I'd like to see an infused lucky assault armour for players who don't want a damage build! I like the current one we have but I'd much rather have health rather than ruthless.
I'd like to see an infused lucky assault armour for players who don't want a damage build! I like the current one we have but I'd much rather have health rather than ruthless.
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I'd like to see an infused lucky assault armour for players who don't want a damage build! I like the current one we have but I'd much rather have health rather than ruthless.
I'd like to see an infused lucky assault armour for players who don't want a damage build! I like the current one we have but I'd much rather have health rather than ruthless.
Bruisers already got some love in GW 7 with unicorn armor. But yeah, would be nice to have armors + Lucky for all classes.
Assaults already had a nice armor as well, so I am not sure why bruiser's having a unicorn armor in a previous GW is relevant. If anything it's the Bruiser's "turn" to get a nice piece of gear and considering there is no infused bruiser weapon worth putting in the shop (unless they also add widespread as well, but then is that even an infused weapon?), it might as well be their lucky armor next.
The Lucky Bruiser armor I suggested would be better than the "unicorn" armor on maps without tanks or goos, and just as good as the unicorn armor if Eugene is wearing it since he could reach around 70% (or higher) stun resistance with double luck.
Infused bloody/golden Lucille. Standard smash charge attack.
Silver tactical, gold concussion/razor, infused wide arc from the warrior class . I'd rather have lucky over tactical but I know that's more of a fan favourite!
If they can put tactical on a ranged weapon, hazard on a ranged armour, lucky on an armour, they can give bruisers the chance to hit up to 8 enemies on a regular attack.
Bruisers already got some love in GW 7 with unicorn armor. But yeah, would be nice to have armors + Lucky for all classes.
Assaults already had a nice armor as well, so I am not sure why bruiser's having a unicorn armor in a previous GW is relevant. If anything it's the Bruiser's "turn" to get a nice piece of gear and considering there is no infused bruiser weapon worth putting in the shop (unless they also add widespread as well, but then is that even an infused weapon?), it might as well be their lucky armor next.
The Lucky Bruiser armor I suggested would be better than the "unicorn" armor on maps without tanks or goos, and just as good as the unicorn armor if Eugene is wearing it since he could reach around 70% (or higher) stun resistance with double luck.
Woah! 😳 Someone completely missed my second sentence: "But yeah, would be nice to have armors + Lucky for all classes." 😏
I did go on a mini rant there 😅 I took it as you would like to see Lucky Armor on every class (which I think we will eventually get now), but bruisers weren't the priority.
Infused bloody/golden Lucille. Standard smash charge attack.
Silver tactical, gold concussion/razor, infused wide arc from the warrior class . I'd rather have lucky over tactical but I know that's more of a fan favourite!
If they can put tactical on a ranged weapon, hazard on a ranged armour, lucky on an armour, they can give bruisers the chance to hit up to 8 enemies on a regular attack.
Heh that's one of mine. You remembered. Lemme see if I can find my pic.
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I think this is a good candidate for next gw. Infuse gold Lucky. Move the 50% TR to being infused. Add silver tactical.
It's not an end game kinda thing for the gentrified elite but it sure would be terrific for the average players and the low and midrange difficulty stuff. This really wouldn't cause game imbalance.
And make this item show up very early in the gw shop so the smaller ranking guilds can reach it and buy it. Silver 1.
@Lexia remove the special functionality from these weapons since they don't really have any special functionality. They just have a special charge attack which is already detailed under the charge attack info button.
Then you will be able to infuse them with a fourth trait.
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•Concussion Round (Stun) for the Charge attack with a 2nd play/move (like the Harpoon Gun)
•Special Functionality- Attacks in a Wider Cone shape (Like the Ornate Shotgun), and deals 30% extra to those walkers within 2 spaces.
This weapon is very realistic and has features that are already in this game. I have chosen not to be too greedy and have the inbuilt movement after firing like the Winterbow, and instead use the silver Tactical to allow this to help balance it.
Having the 2nd potential Attack action from the charge is realistic with this weapon.
And the Infused trait being crippling would help us approach the special walkers.
No Fire please because I want this weapon to counter balance the fire weapons that already dominate the game. It’s purely to give another option other then Fire or Harpoon
And no request of being Silent because this is a Shotgun and doesn’t fit my narrative of being realistic.
One small matter of clarification. Your text indicates "Assault Shotgun" so that's what I was imagining, but then some of your text seems to hint at a "Hunter" role, all this burning etc.
You never actually say clearly what class this weapon is intended for?
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One small matter of clarification. Your text indicates "Assault Shotgun" so that's what I was imagining, but then some of your text seems to hint at a "Hunter" role, all this burning etc.
You never actually say clearly what class this weapon is intended for?
Thanks man
Hey, Hunter class. Definitely Hunter class!
Just kept with the shotgun themes that the class is already gone with.
The DAR will be hard to surpass in the A-Class IMO.
But I want to give another option then the festive shotgun & Winter Harpoon that primarily dominate.
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Health, dodge, hazard, infused lucky.
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What?? Lol
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I want this, but for bruisers first.
But yeah, would be nice to have armors + Lucky for all classes.
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Bruisers, shmoosers
Silver tactical, gold concussion/razor, infused wide arc from the warrior class
If they can put tactical on a ranged weapon, hazard on a ranged armour, lucky on an armour, they can give bruisers the chance to hit up to 8 enemies on a regular attack.
Someone completely missed my second sentence:
"But yeah, would be nice to have armors + Lucky for all classes."
😏
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Heh that's one of mine. You remembered. Lemme see if I can find my pic.
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Found it @WellyLuga
(it was on Slack chat tho, my apologies , i don't think I ever posted on the forum? Not sure)
Great minds...
Feast your eyes. Though I do like the idea of a combo "bloody-golden" Lucille.
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attacks a three-space-arc of the user
the main target is never a body shot
Gold Luck
Infused 15% Dodge
Your suggestion has both a "special functionality" AND an "Infused trait" which is not possible. One or the other home-skillet.
(but fyi your suggestion would make a good campaign weapon)
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Infuse gold Lucky. Move the 50% TR to being infused. Add silver tactical.
It's not an end game kinda thing for the gentrified elite but it sure would be terrific for the average players and the low and midrange difficulty stuff. This really wouldn't cause game imbalance.
And make this item show up very early in the gw shop so the smaller ranking guilds can reach it and buy it. Silver 1.
either way. I don’t care, I just wish they made the Lucille into a weapon we can use.
@Lexia remove the special functionality from these weapons since they don't really have any special functionality. They just have a special charge attack which is already detailed under the charge attack info button.
Then you will be able to infuse them with a fourth trait.
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I know this won't push on normal attacks and I don't care. It'll Cripple.
And charge attacks will also push and Stun?
Come on Guild Wars Guru, gimme gimme?
Bee-tee-dubs, if this is dumb, then I stole this idea from @brucewayne007
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@ATLAS-Z Feel free to add to it 👍🏻
Apologies if this has been asked for. I have mentioned this in another thread but i hope this thread might help getting more eyes. I can only hope 🙏🏻
•Silver Tactical
•Gold Destructive
•Gold Lucky
•Infused Trait- Crippling
•Concussion Round (Stun) for the Charge attack with a 2nd play/move (like the Harpoon Gun)
•Special Functionality- Attacks in a Wider Cone shape (Like the Ornate Shotgun), and deals 30% extra to those walkers within 2 spaces.
One small matter of clarification. Your text indicates "Assault Shotgun" so that's what I was imagining, but then some of your text seems to hint at a "Hunter" role, all this burning etc.
You never actually say clearly what class this weapon is intended for?
Thanks man
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Hunter class. Definitely Hunter class!
Make the spikes blinking Christmas tree lights. I just know everybody loves those festive skins
Rooting Decimator with silver Tactical + golden Lucky/Destructive as a contender to DAR.
Of course would've been even better if it had something like Concussion but for rooting to give it a chance for 2-turn rooting 😎
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