as you might know critical isn't same damage always, in the first image as you can see with 0 kills it was 13619, which multiplied per 1,36 is equal to 18512, what is close to 19145 which was the damage of the second image.
does Ricks trait stack with prowl? It states total damage so on prowl shouldn’t calculation be
(1.7+.54)Damage?
Which means on normal attack my Prowl should be 45k, I’m hitting on a calculation of
damagex1.7.
I'll check this out with the programmers and get back to you
@Crocodile , would you be able to record a video of a mission where you use Rick's leader trait showing the progression of the buff, and PM it to me along with your in-game name and guild name?
@Crocodile , would you be able to record a video of a mission where you use Rick's leader trait showing the progression of the buff, and PM it to me along with your in-game name and guild name?
yes, I'm have heavy 500mb videos from my tests but I'm make new, shorter
@Fluxxx I was running some scavenge missions with Pizza Glenn equipped with a Swift Strike Spear. I attacked a walker and SS activated, I then opened a crate, however I didn't get a movement after opening the crate. It happened twice, is this how it's suppose to be?
It is working as intended. In general, you can gain only one action point from a trait per turn - but we've already gotten some feedback about this so we'll discuss whether to remove this limitation from Lucky Dumpster.
Crit AIM for Marksman, to be ideal so rick needs 3 rerolls
Actually @Drunken, as Rick is a shooter class, marksman is more important than crit Aim. You are of course correct about crit aim being more important than Marksman for hunters.
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@Johnny_B actually I strongly disagree and believe most end gamers will disagree.
1kish extra damage vs stunning an enemy 1 turn when a walker has 200k health is way more important. That 1k damage @ 19% which is level 9. I know that CA has saved me more than I’ve had walkers below 1k health.
Maybe MM is more useful for lower levels, but most people getting into the 40s or higher wont even use Rick other than situational. But then most of us have a 9-10* Maggie and a 7-8 star Rick.
@Fluxxx I was running some scavenge missions with Pizza Glenn equipped with a Swift Strike Spear. I attacked a walker and SS activated, I then opened a crate, however I didn't get a movement after opening the crate. It happened twice, is this how it's suppose to be?
It is working as intended. In general, you can gain only one action point from a trait per turn - but we've already gotten some feedback about this so we'll discuss whether to remove this limitation from Lucky Dumpster.
Thanks for the response, I definitely think it should change. I just find it odd that I can get 3 movements with Tactical but only 2 with Swift Strike. The way I see it Swift Strike and Lucky Dumpster may activate the same ability, but the requirement for activation is different so both should be able to activate once per turn. Theoretically he should be able to attack 3 times with Hilltop Maggie in the lead. That would be fun.
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Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn. I apologize for the confusion 😅 Will add a correction on the updates.
Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn. I apologize for the confusion 😅 Will add a correction on the updates.
ok, what about Rick shooter leader trait? same misunderstanding?
That's a shame. Extra punish damage is not really a desirable thing for a bruiser, at least I won't really need to roll one of his traits for punish. I imagine rolling strong for punish would basically make very little difference as you would drop overall damage and gain it on punish alone.
Can we add T-Dog to the list of OG heroes that need a buff in future updates?
Rick's LT is working as intended, however there's a caveat with its interaction with flat-rate badges. Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal. @Crocodile
does Ricks trait stack with prowl? It states total damage so on prowl shouldn’t calculation be
It stacks additively. So if your prowl is, let's say 90%, and Inspiration gives you a 30% dmg bonus, then your prowl will be hitting 120% total damage. The same applies to Beat Em Up, Punish, and Perceptive - the percentages are added together @BenKeeley
Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn. I apologize for the confusion 😅 Will add a correction on the updates.
Yikes!! That’s disappointing... Having an additional attack would’ve been so much better. If he had 2 attacks all melee classes would of benefited from his LT. As it is right now, Scouts and Warriors may benefit from it but its not enough to make him a good hero on his own or a good hero to lead other bruisers.
Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal.
my guess same rule work for scout bonus on GW map?
I would say this applies to all flat damage calculations. So flat damage is added at the very end of the damage calculation, after EVERYTHING else has been calculated.
So for example, a melee survivor with 1000 damage + 1000 flat damage badge (i.e damage shown on survivor screen = 2000), makes a body shot. 1000 * random variation +-20% so let's say 900 * bodyshot 75% = 675 + 1000 = 1675 in damage dealt to the walker.
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Hey guys, turns out there's been a slight misunderstanding on T-dog's trait on my part. Beat Em Up actually does not grant you an extra attack on top of Punish, it adds the damage on top of it. You can only throw out one attack at the end of the enemy turn. I apologize for the confusion 😅 Will add a correction on the updates.
Yikes!! That’s disappointing... Having an additional attack would’ve been so much better. If he had 2 attacks all melee classes would of benefited from his LT. As it is right now, Scouts and Warriors may benefit from it but its not enough to make him a good hero on his own or a good hero to lead other bruisers.
I think for a bruiser LT to be good, the LT needs to increase the ability to take hits (Eugene) or provide support that helps the bruiser AND other members of his team do their job (RGG and Morgan). Right now T-Dog can help Scouts and Warriors do their job, that is to kill the enemies, but he and other bruisers don’t do much damage and their job is to take hits and stun enemies. Please consider giving him an extra attack with Beat Em Up to give him more crowd control instead of adding the damage with Punish. You guys did an awesome job improving PGG and Shooter Rick by buffing their LTs. Don’t add another hero to the list of heroes with bad LTs.
Comments
with HD on prowl with Rick lead there wasn’t a change. I was hitting the same.
which is why I was asking @Fluxxx
my tests on main account
Rick lvl trait 3 so 1.36
my team Michonne 5212 damage (expecting damage 7 088) scout Rick 5452 damage (expecting damage 7 414)
hits after kill 5 zombie
Mich:
5 826
7 246 crit
5 861
5 455
5 475
5 472
6 001
5 445
5 540
5 851
5 400
7 492 crit
5 420 body shot
5 461
5 504
7 303 crit
7 150 crit
5 396 body shot
5 970
5 928
5 841
5 512 body shot
5 521 body shot
7 366 crit
so even close to the expecting damage
same for scout Rick
8 000 crit
7 400 crit
7 880 crit
7 400 crit
7 900 crit
6 255
7 916 crit
5 665
5 617
5 773
7 729 crit
5 796
5 734 body shot
5 750 body shot
5 782
5 804
7 782 crit
7 662 crit
7 712 crit
7 949 crit
5 657 body shot
so even close to the expecting damage
whitout Rick shooter in leader
Mich hits
6 533 crit
5 245
5 645
5 545
5 637
5 604
5 265
5 561
scout Rick hits
5 473
5 462
5 491
and many crits above 7 000-7 500
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Thanks for the response, I definitely think it should change. I just find it odd that I can get 3 movements with Tactical but only 2 with Swift Strike. The way I see it Swift Strike and Lucky Dumpster may activate the same ability, but the requirement for activation is different so both should be able to activate once per turn. Theoretically he should be able to attack 3 times with Hilltop Maggie in the lead. That would be fun.
#TeamTactical
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
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I apologize for the confusion 😅
Will add a correction on the updates.
Can we add T-Dog to the list of OG heroes that need a buff in future updates?
It stacks additively. So if your prowl is, let's say 90%, and Inspiration gives you a 30% dmg bonus, then your prowl will be hitting 120% total damage. The same applies to Beat Em Up, Punish, and Perceptive - the percentages are added together @BenKeeley
ty for one more useless game mechanic
So for example, a melee survivor with 1000 damage + 1000 flat damage badge (i.e damage shown on survivor screen = 2000), makes a body shot. 1000 * random variation +-20% so let's say 900 * bodyshot 75% = 675 + 1000 = 1675 in damage dealt to the walker.
Now that's one less hero I have to worry about buffing up.
#Zombrex (Neo / Horizon / (OG) / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM
I think for a bruiser LT to be good, the LT needs to increase the ability to take hits (Eugene) or provide support that helps the bruiser AND other members of his team do their job (RGG and Morgan). Right now T-Dog can help Scouts and Warriors do their job, that is to kill the enemies, but he and other bruisers don’t do much damage and their job is to take hits and stun enemies. Please consider giving him an extra attack with Beat Em Up to give him more crowd control instead of adding the damage with Punish. You guys did an awesome job improving PGG and Shooter Rick by buffing their LTs. Don’t add another hero to the list of heroes with bad LTs.
If you don´t need the rewards, you´re right. I you need them, you have to reset the distance two times.