Training grounds add-on

imnfictionimnfiction Member Posts: 206
edited March 2020 in Suggestions & Ideas
I’m pretty sure this is not the first time such idea pops up. Here goes my variation.

Enable training grounds upgrade, that would unlock new screen with slot(s) similar to those in the hospital. Max lvl of survivors is not impacted.

At this screen, you can put any hero/non-hero into the slot(s), where they stay busy for 24hrs. Massive gold amount can speed up the process, similar to a standard equipment upgrade or level up. Upon 24 hours we receive a few hero/class tokens, relevant to the character that was in the slot.

The amount is low, e.g. 65% for 1-4 tokens, 20% for 4-6 tokens, 10% for 6-8, 4% for 8-10 and 1% for 16. Gold to speed up should be proportional to the time left, so as not to be able to hoard desired tokens by cheap gold.

When in the slot, the char should be blocked for all the other modes including distance.

Benefits
- more reasons for the daily login, keep momentum, increase player engagement. I think the daily login is among performance indicators?
- players can grow low tier heroes, which otherwise would sit on the losers bench for ages. That might unlock a few new tactics, or just raise satisfaction from something happening (rather than not happening at the moment :))
- gold to speed up.

If this sounds too cheap, make these 24hr “quests” cost XP. E.g. cost to put a hero in the slot is 25k + (player level x 10k) xp. For 74lvl player that would be around 100k.

//sorry for poor typing - sent from mobile device. Made some corrections now.

Would love to hear some feedback from everyone, also in particular from @ATLAS-Z and @WellyLuga.
My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
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Comments

  • ATLAS-ZATLAS-Z Member Posts: 4,416
    I like it man.

    You're sacrificing using that survivor for that 24 hr period and get a little kick back.

    +1



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  • ArtminiusArtminius Member Posts: 493
    I get the idea.
    I think it's so good that it's too good. I mean, I got 40 nerds that I almost never use. OF COURSE, I would park them in a token farm indefinitely.
    imnfiction
  • imnfictionimnfiction Member Posts: 206
    edited March 2020
    @Artminius thanks for feedback. Mind that this farming is not free, you have to pay with XP for them, and the cost can be balanced by increase of XP cost per 24hrs farm and/or cost of unlocking additional slots.
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
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  • ArtminiusArtminius Member Posts: 493
    edited March 2020
    Ah, I missed that part.
    So my cost would be 25,000 + 740,000, or 765,000 XP (you said "player level x 10,000")?
    I'd do that constantly. I can get that 800k XP in about 8 missions with infinite spawn. :wink:

    But, sure: if the XP cost were sufficiently high, it's a balanced notion. I will Agree, now. :smile:
    imnfiction
  • WellyLugaWellyLuga Member Posts: 2,629
    It's a nice idea, I like it! I'd like to steer away from any RNG though, I'd be pretty annoyed to put a hero out of action for 24 hours and get 1 measly token :lol:
    imnfiction
  • imnfictionimnfiction Member Posts: 206
    Hey @Fluxxx could u have a look and give some feedback pls? Happy to discuss. Tx!
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
  • FirekidFirekid Member Posts: 2,689
    Yeah really good idea, balance it anyway you need to but being able to earn extra tokens for hero’s would be amazing.
    imnfiction
  • imnfictionimnfiction Member Posts: 206
    edited March 2020
    @PigBenis hey, many thanks - appreciate criticism!

    What about the XP cost vs the low amount of generated tokens? This has been discussed in some details above.

    If this doesn’t look like a fair trade, do you see any other ways to balance this idea?
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
  • imnfictionimnfiction Member Posts: 206
    Thanks for sharing your ideas @PigBenis. I like the 2x tokens, and if it's too OP, it could also work as an increased %.
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
  • jrodrf2jrodrf2 Member Posts: 335
    What if the math was something like this:

    *Hero/survivor is kept in the training grounds for X hours
    *After that time, the survivor is released and you gain X÷3 hero tokens or X÷2 survivor tokens (Rounded up).
    * Survivor/hero level = X

    So your level 27 Eugene would sit in Training Grounds for 27 hours and you get 9 tokens.
    Or
    Your level 27 bruiser takes 27 hours and gets 14 bruiser tokens.
    Artminius
  • imnfictionimnfiction Member Posts: 206
    @jrodrf2 Not sure I got the math right, so what is X - hours spent or survivor level? Thanks! :)
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
  • imnfictionimnfiction Member Posts: 206
    @Fluxxx what do you think of this? I’m happy to further elaborate on the topic, as long as it’s not a waste of everyone’s time :)
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
  • ReinRein Member Posts: 27
    edited March 2020
    I've seen this work in other games, and it's something everyone has welcomed. The vehicle cards in the Trailer Park Boys game constantly spawn character cards (tokens) on a timer, without any sacrifice from the player, so a system in NML that requires said sacrifice seems more than fair. You get tokens in multiple ways that aren't radio calls, so the concept isn't anything new.
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  • imnfictionimnfiction Member Posts: 206
    @Nanajja what exactly do you disagree with?
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  • NanajjaNanajja Member Posts: 77
    Sorry just finger trolling must have hit in error
    PigBenis
  • NanajjaNanajja Member Posts: 77
    Don’t really agree or disagree pros and cons
    PigBenis
  • imnfictionimnfiction Member Posts: 206
    @Nanajja well could you remove it then please by finger trolling the same icon again? My inner towelie perfectionist was hurt.
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
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  • FluxxxFluxxx Community Manager Posts: 993
    This is a very nice idea @imnfiction , I can definitely see why players would like the feature, however it's unlikely that we would focus on this :/

    Buildings work in a rather standardized way, so it would be difficult and also risky adding a new functionality to a specific level (also it would not be possible to not have survivor level upgrades in a training grounds upgrade) - so it would basically have to be a new building with a new functionality, which would certainly require code/UI (on top of economy considerations). Then, from our perspective it's not a very impactful feature (both financially and engagement-wise) to put our time and effort into as it is another source of (technically) free hero/survivor tokens and the engagement from a feature like that isn't great.
    imnfiction
  • imnfictionimnfiction Member Posts: 206
    Thanks @Fluxxx :)
    Appreciate your reply.
    My F2P challenge videos are here: https://www.youtube.com/channel/UCAl_96Zig2NXqvGM_2Mf5Aw
    imnfiction#8607 on Discord.
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