Weapon idea: Leaf Blower 9000 for Hunter!
Leaf Blower 9000
The idea is to get walkers away from you witha small amount of damage on a normal attack in the beginning.
At a normal shot the walkers gets pushed back 3 spaces away
from the hunter that uses the Leaf Blower 9000.
The hunter weapon has a "widespread" trait like assaults. It starts
with something similar to the "cone-shaped" shotgun radius up to
around 46-47 degree angle from gold widespread.
(Perhaps realizable in the sense that the Walker walks 3 fields far in the opposite direction,
not really "blowing away" since that might not be codeable.)
Any normal shot hitting a walker will charge the special feature.
Similar to the function of shoter Rick, but you get a charge point
for every walker you have touched with the "blow" (not killed completly).
Something around 6 "charge points".
Charge attack: (Charge points needed 2-3 ?)
Releasing a massive blast wave and depending on how heavily the
weapon was charged, the damage increases by a percentage of [X%] amount of walkers you blown away before.
1 walker = 10% of the walker levels health (or different percentages)
2 walker = 20% ""
3 walker = 30% ""
4 walker = 40% ""
5 walker = 50% ""
6 walker = 60% ""
After the charge attack was used the charge attack is set back to .
The charge attack ignores every walker type. Walkers that are not killed by the blast, will get pushed for 2 spaces.
If there is not enough space behind a walker, the remaining space will be filled with walkers.
(When they already at the outline of the map etc..).