JayZ's NML strategy compendium

JayZJayZ Member Posts: 3,239
Hey everyone!

I've been sharing tips and videos on various chat mediums (Line, Slack, Discord, GroupMe) for a while now. I wanted to compile some of the tips I've shared to hopefully help the broader community out (and also because I'm getting tired of retyping the same things, lol).

Most of this advice is tailored towards middle level players trying to figure out what to prioritize or higher level players looking to take their game to the next level. I started the game a REALLY long time ago, so I don't have particularly good advice on how to build your camp because it has been a long time since I've had to do that.

Some of this is already generated, but a lot of it is not. I plan on adding to these posts when I have time. So far, here are the posts I plan on sharing:
1. Links to Challenge and Distance videos
2. General tips for succeeding in the Challenge and Distance
3. How to use survivors and what their ideal traits are
4. Suggested hero guide
5. Badging strategy
6. My favorite team combinations
7. Advanced guide to traits and trait interactions
8. Helpful pictures and diagrams

Hope this is helpful! Any ideas for future posts are more than welcome. Also, if you have comments or recommendations on my posts, I'd love to hear them so that I can incorporate other advice and perspectives.
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  • JayZJayZ Member Posts: 3,239
    edited December 4
    Links to Challenge and Distance videos

    My videos for (almost) every Challenge and every Distance set can be found at the link below.

    https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists

    When I have time, I will organize the playlists in this forum post as well so you can find things more easily.
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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    SPC_TORRES
  • JayZJayZ Member Posts: 3,239
    edited December 4
    How to use survivors and what their ideal traits are

    Last updated: December 3, 2019

    I am primarily viewing this from the perspective of high-level Distance and Challenge play (NOT Outpost or Guild Wars), so more PvZ than PvP combat.

    Without further ado, my thoughts are below. I categorized traits into three groups and ordered traits from most valuable to least valuable within each group. I also provided a brief description of how I primarily use each class.

    Hunters: light things on fire and weaken/kill lines of walkers. Great to use with Sasha.
    - Must-have traits: Revenge, Ruthless, Lucky, Critical Aim, Marksman
    - Nice-to-have traits: Sure Shot, Vigilant
    - Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge

    Assaults: stun large groups of walkers. Great to use with Sasha.
    - Must-have traits: Revenge, Retaliate, Iron Skin, Lucky, Dodge
    - Nice-to-have traits: Marksman
    - Useless traits: Defensive Stance, Ruthless, Sure Shot, Vigilant, Bullet Dodge

    Shooters: deal massive amounts of critical damage to targets from a safe distance. Great to use with Sasha, but also the most versatile of the ranged survivors because the Winter Bow allows you to pair them with melee survivors.
    - Must-have traits: Marksman, Revenge, Ruthless, Lucky
    - Nice-to-have traits: Sure Shot, Critical Aim, Vigilant
    - Useless traits: Retaliate, Dodge, Iron Skin, Defensive Stance, Bullet Dodge

    Bruisers: stun walkers and absorb damage. Must-have survivors beyond RSL40.
    - Must-have traits: Punish, Retaliate, Iron Skin, Dodge, Lucky
    - Nice-to-have traits: Defensive Stance
    - Useless traits: Power Strike, Strong, Vigilant, Ruthless, Follow Through, Bullet Dodge

    Warriors (balanced): weaken large groups of zombies, perform crowd control, and take some hits. Generally preferable to use Scouts and Bruisers, but can be useful with the right class bonus.
    - Must-have traits: Iron Skin, Lucky, Strong, Dodge
    - Nice-to-have traits: Retaliate, Ruthless, Power Strike, Follow Through
    - Useless traits: Vigilant, Defensive Stance, Bullet Dodge

    Warriors (crit damage): kill large groups of zombies with wider arc than Scouts. Generally inferior to Scouts in almost all situations, but can be useful with the right class bonus.
    - Must-have traits: Strong, Power Strike, Ruthless
    - Nice-to-have traits: Lucky, Follow Through, Vigilant
    - Useless traits: Dodge, Retaliate, Iron Skin, Defensive Stance, Bullet Dodge

    Scouts (threat reduction): be able to take a few hits and primarily focus on killing normal walkers to reduce threats. I treat Huntsman Daryl as this type of Scout.
    - Must-have traits: Iron Skin, Lucky, Strong, Dodge
    - Nice-to-have traits: Retaliate, Ruthless, Power Strike, Follow Through
    - Useless traits: Vigilant, Defensive Stance, Bullet Dodge

    Scouts (crit damage): fuck up all anything that moves with massive amounts of crit damage (glass cannons). Pair with Bruisers which can better absorb damage.
    - Must-have traits: Strong, Power Strike, Ruthless
    - Nice-to-have traits: Lucky, Follow Through, Vigilant
    - Useless traits: Dodge, Retaliate, Iron Skin, Defensive Stance, Bullet Dodge

    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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  • JayZJayZ Member Posts: 3,239
    edited December 6
    Suggested hero guide

    Last updated: December 5, 2019

    WORK IN PROGRESS!!!

    The purpose of this post is to help people prioritize which heroes they should spend their radios on, upgrade, and reroll traits.

    This is one of the toughest guides because players have different amounts of resources, so it might be difficult for some to get lots of reroll tokens and hero tokens for upgrades. I've tried my best to make it easier for you. I try not to go too deep into details about traits or badges, because this is discussed in other posts, only sharing details if it is different from what you would normally expect. I briefly mention how much rerolling is necessary to improve the traits, but I mostly focus on how leader traits might be helpful.

    Must have heroes
    - Sasha (some rerolls): At high levels, charge points are one of the most important factors in succeeding on missions. Sasha's leader trait gives you the ability to build extra charge points without killing things. This can help Bruisers/Assaults create stun walls, or get your Scouts/Shooters/Hunters charged up more quickly to take out enemies.
    - Scout Rick (okay as-is): See note above about why charge points are important. Rick allows you to pass charges back-and-forth and also gives a nice boost to your charged attack damage.
    - Scout Daryl (okay as-is, can be rerolled): Leader trait not only gives you the opportunity to conduct extra attacks, but it also lets you run away from zombies and get to exits unharmed. At very high levels, Prowl can actually do significantly more damage than a regular attack!

    Very, very, very good heroes
    - Bruiser Morgan (some rerolls): Great leader trait for maps where you know you will be taking some damage because you get charges from those attacks.
    - Bruiser Glenn (some rerolls): Leader trait gives you potential charges at the beginning of a map. Although the boost is only at that beginning, having those extra charges to clear out walkers near the starting area can be a huge difference maker.
    - Eugene (some rerolls): Amazing leader trait for survivability by reducing critical hits and stuns. Maximize dodge, damage reduction, health, and hazard suit on this guy, and he will take you far.

    Good heroes with minimal investment (WIP)
    - Abraham (some rerolls): Great leader trait, and a good default set of traits to be a balanced Assault that can be used for offense and defense. End-gamers should focus on giving him similar traits and badges as Bruisers to pair him with Sasha.
    - Aaron (okay as-is): The best Shooter in the game. His leader trait will allow him to do more damage than any other Shooter you could have, and his original traits are perfect!
    - Hilltop Maggie (some rerolls): Any leader trait that gives extra action points is always helpful! She is great in maps with lots of special walkers/freemen or Outpost raids.
    - Michonne (okay as-is): Her leader trait makes her the perfect fit with a melee team. Her traits are already great, and does not need more adjustment.
    - Gabriel (okay as-is, can be rerolled): Gabriel's leader and survivor traits make him a great candidate to be a more tanky Scout. Give him balanced badges, and have him absorb hits if you send him out with glass cannons like Rick.
    - Alpha (okay as-is): I haven't used Alpha much, but she seems like a great Hunter to pair with Sasha as a leader on certain maps.

    Heroes with good leader traits but needs significant rerolls (WIP)
    - Rufus (requires significant rerolls): Rufus's leader trait allows him to be very useful when paired with Sasha and another Assault in maps with short spawns, but he needs 3 out of 4 traits to be rerolled. For players with less resources, you are better off using Abe and a regular non-hero Assault.
    - Jesus (requires significant rerolls): Jesus's leader traits and base stats make him a great candidate to be a glass cannon, pure offense Warrior equipped with the Dragon's Tongue. However, 3 out of his 4 traits need to be rerolled.
    - Carol (requires significant rerolls): Similar to Jesus, Carol has a great leader trait (especially if you use her as a Prowling teammate) to be a glass cannon, but she needs several rerolls to get the right traits.

    Useful in certain situations heroes
    - Tara (some rerolls): Pair her leader ability (heal when using charged attacks) with Bruisers to stay alive longer in certain maps where you have to open gates, kill a special walker, etc. Badge her defensively and reroll traits to include: Lucky, Iron Skin, and Dodge. Revenge can sometimes be counter-productive.
    - Carl (some rerolls): Can be a fantastic Outpost defender if you give him a flaming pistol and reroll his traits to be: Lucky, Retaliate, Revenge, Iron Skin. Way more of a luxury than a necessity.
    - Governor, Scout Glenn, and Maggie: This is somewhat obvious. These guys are good for farming and building up your camp. Do not recommend you invest a lot in them as their tokens are easy to come by.
    - Rosita, Merle, Dwight, Negan: These heroes will never be very useful in real missions, but they are not bad to toss in as Outpost defenders. Do not recommend you invest a lot in them.

    Don't bother
    - Hunter Daryl
    - Sniper Morgan
    - Shooter Rick
    - Ezekiel
    - Jerry

    Let me know if you feel any differently about the categorization of these heroes!
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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    RickMSA
  • JayZJayZ Member Posts: 3,239
    edited December 4
    Badging strategy

    Last updated: December 3, 2019

    In general, my strategy with badges is to (1) enhance the strongest aspects of survivors, and (2) allow my survivors to survive at high levels which means maxing out damage reduction at 80% between your gear, badges, and survivor traits.

    I have three categories of badges:
    1. Defensive badging to create a tank: 3 damage reduction, 3 health
    2. Offensive badging to create a killer: 3 damage, 3 critical damage
    3. Balanced badging for the toughest missions: 3 damage, 2-3 damage reduction, 0-1 health (if you can get 75-80% damage reduction with only 2 DR badges, then slap on a health badge to add some bulk)

    Here is how I badge (and use) my survivors. Keep in mind that I'm an end gamer that regularly plays to RSL42 and finish the Distance every time, which is what motivates my badging strategy.

    Scouts: I use both balanced and offensive badging.
    - Scouts with Strong/Ruthless/Power Strike are great to badge offensively in order to build up massive charged attacks.
    - Scouts with Iron Skin/Retaliate (e.g., Gabriel) are great to badge in a balanced manner. These are the Scouts that I use with Michonne on high levels as threat reducers.
    - Survivalist Rick is a stud, and can be badged either way. I originally badged him offensively and enjoyed the 150k+ critical damage on a charged attack. However, I realized I don't NEED him to deal that much damage, so I switched to balanced badging. However, now that I'm getting to the 40s in the challenge, I have again found that I do actually need huge damage output from him, so I'm back to offensive.
    - Huntsman Daryl can also go either way. Similar to Rick, he was originally defensive for me but is now full offense. This depends a lot on how far you go in challenges. Up to 40, balanced Daryl will help save you a star or two. After 40, you need more firepower, so you should go full offense.
    - Carol is a great Scout to go full offense because she has extraordinarily high base damage, but she needs her traits to be rerolled to be more useful.
    - Top heroes that I like to badge (in order): Survivalist Rick, Huntsman Daryl, Gabriel, Carol (with rerolled traits)

    Bruiser: Defensive badging all the way.
    - Maybe with the release of the new special Bruiser weapon, there could be a case for balanced badging. However, Bruiser damage is currently so low that it's more important to take hits and stun.
    - In some cases, not killing Z's is better on some maps where you have to open a gate and escape. If you can stun a circle of walkers around your survivors, then newly spawning walkers can't reach you.
    - Top heroes that I like to badge (in order): Riot Gear Glenn, Morgan, Eugene

    Warriors: I prefer balanced badging on my Warriors, but offensive badging is starting to be more useful.
    - Because Warriors are on the front line and don't have a ranged weapon like the Pitchfork for Scouts or an escape mechanism like Swift Strike, you'll want them to be able to deal damage but also take hits.
    - Update: With the release of the Chainsaw and the Dragon's Tongue, there are useful cases for going full offense with Warriors.
    - Top heroes that I like to badge (in order): Michonne, Jesus

    Assaults: Either balanced or defensive badging is best for Assaults.
    - With the recent boosts to melee survivors, Assaults are best used for their ability to stun.
    - Assaults have a high base health compared to other ranged survivors, so use them to stun and to take hits on high levels when you are playing with all ranged teams.
    - Assault damage is too low to make it worth using Critical Damage badges. Their charged move is also NOT a guaranteed critical attack, so it's even less worth it.
    - For farming and grinding out low levels, balanced badging is nice. At high levels, go full defensive.
    - Top heroes that I like to badge (in order): Abe, Rosita, Rufus

    Shooters/Hunters: Offensive badging, with a few exceptions.
    - Shooters and Hunters have a guaranteed critical attack on their charged attacks, so enhance that damage with badges and Ruthless armors.
    - Shooters and Hunters don't have enough health to withstand too many attacks. It's not worth trying to maximize their damage reduction.
    - Sasha is a notable exception. Because Sasha's leader trait is so useful in so many different situations, some people like to give her a balanced badge set. Like Rick, I previously used a balanced badge set on Sasha but am finding that the increased damage is more valuable at the highest levels where she gets into one-hit struggles regardless of how much DR she has.
    - I also like to give one Shooter and Hunter a balanced badge set for Guild Wars and maps with ranged Freemen. Personally, I prefer Merle and Dwight for this. Both of them already have a great set of traits for PvP (Iron Skin, Retaliate, Bullet Dodge), so I badge them for the purpose of using them against human enemies.
    - Tara is the lone exception. She is a good candidate to go with full defensive badges to be used with Bruisers.
    - Top Hunter heroes that I like to badge (in order): Sasha, Dwight, Daryl
    - Top Shooter heroes that I like to badge (in order): Aaron, Maggie, Tara, Merle
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  • JayZJayZ Member Posts: 3,239
    edited December 8
    My favorite team combinations

    Last updated: December 7, 2019

    Work in progress

    This post will highlight some of the teams that I use most frequently. The first hero in each team represents the recommended leader of a team. I know that not everyone has the ability to reroll all of their heroes to have perfect traits, so unless there is a specific hero I have in mind, there are times where I may refer to a general survivor class (like "Scout" or "Bruiser"). These can be heroes or non-heroes, but in many situations, heroes are generally better because they have higher base damage/health and also useful leader traits.

    Scout Daryl -- Scout Rick -- Bruiser
    - Best situations to use this team: Almost every situation. Daryl's Prowl will allow you to get a lot of extra attacks in. Both Daryl and Rick are great at killing regular and special walkers. If you run into trouble, a Bruiser can help stun walkers and take some hits.
    - Additional notes: Gear setup depends on the situation, but I recommend: Daryl's Hunting Knife for Daryl, Tactical Spear for Rick, and Morgan's Staff for your Bruiser (preferably Morgan/Eugene/Glenn).
    - Example: The Box 41.1, Suburbia 40.1

    Scout Daryl -- Scout Rick -- Scout
    - Best situations to use this team: Similar to the above, but better in situations where there is more space to maneuver where you can run and avoid walkers.
    - Additional notes: Gear setup depends on whether there are spawns or not, but I recommend a combination of Daryl's Hunting Knife, Tactical Spear, and Swift Strike Spear.
    - Example: Something Useful 44.2, Shine A Light 40.2

    Eugene/Glenn/Morgan -- Bruiser -- Bruiser
    - Best situations to use this team: Maps where you have to open gates, open crates, or run to the exit.
    - Additional notes: Glenn is a great leader in situations where you start off surrounded by a lot of walkers. Eugene's leader trait allows for extra survivability. Morgan is a good leader at lower levels, but when one-shot critical hits from walkers bring you into struggle, then Morgan's trait isn't really worth it. Tactical Staff can be a game-changer here.
    - Example: Quarry Gate 46.2, Woodbury 46.1

    Scout Rick -- Bruiser -- Bruiser
    - Best situations to use this team: Maps where you are overwhelmed by large numbers of walkers, but you have some time to get yourself into position and clear out some walkers.
    - Additional notes: Rick as a leader can help pass charges between him and your Bruiser heroes (preferably Morgan/Eugene/Glenn). Swift Strike Spear can be useful for more quickly killing and charging up your survivors.
    - Example: S.W.A.T. 40.2, Parking Lot 40.1

    Bruiser Glenn -- Scout Rick -- Bruiser
    - Best situations to use this team: Similar to the above, except Glenn's leader trait can help provide a valuable boost on maps where you might be surrounded and overwhelmed at the beginning.
    - Additional notes: Nothing else to note.
    - Example: Room Service 43.2, Dumpsite 38.1

    Sasha -- Assault -- Assault
    - Best situations to use this team: Maps with no threat counter where you have a large number of regular walkers and potentially some special walkers. Use your Assaults to stun walkers and pass charges off.
    - Additional notes: Sasha is usually best off with a rifle that has wide bore, lucky, and incendiary. Critical Aim can help provide additional stun opportunities. Abe and Rufus (with rerolled traits) are ideal Assaults to pair with Sasha. Lucky, Revenge, and Retaliate on your Assaults will maximize their chances of charging. Damage Reduction and Dodge will help your Assaults survive longer.
    - Example: Through The Wire 48.1, The Archives 48.2
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  • JayZJayZ Member Posts: 3,239
    Hold
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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  • JayZJayZ Member Posts: 3,239
    Hold
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
    PM me or visit this link to join the Eh family!
    Visit this link for my Distance and Challenge strategy videos
  • JayZJayZ Member Posts: 3,239
    Hold
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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    Visit this link for my Distance and Challenge strategy videos
  • vshield50vshield50 Member Posts: 2,046
    You have an excellent YouTube channel to help out with strategy and such :) Awesome what you are doing here.

    Just a suggestion but what about a section to describe how to maximize Leader Traits for heros? Basically which leader trait is best in situations and how to pair them with other survivors (yes the possibilities are endless but could be helpful)?

    Just a suggestion. Love what you are doing here ;)
  • JayZJayZ Member Posts: 3,239
    Thanks for the suggestion @vshield50! I will add that to my growing to-do list. You're one of the best in the game, so please jump in if you have tips of your own :)
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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  • vshield50vshield50 Member Posts: 2,046
    edited December 4
    Not one of the best the way I have been slacking lately but thanks lol!

    I posted this below a little while ago but sharing this here for you in case you want to use any of it @JayZ. I shared some things with my guild over time so if you want I can send you some other things to help your cause (on PM or here if you like). You obviously can use any or all of it at your discretion my friend ;)



    "At RSL 47 a critical hit from an enemy is devastating. It will put you in the red instantly even with a bruiser that has full leg health badges and 80% DR. Likewise many critical hits with exception of scouts with all damage and critical damage badges and Rick in the lead will not drop a walker. It can take multiple hits.

    So for me it comes down to equipping your survivors with the best gear you have depending on the situation.

    Dodge and Hazard are life savers! I use Eugene quite often at higher RSLs because his Leader trait is excellent to avoid critical hits. I also don't put stun armor on him (since his Leader trait has some stun resistance) so I can utilize another armor trait.

    The trick is to strategize in a way where the right survivors take hits while others attack and can be safe. My ideal armor for bruisers have Gold Hazard, Gold Dodge and Silver Health.

    Now with Dodge and Hazard, badges do help a little or a bit because you can survive a body shot. I also have lucky on all my bruisers to increase dodge. And if Hazard and dodge kick in (or Eugene's leader trait and dodge kicks in) you can take no damage from an attack.

    I don't have a hero that has more than 3 pink stars. I also have defensive and offensive scouts with dodge, hazard and ruthless armor.

    Tara is a great gate opener when paired with 2 bruisers who can charge (like Morgan). They will still bruiser but they can heal and not drop into the red.

    Razor weapons are a MUST HAVE. Your bruiser weapons must have the Razor trait to be able to stun at higher RSL.

    Putting the right Hero in the leader spot makes a difference too. If you are using 3 bruisers I usually have Eugene in the lead at higher RSL. Morgan if they can survive.

    Having the right survivor traits (based on your playing style) is also key In optimizing the abilities of your survivors/heros to perform best and survive/kill. Positioning yourself to be able to Powerstrike would be an example.

    These are some non exhaustive pre battle tactics I use but it really does come down to how you play the map too. Spawn blocking, threat reduction, setting fires at the right time, etc are all factors.

    At high levels I don't always use Sasha with a piercing weapon. I use a weapon that has gold incendiary and lucky to increase her chances to light the enemies up. Sometimes I keep her in overwatch and put her in a spot to light the enemy I want on fire without creating a threat. I also try creating a wall of stunned walkers to block tanks that are on fire so they lose damage without being able to get to me.

    Using your charge attacks wisely will also ensure a better success rate. Don't just use a charge because you can if it can benefit you later.

    The spear is a great weapon to have Rick wield when you have room to move and can attack a walker in overwatch (where they can't reach you)."
    THCrossSuperheroZetteRickMSA
  • JayZJayZ Member Posts: 3,239
    That's awesome @vshield50! I'm signing off soon for the night to watch some basketball games, but will incorporate those tips.
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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    vshield50
  • ATLAS-ZATLAS-Z Member Posts: 2,865
    @zbot @Fluxxx sticky that post please? :smiley:
    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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  • AchillesVAchillesV Member Posts: 128
    ATLAS-Z said:

    @zbot @Fluxxx sticky that post please? :smiley:

    Tsk tsk very sneaky.
    vshield50
  • imnfictionimnfiction Member Posts: 28
    @JayZ

    Awesome, thanks for your effort.
    Can you also explain why the critical aim is must have for hunters?
  • Danski_46Danski_46 Member Posts: 785
    Thanks for this @JayZ, I put a link to it in my guild line chat 🙂
    JayZ
  • SmokeandMirrorsSmokeandMirrors Member Posts: 358
    @JayZ EXCELLENT post and thank you to everyone who is contributing. This will be my go to for players asking advice. Just excellent. Thank you!
    Danski_46JayZJaden
  • JayZJayZ Member Posts: 3,239
    Thank you all for your support! Really glad this is helpful. I want to do a lot more, so please bear with me while I finish fleshing out the content. I'll reply and let you know when major sections are done, but I don't want to spam the frontpage for minor revisions.

    @imnfiction Critical Aim works better with Hunters than Shooters because they can hit multiple targets. Critical Aim gives Hunters stopping power, i.e., the ability to stun a walker so that they stop coming towards you. With a leader like Sasha who can quickly charge up herself and other Hunters, Critical Aim can give you just enough of a break to finish a mission, get out of harms way, recharge your survivors, etc. Check out the last 20 seconds of this video:

    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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  • JayZJayZ Member Posts: 3,239
    Made a lot of updates to my general tips post. Tried to include some videos to demonstrate. Hope it helps!
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
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    tabernacSPC_TORRESrogueDS
  • rogueDSrogueDS Member Posts: 216
    @JayZ amazing I must say. Dang hats off. Maybe I'll stop doing just MM only. Info is awesome.
    JayZ
  • ReeconnReeconn Member Posts: 387
    Great work @JayZ i have bookmarked this for future references
    JayZSuperhero
  • NovellNovell Member Posts: 2
    Awesome work. Thank you for that. <3

    Why is the spear the weapon of your choice? The muscet makes more damage as far as i know.
    JayZ
  • JohnbertJohnbert Member Posts: 151
    Novell said:

    Awesome work. Thank you for that. <3

    Why is the spear the weapon of your choice? The muscet makes more damage as far as i know.</p>

    Musket does indeed more damage but you can only attack one walker at time (except charged attack) while with the spear you can kill up to 3 (6 if swift kicks in) walkers in one turn. Both weapons are great and I wouldn't say one is better than the other, they are just different.
    JayZZette
  • dalmerdalmer Member Posts: 44
    > @JayZ said:
    >Check out the last 20 seconds of this video:
    >
    >

    You were extremely lucky! The chance was only 0.64% for such outcome.
    JayZ
  • BttlOpenerBttlOpener Member Posts: 878
    @JayZ good stuff. Are you doing an updated version of @OneLessTitan 's wordpress (https://twdnomansland.wordpress.com/)? It would be fantastic to have this updated information on a web page outside the forums. Good luck on your efforts.
  • JayZJayZ Member Posts: 3,239
    @Novell few reasons. First, as @Johnbert stated, musket can only attack one. Second, I like Tactical on Spear. Third, musket charged attack causes threat. And fourth, musket charged attack is a lot weaker than Spear!

    @BttlOpener unfortunately, I have no plans of going that big. It’s much easier to share tips than to keep an entire fact-based Wikipedia up-to-date. Sorry...
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  • vshield50vshield50 Member Posts: 2,046
    @JayZ bumping your thread with an added caveat. My guild appreciates your post and we are sharing your info with them. And I was not even the one who posted it in our chat.

    I dig what you are doing and support it 100%
    JayZATLAS-ZTCBRITO
  • JayZJayZ Member Posts: 3,239
    Awesome @vshield50 - this is meant to be shared to all! Glad your guild likes it :)
    Elder in Legacy Eh, a top 10 global Challenge and Guild Wars guild
    PM me or visit this link to join the Eh family!
    Visit this link for my Distance and Challenge strategy videos
    vshield50
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