lucky.
I could go further and tell about how those traits aren't even chance based traits. They actually change a chance that already exists, namely body-shot chance.
There are two different aspects to body shots:
1) Your attack results in a body shot. I agree this is not affected by luck (like razor and piercing) and is not chance-based.
2) An attack on you will be a body shot due to Hazmat armor. The trait says (at gold) that there is a 20% chance that any attack on you will be a body shot. This is definitely a chance-based trait of the armor; so shouldn't it be affected by luck?
> @Grendel said:
> Thanks for the comments about lucky/dodge and the armor tips. Looks like I need new survivors and tactics. And I definitely need better bruiser armor. I have had terrible luck getting good bruiser armor.
>
> Can anyone point me to videos of the stunning/blocking techniques being used in L40+ challenge missions? That is where I run into problems.
To summarize, first @Kaz stated it did get affected by luck. But eventually, after a statement of @Shteevie , it got debunked and Kaz poted a list of all luck affected traits. No hazard suit.
> @jimmorrison369 said:
> @Grendel .
> I fully agree on your assessment.
> But previously when this was brought up.
> This discussion happened.
>
> To summarize, first @Kaz stated it did get affected by luck.
> But eventually, after a statement of @Shteevie , it got debunked and Kaz poted a list of all luck affected traits. No hazard suit.
Could u find this post i would love to read it, thx
To summarize, first @Kaz stated it did get affected by luck. But eventually, after a statement of @Shteevie , it got debunked and Kaz poted a list of all luck affected traits. No hazard suit.
Thanks for the history. No need to rehash all this then.
I wonder if there is some confusion around the fact that Hazard suit consists of 2 traits: 70% damage reduction from fire (not chance-based) and 20% chance of body shot (chance-based).
It sounds like there is general agreement that luck should affect the BodyShot% portion of the Hazard Suit trait since it is based on chance, but that it doesn't according to NG. Maybe this is something they could fix.
@Grendel here's an example from the most recent challenge. I ended with 2070 stars - 41.1 was basically the same as my video below but with some more struggle.
Comments
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Also, hazard suit gives a chance to turn any attack into a body shot, if this happens then there is a separate roll for dodge so a small chance you can completely avoid damage at very high level.
Hope that made sense, apologies for throwing a bunch of numbers out if it doesn't
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
@Grendel I agree with everything that @Firekid, @jimmorrison369, and @WellyLuga said above! The only new piece of information I have to add is: sometimes I intentionally DON'T want my Bruisers or Assaults to kill the enemy so dealing extra damage via Ruthless is not preferred.
On maps like Kill Room and Archives, there tend to be very tight spaces with limited room to maneuver, high leveled fatties with 200k+ health, and no additional spawns. These tend be the toughest maps in challenge sets, and it's incredibly valuable to be able to create walls of stunned walkers. This allows you to either slowly kill the ones that actually do make it past your Bruisers (charging up big damage dealing survivors like stabby Rick) or it let's you use Sasha to set the fatties on fire while being protected because the fatties can't get around the stunned zombies.
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Interesting discussion on Bruisers. So what is the ideal tank bruiser armor? Assuming you have 80% DR and don't need IS on your armor, I've been rolling with Silver Stun Resist/ Gold Health and Hazard but would Silver Stun Resist/ Gold Dodge and Hazard be better? Is there something more ideal?
Also, what does everyone prefer, Morgan's staff with silver lucky or tactical? I really like tactical for the DR and extra movement, but say you're at 75% DR, would lucky be better than only getting the 5% DR?
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With lucky x2 silver stun is boosted to around 70% which is good enough for me. If I was to pick between hazard and dodge, assuming no fire walkers I would take dodge. Especially if it means you have dodge/lucky x2. I'd rather have 44% dodge chances than 20% dodge from survivor traits and 20% hazard from armour. If that makes sense?
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
Can anyone point me to videos of the stunning/blocking techniques being used in L40+ challenge missions? That is where I run into problems.
So piercing, razor, bulletproof and hazard suit are not in any way made stronger by lucky.
I could go further and tell about how those traits aren't even chance based traits.
They actually change a chance that already exists, namely body-shot chance.
Edit- I must admit, hazard suit has the most tricky description when it comes to my last statement. NG still thinks about it that way regardless.
1) Your attack results in a body shot.
I agree this is not affected by luck (like razor and piercing) and is not chance-based.
2) An attack on you will be a body shot due to Hazmat armor.
The trait says (at gold) that there is a 20% chance that any attack on you will be a body shot. This is definitely a chance-based trait of the armor; so shouldn't it be affected by luck?
> Thanks for the comments about lucky/dodge and the armor tips. Looks like I need new survivors and tactics. And I definitely need better bruiser armor. I have had terrible luck getting good bruiser armor.
>
> Can anyone point me to videos of the stunning/blocking techniques being used in L40+ challenge missions? That is where I run into problems.
Two different stun wall strats
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I fully agree on your assessment.
But previously when this was brought up.
This discussion happened.
To summarize, first @Kaz stated it did get affected by luck.
But eventually, after a statement of @Shteevie , it got debunked and Kaz poted a list of all luck affected traits. No hazard suit.
> @Grendel .
> I fully agree on your assessment.
> But previously when this was brought up.
> This discussion happened.
>
> To summarize, first @Kaz stated it did get affected by luck.
> But eventually, after a statement of @Shteevie , it got debunked and Kaz poted a list of all luck affected traits. No hazard suit.
Could u find this post i would love to read it, thx
Thanks for the history. No need to rehash all this then.
I wonder if there is some confusion around the fact that Hazard suit consists of 2 traits: 70% damage reduction from fire (not chance-based) and 20% chance of body shot (chance-based).
It sounds like there is general agreement that luck should affect the BodyShot% portion of the Hazard Suit trait since it is based on chance, but that it doesn't according to NG. Maybe this is something they could fix.
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