Walker damage question

GothgulGothgul Member Posts: 111
Does damage dealt by walkers of increasingly higher levels keep going up (like their health), or does it level off at some point? I've not ventured much past walker lvl 45, and was wondering about the mechanics.

Comments

  • BurmeliinisBurmeliinis Member Posts: 352
    It keeps increasing with 18,9% for each walker level. But note that the max walker level is 50 so it stops there :wink:
  • WellyLugaWellyLuga Member Posts: 2,020
    edited January 13


    One of the German players kindly made this table which should answer your question. As you can see, basically from 47/48 and up even with the best DR/health badges and armour you are relying on hazard/dodge/Mullet time to avoid a 1 hit struggle.

    It keeps increasing with 18,9% for each walker level. But note that the max walker level is 50 so it stops there :wink:


    This is not strictly true, whilst the challenge round stops at 50.2 the walker level will continue increasing with spawns. Some of the maps like big boss man have seen level 52 tanks and there is a thread somewhere on the forums where players have got walkers of level 200+ to spawn!
    Rnamk
  • GothgulGothgul Member Posts: 111
    Thanks for the info! ...how exactly do people survive more than 1 or 2 hits at lvl 50+?! Also nice use of "whilst". |-]
    WellyLugaATLAS-Z
  • WellyLugaWellyLuga Member Posts: 2,020
    80% damage reduction, lots of health and hoping that either dodge, hazard or mullet time kicks in to change the crit hit into a normal attack or a body shot.

    If hazard triggers it will do about 5-6k damage and if dodge/hazard trigger it will do somewhere around 15-18k damage
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