Guild Wars Beta Season 3

FluxxxFluxxx Community Manager Posts: 714
edited May 11 in Guild Wars Discussion
G'day survivors :)

With the sign-up for the first war of Guild Wars Season 3 started today, there have been some questions regarding the map, rewards, the shop, etc.

Below is an overview of the changes related to the GW economy and map.
  • The minimum RP reward from missions increased from 10 to 15
  • RP scales directly with the mission difficulty offset of the mission at a rate of 1 to 1, i.e., a mission with a 0 offset gives 15 RP, offset +5 gives 20 RP. After mission with an offset of +15 or more, RP scales by +2 per difficulty
  • RP sector bonuses scales by +10 with each "column" on the map, i.e. the 2-A sector bonus is 30 and the 3-A is 40, up to 70 RP in the final column (6)
  • Guild shop prices remain unchanged
VP Changes
  • Sector VP bonuses increased
  • VP rewards for completing missions slightly downscaled.
  • VP requirement for tiers adjusted
Map Changes
  • Shortcut sectors added in the middle of the map (Sectors 4D and 4G) - they are unlocked from the beginning of the battle
  • More sectors added
Example (Lvl 25)


Design and Format changes
  • GW season duration reduced from 8 weeks to 4 weeks.

  • The number of days in a war has been reduced from 8 to 6 days.

  • Battles will run from Tuesday to Sunday

  • Registration opens on Monday morning (UTC) instead of Friday.

  • The number of participants increased from 3-5 to 3-10 players.

  • Number of attacks reduced from 25 to 18

  • Number of battles per player remains the same

  • Warplanner now displays the days of the battles with UTC time, instead of date.



  • GW matchmaking changed. Previously, the two factors taken into account when matchmaking were guild tier and the levels inside the guild. Now, matchmaking will no longer take into account the levels, but instead, the two main factors will be guild tier and the number of registered participants.

  • Enemies and objectives in Guild Wars missions have been rebalanced

  • Minimum level of missions in Guild Wars is now starting from 12 (if your characters are level 12 or higher, this change does not affect you)

  • Upgraded level of equipment is also taken into account for Guild Wars missions offset calculations

  • Number of opponents inside a sector increased from 3 to 4, so the number of missions inside the sectors also increased from 9 to 12 (from 6 to 8 in bonus sectors).



  • The number of remaining Attacks of each teammate will be displayed on the scoreboard during the battle.

  • Mission objectives will now be shown before entering the mission.



Troublemaker
«13456

Comments

  • grzechExpgrzechExp Member Posts: 29
    Fluxxx said:


    RP Changes

    • Guild shop prices remain unchanged
    Quite bad as we are downsizing the amount of attacks from 25 to 18. That decreases the number of shop tokens

    Fluxxx said:




    • Shortcut sectors added in the middle of the map (Sectors 4D and 4G) - they are unlocked from the beginning of the battle
    • More sectors added
    4G sector? Is there a new branch? Before it was up to "F"
    Can you share the battle map overview to see the branching (path)?

  • grzechExpgrzechExp Member Posts: 29
    Ok. Now the map is loaded and i see that bonus for closing is increased and scaled and i see that battle plan explooooooooooded!!! Just like introduced granades.
    Also the VP rework per misssion heavily reduced the profitability of stacking/doubling.
  • KarajocaKarajoca Member Posts: 130
    edited May 11
    @Fluxxx don't mind me asking, but what are the chances if you enter battle with 7 players, matchmaking put you against team with 8?
    I know it's said matchmaking will look into guild rank and number of players signed, but still can happen that there are not enough options... so are we risking if going out there with less then 10?
    PicTCBRITOPaste
  • CrocodileCrocodile Member Posts: 102
    edited May 11
    and what to pvpman, they receive same 15 RP at any difficulty?
  • magicmagic Member Posts: 195
    grzechExp said:

    Fluxxx said:


    RP Changes

    • Guild shop prices remain unchanged
    Quite bad as we are downsizing the amount of attacks from 25 to 18. That decreases the number of shop tokens

    Looks like the amount of shop tokens from fights are increased, at least 50%, but more if you pick more difficult fights. And the number of participants are increased so you will get more tokens from nodes too. All in all everyone will probably get more shop tokens.

    I really like the decrease in number of fights since guild wars took too long.
    And I like the increase of Reward Points for more difficult fights. It makes it more rewarding to actually do more difficult fights.
    I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
    Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ
  • PicPic Member Posts: 988
    > @Karajoca said:
    > @Fluxxx don't mind me asking, but what are the chances if you enter battle with 7 players, matchmaking put you against team with 8?
    > I know it's said matchmaking will look into guild rank and number of players signed, but still can happen that there are not enough options... so are we risking if going out there with less then 10?

    Very interested in this answer because it would mean dump all 10 players into first days or split them up between the 6
    TCBRITO
  • JayZJayZ Member Posts: 3,429
    @Fluxxx if it ain't too much to ask, can you share the GW changes from the update notes here as well? It's easy enough for me to be able to review in two places, but for more casual players, it might be helpful to compile everything here. Also, an in-game announcement may be helpful for guilds that are not as active on Line and forums.
  • FluxxxFluxxx Community Manager Posts: 714
    edited May 11
    @JayZ Good call, added :)

    @Pic @Karajoca there's actually updated FAQs in the game about this now, this is the one regarding matchmaking:

    How does Guild Wars matchmaking work?
    Guild Wars Matchmaking takes into account two factors: your Guild’s Tier, and the number of participants in the battle from your guild.
    Here's a breakdown:

    1. Matchmaking will prioritize finding you a match with the same number of participants in the same tier.
    2. If a guild with the same number of participants isn't found in your tier, the search will be expanded to look for a guild with ±1 participants.
    3. If the matchmaking still fails to find you an opponent, the search will look for an opponent in the tier below. Since in this case your guild would be matched against a lower tier guild, the opponent can have up to 2 more participants than your team.
  • SteeboonSteeboon Member Posts: 557
    RP scales directly with the mission difficulty offset of the mission at a rate of 1 to 1, i.e., a mission with a 0 offset gives 15 RP, offset +5 gives 20 RP. After mission with an offset of +15 or more, RP scales by +2 per difficulty

    I don't quite get what this means @Fluxxx
    Able to elaborate more by using one sector as example?
    Paste
  • BurmeliinisBurmeliinis Member Posts: 504
    I would assume that if your survivor level is 27, you would get 15 RP from a lvl 27 mission, 20 RP from a lvl 32 mission and 38 from a lvl 46 mission.

    But it seems we don't have any info on victory points yet, except that they are less than before?
    Ingame username: Jubjab
    Steeboon
  • TJCartTJCart Member Posts: 412
    @Steeboon If you have level 27 survivors, The first sector, 1A has missions ranging from difficulty 27 to difficulty 29.
    If you complete a difficulty 27 mission, the RP reward is 15 RP.
    If you complete a difficulty 29 mission, the RP reward is 17 RP.
    The reason Fluxxx uses the "offset" terminology is that the map's initial difficulty scales off your survivors (or overleveled weapons), so the relatively difficulty and RP rewards will be the same for everyone for completing the same mission even though the actual difficulty of that level might be different.
    Steeboon
  • avelardezavelardez Member Posts: 1,225
    edited May 11
    @Fluxxx

    Will there be walker spawn increases to the walker level this week in GW? Because this past week’s challenge had it. And in the supply mission It went up to 60+. Don’t remember that being in any announcements.
  • DrhooDrhoo Member Posts: 114
    Is there a time-frame or do we have 20 hrs ?
  • JoeGoJoeGo Member Posts: 2
    Guild wars is no good... I would love to play all the time. But I can't because it starts during mid night while I'm sleeping and ends by the time I've gotten up .... the times need to change on all the wars!!!
    WellyLugaKarajocaSCBMA
  • TJCartTJCart Member Posts: 412
    JoeGo said:

    Guild wars is no good... I would love to play all the time. But I can't because it starts during mid night while I'm sleeping and ends by the time I've gotten up .... the times need to change on all the wars!!!

    You sleep for over 24 hours at a time? That is some crazy sleep cycle.
    TCBRITOPaste
  • BurmeliinisBurmeliinis Member Posts: 504
    avelardez said:

    @Fluxxx



    Will there be walker spawn increases to the walker level this week in GW? Because this past week’s challenge had it. And in the supply mission It went up to 60+. Don’t remember that being in any announcements.

    What do you mean? It's always been like that.
    Ingame username: Jubjab
  • maku11maku11 Member Posts: 54
    edited May 12
    Today's matchup, we have eight players and three opponents.
    How can it be such an unbalanced matching when all the guilds are in the same tier?

    edited
    My friend's guild is 10 vs 5
    SgtSalamiEmma79
  • SektorPrizSektorPriz Member Posts: 26
    Someone screwed up again. No to finish the old mode, no, you need to make a new one with new bugs. How they can win us? Went to 10 players, because we knew that it would be so)
    CrocodileGalexSgtSalamiEmma79
  • WellyLugaWellyLuga Member Posts: 2,130
    edited May 12
    Something similar happened to our 3rd guild. 7 vs 10, would take a valiant effort to win. I insisted that our 1st guild should go in with 10 to avoid something like this happening!


    Emma79
  • magicmagic Member Posts: 195
    edited May 12
    I really like all the changes, but I think matchmaking needs some improvements :)@Fluxxx


    I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
    Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ
  • FluxxxFluxxx Community Manager Posts: 714
    We're looking into this right now, it's definitely not how the matchmaking should work so we'll try to figure it out asap!
  • Danski_46Danski_46 Member Posts: 945
    Just another bs matchmaking fail!

  • grzechExpgrzechExp Member Posts: 29
    @Fluxxx
    In 4D there are 8 missions.
    In 4G there are 12 missions as normally.
    Is that a bug or a feature?

    Plus it looks like the mission description is messed up there in 4D. There was Kill All in description so a friend took the Kill All squad and it appeared to be kill 8 zombies with spawns.
    Burmeliinis
  • ADPaqADPaq Member Posts: 328
    Same here. 10 vs 6. Ludicrously unfair for the team against us. I hope they're well stocked on grenades and medkits.
    Emma79
  • Danski_46Danski_46 Member Posts: 945
    @Fluxxx you said in the announcement that matchmaking could go +/— 1 or 2, even this is unfair to either you or your opponents, poorly thought out imo.
    SektorPrizSgtSalamiEmma79
  • rogueDSrogueDS Member Posts: 525
    I saw this coming. They added to many new things. Why? We just didn't like some of the choke point maps that was all. How was that so hard to fix.
    Danski_46ADPaqSgtSalamiATLAS-Z
  • ADPaqADPaq Member Posts: 328
    @Fluxxx

    Before we all go full throttle and use our keys, is NG going to stop the current war to sort these issues out? Should we all hold off for now?
    Crocodile
  • FluxxxFluxxx Community Manager Posts: 714
    @ADPaq unfortunately we're most likely not able to change today's matchups, so you can use your attacks as you normally would.
  • JayZJayZ Member Posts: 3,429
    Damn... that level 25 map was misleading because most of us aren’t level 25. Didn’t see the caveat (or wasn’t there earlier), and we made a gameplan that we have to scrap and try again...
  • SektorPrizSektorPriz Member Posts: 26
    I do not like the current format. I think developers need to make an in-game vote for this format against the last war format
    TCBRITOSgtSalami
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