Gutting Walkers...

JimiFaithJimiFaith Member Posts: 810
How would the game change if you could use 2 turns to gut walkers...?

Imagine a scout that can let's say, interact with boxes while camouflaged...

A ranged survivor that blows up their cover by shooting or a melee survivor that blew it just because they attacked instead of just keep moving...?

Imagine a freemen that is loosing health every turn and after three turns becomes a walker just because it took a hit with a gut covered melee weapon...?
Realistic and game changing...


  • IcePeterIcePeter Member Posts: 363
    I like freemen turning into walkers, say 2 turns after dying. It would seem too easy to just gut up and walk through. Unless gutting up was your charge attack and last 2 turns...
  • JimiFaithJimiFaith Member Posts: 810
    NG could probably benefit from some melee weapons with that effect...
  • JordanYukiJordanYuki Member Posts: 148
    There’s something like that in the Origins season missions, if you look at the sneak peek, you can see Rick and Glenn are Camouflaged, the guts probably comes from the barrel next to Glenn.

    A weapon trait to infect humans so they turn into walkers would be cool.
  • ghost_pepperghost_pepper Member Posts: 640
    edited July 2020
    A weapon trait named "Gut up" should be created simply because of how cool it is.

    Edit: the weapon trait could affect mele and scout classes by allowing them to infect freemen. Balance this by having warriors take their heads with Gut up so there is absolutely no walker from freeman. On some maps maybe you want to infect 1 or 2 freeman (chests or reach the exit) that distract the other freeman but on other maps you don't want to make more work for yourself (kill all walkers) so warriors make more sense there.
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