Ah I see, so basically misreading what his trait means. As the counter is clearly the number counting down until the incoming is due rather than the amount of walkers which will be incoming. I suppose it could be clearer in the description. Although not sure how. Just tried to rewrite it myself and failed.
Might use the term Threat Clock over Threat Counter.
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We shall see...havent given that part much thought yet hahaha
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I am not sure about that - but as it was mentioned before, no. Once you pass the master stage you get the stars of all maps... if NG would mess this up with not giving stars, they killed the game π
Stars above a person's head in a Looney Tunes animation normally denotes being dazed, you'll notice th Looney Tunes theme in the background hinting at that. I would say it is likely what @ATLAS-Z suggested, confused status, attack own allies or attack self, or travel in opposite direction to us.
In this game, stars above a walker's head denotes that it is stunned. Maybe question marks would indicate confusion?
It's possible. I don't sense any red herring in the video regarding the status effect tho. Confusion, stunned, perhaps even berserk ala Final Fantasy?
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> @Dbl_Edge_DEP said: > (Quote) > It's possible. I don't sense any red herring in the video regarding the status effect tho. Confusion, stunned, perhaps even berserk ala Final Fantasy?
I was thinking back to playing Pokemon games with my kids...
Status effects included
Paralysis (effectively what we call stunned) Burn (same) Confusion Freeze Sleep
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> @JoeSmart said: > I am not sure about that - but as it was mentioned before, no. Once you pass the master stage you get the stars of all maps... if NG would mess this up with not giving stars, they killed the game π
Thanks for clarification bud. I was worried there for a second π
With 10 round passes, you basically play 60 maps to get the rewards and advancement of 120 maps.
If the master level replaces round passes, you would play 20 master level maps to get the rewards and advancement of 120 maps.
So play 20 instead of 60 to get the same results.
Even if round passes disappear, the master level system seems much better. I guess it could get boring playing the same map 20 times in a row if the master level stays the same - but hopefully it rotates.
I guess what I'm saying is maybe we shouldn't freak out too quickly if round passes disappear. I still think it will be a huge reduction to the grind.
Master level advances through the map set one at a time as you progress, no repeats until the 7th if you go that high. Round passes are still in effect. Don't forget the master map is 6 levels over the current level, so unlikely you will play it 20x.
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@Firekid No just watching the videos..I am not that lucky hahaha
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Pain Walker has 2 out on You Tube...just posted one about the new fast walkers and a couple of technical updates
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This should make the people who voted for increased challenge, reduced grind happy. The fast walkers are an interesting concept, however, much like metalheads, the novelty may soon wear off. Did anyone else pick up on the barrels in those maps? Gameplay showed the player interacting with barrels during missions.
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I guess the new trait on the right (the man with the hole in his chest while moving) could, or should be shoting while moving. Survival Daryl attacks with knife or spear while moving. I think it is an equal trait for shooting class!? Anyway... if i cant kill walkers with a rifle at for example level 37 with one shot i will probably mostly use melee...like before, especially when Jesus gets his new toy...lol
... but Alpha with a rifle? Not pssssst any more? It would have been more sense if NG came out with her instead of survivor Daryl....he has exactly the thaits i would have expectet on Alpha
> @Kasimir said: > I guess the new trait on the right (the man with the hole in his chest while moving) could, or should be shoting while moving. Survival Daryl attacks with knife or spear while moving. I think it is an equal trait for shooting class!?
Yeah I suggested the same to my guild,
"Strafe"
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Comments
The video is awesome @Fluxxx ! Excellent job and just enough info for me to speculate wildly π
Iβll slow my roll on participating in the potential nerf talks though ! Lol π
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What I wonder - are there still round passes once the master stage is live?
And if not - what happens to the round passes we get this weeks challange?
Thx @Fluxxx
π
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i.e. 6 missions 3 stars each with round pass = 36 possible
Master stage 1 mission 3 stars with round pass = 3 possible?
Or will completing the master stage count as 3 staring every possible mission that round?
So excited for the update! Thanks for all your hard work and community management!
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> (Quote)
> It's possible. I don't sense any red herring in the video regarding the status effect tho. Confusion, stunned, perhaps even berserk ala Final Fantasy?
I was thinking back to playing Pokemon games with my kids...
Status effects included
Paralysis (effectively what we call stunned)
Burn (same)
Confusion
Freeze
Sleep
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> I am not sure about that - but as it was mentioned before, no. Once you pass the master stage you get the stars of all maps... if NG would mess this up with not giving stars, they killed the game π
Thanks for clarification bud. I was worried there for a second π
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If the master level replaces round passes, you would play 20 master level maps to get the rewards and advancement of 120 maps.
So play 20 instead of 60 to get the same results.
Even if round passes disappear, the master level system seems much better. I guess it could get boring playing the same map 20 times in a row if the master level stays the same - but hopefully it rotates.
I guess what I'm saying is maybe we shouldn't freak out too quickly if round passes disappear. I still think it will be a huge reduction to the grind.
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
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No just watching the videos..I am not that lucky hahaha
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
Can't wait ;-)
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15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
> I guess the new trait on the right (the man with the hole in his chest while moving) could, or should be shoting while moving. Survival Daryl attacks with knife or spear while moving. I think it is an equal trait for shooting class!?
Yeah I suggested the same to my guild,
"Strafe"
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]ail.com"