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Yeah it's all random from what I've seen, I've compared sectors with other players and they have different maps to what I have. I've even had the same map twice in the past two battles but with different objectives and layout
What’s wrong with your math? Why we have different numbers in the personal and common statistic? How we can make any decisions without correct information about teams’ score?
Sorry, but the support during the GW is really poor... A support should support the players if they have serious issues. Its not enougH just to say «its Beta, its your problem, stay save in the aåpocalypse» - still there is no plann what happens with the thousands of red gas be bought for GW - a member won a critical battle that didnt count - I got thrown out of the battle 30 min before it began. No way to get in the race. There were over 20 hours time to fix that but, no, the support dont respond. The day after comes the standard answer... Thank you for telling us, we will look at the problem after GW, stay save and f... youself... or so... - Co7ntless other problems not be named here
I can understand that not all problems can be fixed right away, but it istnt forbidden to try helping the customers so they feel better outside there i the apocalypse... to say it with NGs words. Sorry, but i had to say that
> @ATLAS-Z said: > > @rchap said: > > Overall, the new GW is much improved. After the Beta, I hope that the Rewards Points are revamped. Harder missions should give greater Rewards points, just as they do for Victory Points. > > I agree. If it's scaled difficulty, then Sanctuary is just as hard for a level 20 player as it is for a level 74 player. > > Guild shop cash (RP) awards should reflect this too.
And you've got it with the last changes. Bravo, bravo. Now all the guilds will have to push offline for better prizes.
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> @ATLAS-Z said: > @dalmer not sure I'm getting the context of your message? > > I'm very very happy with this change. > > I'm one who likes pushing missions 40+ during my guild war battles. > > These are often very difficult and can easily result in a big fat FAIL. > > Failure = Lost attack = Zero reward points > > Which means I frequently get LESS shop points than other members of my guild that play it safe and do easier Missions. > > So success should equal more reward points, yes? > > That way players that are willing to try the harder missions aren't constantly being punished in the Shop. > > I've heard people say that the Current setup promoted "Safe play" and I agree. > > These new scaled changes to RP should even things out.
I think what will change is the value of bonus for closing sectors (20 rp) not the value per mission (10 rp), so with every fail you'll keep getting 10 less rp than your guildmates that play the easier missions, actually you'll make them gain more rp because you'll close sectors with more value of rp as rewards
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX FAMILY. Our page : https://m.facebook.com/Zombrex2015/
From the in game news. Sector bonus only. I get your point but if RP was tied to mission difficulty you would find players avoiding the low level missions and raiders.
That does really suck what the hell. That wont give much more at all. Should of made for rps after an attack is made and kept sector bonus the same. In my opinion or make both incremental would be awesome.
Fully agree. In my last battle I was defeated on two missions, and in addition to that spent probably around 150-200 gold to heal my team. And the reward, 20 less RP:s than the other players in my guild. Sure, it's not a huge deal but it would be nice with a small increment in RP:s for the single missions as well.
Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
I would like to share your comments on the current game and previous issues: - the number of swords is still too small, which spoils all the fun and does not encourage risk-taking in more difficult sectors - the level of difficulty is badly balanced (I am level 74 and I can't imagine anyone taking the risk of fighting in sectors E. These sectors are intended for 1% of players from top) - the value of some prizes in the guild shop is too high considering that the win multiplier has been lowered
Finally, one issue that remains unsolved: - when and how will red fuel tanks be compensated ?!
Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
@Fluxxx 1100+ is unrealistic score. We have no chance to win when we confront with the guild. And It’s not fun to compete with them. Please figure something out by next 3rd GWs BETA.
There are players who only have very low level chars (for example 18) but equipment that was leveled up to 30 through reinforcement tokens. that shouldn't be possible @Fluxxx . so they have very easy missions on the whole GW map in relation to the power of their chars. that would be the same if I could equip my chars (level 27) with equipment leveled up to 40. You have no chance to win against guilds with such players....really unfair battles
Fluxxx said: Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
Fluxxx said: Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
Fluxxx only talked about badges, not equipment. Or maybe I just translated it wrong
I did only mention badges, but we didn't forget about the equipment no worries! We've already discussed a couple of solutions which would mitigate the issue both with badges and equipment.
This is tricky because the player is doing nothing wrong. It does suck. Would need to pay them back for all that reinforcing they did no? It's a loop hole I get it though.
Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
This is tricky because the player is doing nothing wrong. It does suck. Would need to pay them back for all that reinforcing they did no? It's a loop hole I get it though.
Why would they need to be refunded? They used a very clever strategy to take advantage of the way a game mode was setup in a beta, emphasis on the word beta. What they did isn't cheating but it exploits the system in a way that gives them a huge advantage they shouldn't have at that level, I guess in a way that NG hadn't planned.
You shouldn't be rewarded for not levelling up your team and be able to easily out score someone with max level survivors. It sounds like they have a fix in mind but an easy way to solve the gear issue is to have the game work out the level of your walkers by taking the level of your workshop/training grounds into consideration rather than survivor level.
Are you Lost? Alone? Looking for a killer team to have your back? Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in. Remember, search ZOMBREX FAMILY. Our page : https://m.facebook.com/Zombrex2015/
Comments
Every battle there are different kinds of zombies and probably shapes of maps.
Discord MrChris#3324
> Yes the timer is correct. After it expires the shop and rewards points will reset
Thanks, @Fluxxx 💪
I think I'm just going to clear all notifications...
just assume that I disagree with everyone I've never heard of before and agree with a handful of people that I usually agree with.
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Why we have different numbers in the personal and common statistic?
How we can make any decisions without correct information about teams’ score?
https://m.youtube.com/channel/UC6_CnLZ6WUaUcTuvA_64eWQ
Wtf happened with the gw points? I have 3 different points, but the highest one is not correct either...
A support should support the players if they have serious issues. Its not enougH just to say «its Beta, its your problem, stay save in the aåpocalypse»
- still there is no plann what happens with the thousands of red gas be bought for GW
- a member won a critical battle that didnt count
- I got thrown out of the battle 30 min before it began. No way to get in the race. There were over 20 hours time to fix that but, no, the support dont respond. The day after comes the standard answer... Thank you for telling us, we will look at the problem after GW, stay save and f... youself... or so...
- Co7ntless other problems not be named here
I can understand that not all problems can be fixed right away, but it istnt forbidden to try helping the customers so they feel better outside there i the apocalypse... to say it with NGs words.
Sorry, but i had to say that
> > @rchap said:
> > Overall, the new GW is much improved. After the Beta, I hope that the Rewards Points are revamped. Harder missions should give greater Rewards points, just as they do for Victory Points.
>
> I agree. If it's scaled difficulty, then Sanctuary is just as hard for a level 20 player as it is for a level 74 player.
>
> Guild shop cash (RP) awards should reflect this too.
And you've got it with the last changes. Bravo, bravo. Now all the guilds will have to push offline for better prizes.
I'm very very happy with this change.
I'm one who likes pushing missions 40+ during my guild war battles.
These are often very difficult and can easily result in a big fat FAIL.
Failure = Lost attack = Zero reward points
Which means I frequently get LESS shop points than other members of my guild that play it safe and do easier Missions.
So success should equal more reward points, yes?
That way players that are willing to try the harder missions aren't constantly being punished in the Shop.
I've heard people say that the Current setup promoted "Safe play" and I agree.
These new scaled changes to RP should even things out.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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> @dalmer not sure I'm getting the context of your message?
>
> I'm very very happy with this change.
>
> I'm one who likes pushing missions 40+ during my guild war battles.
>
> These are often very difficult and can easily result in a big fat FAIL.
>
> Failure = Lost attack = Zero reward points
>
> Which means I frequently get LESS shop points than other members of my guild that play it safe and do easier Missions.
>
> So success should equal more reward points, yes?
>
> That way players that are willing to try the harder missions aren't constantly being punished in the Shop.
>
> I've heard people say that the Current setup promoted "Safe play" and I agree.
>
> These new scaled changes to RP should even things out.
I think what will change is the value of bonus for closing sectors (20 rp) not the value per mission (10 rp), so with every fail you'll keep getting 10 less rp than your guildmates that play the easier missions, actually you'll make them gain more rp because you'll close sectors with more value of rp as rewards
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM
- the number of swords is still too small, which spoils all the fun and does not encourage risk-taking in more difficult sectors
- the level of difficulty is badly balanced (I am level 74 and I can't imagine anyone taking the risk of fighting in sectors E. These sectors are intended for 1% of players from top)
- the value of some prizes in the guild shop is too high considering that the win multiplier has been lowered
Finally, one issue that remains unsolved:
- when and how will red fuel tanks be compensated ?!
1100+ is unrealistic score.
We have no chance to win when we confront with the guild.
And It’s not fun to compete with them.
Please figure something out by next 3rd GWs BETA.
so they have very easy missions on the whole GW map in relation to the power of their chars. that would be the same if I could equip my chars (level 27) with equipment leveled up to 40.
You have no chance to win against guilds with such players....really unfair battles
Took a look at this. It appears that the player just has very low level survivors, but equipped with high level flat badges which allows them to play really high difficulty missions. Thanks for bringing this to our attention, we'll work on figuring something out for this by the next update
https://forums.nextgames.com/walkingdead/discussion/comment/383176/#Comment_383176
You shouldn't be rewarded for not levelling up your team and be able to easily out score someone with max level survivors. It sounds like they have a fix in mind but an easy way to solve the gear issue is to have the game work out the level of your walkers by taking the level of your workshop/training grounds into consideration rather than survivor level.
That's the point, right?
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM