Guild distance

magicmagic Member Posts: 197
My suggestion for guild distance is as follows:

Distance but with a twist.

21 maps, can be the same as the maps already in the distance, but cool with new maps.
It lasts a week or a weekend, not sure what is best.
Each member of the guild can only do one battle each day. So you have to coordinate so that the weakest guild members do the first maps or do cleanups.
You can only use one class. They are on a rotation so one week you can only use bruisers, next it might be shooters. (Which will hopefully create some interesting strategies)
All survivors and heroes start charged. (To make it a little bit easier, and not require everyone to use attempts to charge your people)
The guild with the fewest battles win. If it's a tie the time they have used on all the maps combined is used to determine a winner which gets a lot of glory.
I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ

Comments

  • FirekidFirekid Member Posts: 2,392
    Can you imagine trying to take those spikers down with 3 bruisers!
  • magicmagic Member Posts: 197
    Firekid said:

    Can you imagine trying to take those spikers down with 3 bruisers!

    Yeah, that might be a little too hard. Let's add one more class every day, so that the two last days every class is available.
    I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
    Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ
    Firekid
Sign In or Register to comment.