Suggestions for improving the Guild War - open sectors and separate treatment

Briefly and about the first proposal:
All sectors should be unblocked.
Why?
You still get points for closing the sector, and here it is different, you have to wait until they are opened.
Not everyone has time to sit at night and wait for a given sector to open. And here the most important in this proposal is to block the possibility of playing several people on a given map.
This game is a pleasure and not a prison with a smartphone
Second suggestion - eliminate joint health / treatment with CHALLENGE and do it like DISTANCE.
Throughout the day GW lost the inability to play CHALLENGE
@Fluxxx @Vane
Google translated
All sectors should be unblocked.
Why?
You still get points for closing the sector, and here it is different, you have to wait until they are opened.
Not everyone has time to sit at night and wait for a given sector to open. And here the most important in this proposal is to block the possibility of playing several people on a given map.
This game is a pleasure and not a prison with a smartphone

Second suggestion - eliminate joint health / treatment with CHALLENGE and do it like DISTANCE.
Throughout the day GW lost the inability to play CHALLENGE
@Fluxxx @Vane
Google translated
The Expendables - Polska gildia
5
Comments
Everything else I agree
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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I think he would like to have 2 queues in hospital. General and for GW. So that injured characters in GW doesn't prevent you from playing challange.
Instead of unlocking all areas (which I also consider a good option) you could also let battles run 2 (44h) days instead of 22h. It would already help so much with the different timezones players are from.
Different timezones would not be so hard to coordinate if there would be reduced healing for GW.
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But then I'd also switch camps and wish for doubling to be nerfed. (Up to now I've been fine with it)
If all sectors were open from the beginning on the entire map it would make doubling too easy.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM
on the other hand, it would help weaker teams and make planning easier:)
obviously not to create injustice example:
If a clan has 15 level 74 and 5 level 55 players, and you face another clan with 20 level 74 players, it is logical that you cannot double points, that two or more players cannot play the same stage.
If showing the entire team to pile on the Kill All Walkers maps bothers you, then just add a few more attacks beyond 18 to the player's allotment.
Not only would allowing maps to be played by the entire team mean no more tiresome coordination of the the kill all walker piling, it would also mean lower level players could choose to replay maps that they could actually complete.
A guild should not have to be find people at all hours of the day and night across every possible time zone to maximize their score. That's not fun.
Add a few more attacks, open up the maps, and allow sectors to be replayed. Those changes would mean more reward points for everyone, less arduous battle coordination, no more player conflict over who does what in a battle, and generally more positive player engagement.
There iwill still be team strategy involved, as along as there are sector bonuses and limited player attacks.
In the end, NextGames benefits with every grenade and medkit used, and every piece of gold used for healing. Encourage more of their use, not less. It's a win for the players and a win for NextGames.