Do you like the change to two challenges a week?

So we changed to two challenges a week with only an hour down time, is this good or bad for the game.
Are you happy with the change or do you think it allows very little time to play the other content the game offers or are you simply not intrested in guild play at all.
Are you happy with the change or do you think it allows very little time to play the other content the game offers or are you simply not intrested in guild play at all.
Do you like the change to two challenges a week? 216 votes
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Plus as more content is added such as outpost, when are we supposed to experience that.
Let's get real, this is a crybaby thread because your guild can't keep up a proper roster to play two challenges without losing steam. Nobody cares about your post.
You see how annoying it is to have to read my comment after just making your post? Maybe the next time you decide to shit up someone else's thread, you can extend them the same courtesy and keep your useless post to yourself.
Triggered by something @SteelersFan ?
One per week leaves more room for other contents and is more casual gamer friendly.
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I'm going to stick with no unless the quality of guild rewards in this arrangement significantly improves.
People who have maxed out characters, and maxed out armor and weapons have nothing to do but wait for a new challenge. Others, who haven't even started hard mode yet are way behind, and really don't have time to help their guild.
If you could buy something with the stars, it would be worth the effort in challenges to get more. As far as the actual game goes, the challenges are fun, but it's not the main reason people come here to play.
Limit challenges to 1 per week, and leave it at 3 days. Leave more time to play the game to upgrade stuff! NG could actually make challenges more difficult, and only the powerful players dare to attempt doing them.
Sorry, I'm ranting...
As for bragging rights, life is so much easier not playing "Mine is bigger than yours". But that's me.
1. Did they also reduce the amount of stars required for each reward tier? If not, they should have.
2. I don't know the reasoning behind this decision - so it's kind of hard to know if all interests were balanced or not.
I think if everyone changed their expectations on the number of stars they can get, it might be less frustrating.
And that's why the leader boards need to be wiped. So it's all starting from scratch using the new expectations.
I just joined a guild yesterday - so I'm just really learning how it all worked before the change.
why anyone would complain about the possibility to gain more stars i don't understand. the time issue is the same - no matter if we have 24/7 challenges or only weekends. i for example play mostly during the week at office breaks or in the metro. in the evenings or on weekends i'm usually busy with friends and play less. so for me it is a good thing.
Also, for higher level players having those worthless low level missions with low rewards take up too much time. Maybe they should start at a higher levels based on what level the player is. Then, when we hit the high level missions, they jump up too quickly to an insane level beyond what can be done where it is pointless to try (when it is not a challenge anymore but folly-a waste of gas), especially when it seems like you cannot rescue lvl 16+ survivors in story missions (or has this been fixed?).
Requiring more challenge stars for rewards is also hurting things for players. I still cannot tell whether the issue of the guild or personal reward for higher level star levels has improved or not. Usually the epic or legendary rewards drop early and then I get useless rare ones for the 200+personal or 2000+guild rewards. What is the point of grinding out to get the high level rewards if this is the case? This seemed to knock the wind out of many of my guild mates when people(and guild) were hitting these rewards and got less useful rewards. Many people either cut back on guild missions or dropped out.
Having said that, I do like the lower gas levels for missions and adding in new challenges (the herd event was good too). Thanks for that. I wanted to end with something positive since I do enjoy this game : )
Either way, I like to have a day's off at least to maybe catch up on other things or simply rest.
Agree that the challenge rewards are really discouraging; I stopped at 181 stars for this week's challenge because I received 2 level 12 rare gears for reaching the 180 stars tier. Why would they be of use to me when my survivors are level 15 and using fully upgraded level 14 weapons?
To achieve 60 more stars to reach the next tier at 240 stars, is not enticing at all because I am facing level 16 walkers upwards to be rewarded with gears I will definitely scrap?
IGN: Gabriel
Member of CONQUER / THE UNINFECTED / ALEXANDRIANS
I talk for my 80
Player we hate The 2 challenge please return to the old sistem and wipe the leader boards please
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