NEW HUNTER WEAPON : JAVELINS

ATLAS-ZATLAS-Z Member Posts: 4,415



Attacks do not generate threats

Normal attack has long range, but can only hit two targets deep or 3 at angles.

Charge attack is critical. 

@Vane
@Fluxxx make this for your hunters and you make a whole group of heroes instantly viable in the end the game



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Comments

  • ATLAS-ZATLAS-Z Member Posts: 4,415
    Also you going to want to give that damage a little bump since you can only hit small number of targets



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  • DrunkenDrunken Member Posts: 1,707
    Why would it have razor instead of pierce? 

    Alpha as second hunter has tactical basically which is beneficial/more beneficial as she can run up and shoot then get body shot and hopefully run back 

    #RefundRedGas
  • ATLAS-ZATLAS-Z Member Posts: 4,415
    edited September 2020
    Only useful if Sasha is leading



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  • ATLAS-ZATLAS-Z Member Posts: 4,415
    It's high time we could use some hunters beside Sasha



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    3vilrine
  • ATLAS-ZATLAS-Z Member Posts: 4,415
    edited September 2020
    Alpha doesn't really hit her stride until she has an 8 * leader trait

    Before that, kinda meh



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  • ATLAS-ZATLAS-Z Member Posts: 4,415
    @vane the Razer trait could easily be piercing



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  • crowblackdream86crowblackdream86 Member Posts: 21
    Normal hunter range? I'm picturing moving around this two-block targeting reticule (for lack of a better word here) within the typical hunter's range that occasionally turns to a 3-block if there's 3 walkers diagonal from each other.
  • zbotzbot NML Legendary Moderator, OW Moderator Posts: 6,927
    @ATLAS-Z great minds think alike!  I brought up this idea a while back but as a scout weapon since scouts already have a spear.
    ATLAS-Zs7eyeW8
  • ShadowWalkerShadowWalker Member Posts: 678
    So once they throw the javelin, do you need to spend a turn picking it up, or is it an infinite Pickle Jar situation?  :p
    3vilrineKarajoca
  • ATLAS-ZATLAS-Z Member Posts: 4,415
    So once they throw the javelin, do you need to spend a turn picking it up, or is it an infinite Pickle Jar situation?  :p


    Infinite, and the icon should show several javelins to illustrate that you have more than one. 



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  • ATLAS-ZATLAS-Z Member Posts: 4,415


    And since a throw javelin arcs up and then down again , easy rational that you can throw past front obstacles or enemies to hit those beyond , if desired



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  • KasutoKasuto Member Posts: 11
    I like this idea, but I think it would be better with the new class I invented, the Tosser. 
    https://forums.nextgames.com/walkingdead/discussion/45144/new-classes-rusher-uses-new-push-mechanic-and-tosser-variable-range#latest
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