Really nice changes ) Can't wait to test it in practice. More information during combat about health... But what about rewards @Teeceezy ??? No mention about improvements...
Can't wait to test it out. @Teeceezy, if you don't free the outpost and build the buildings needed for outpost I assume you don't participate in outpost similar to Beta? Don't want our guild members to rush in if they are not ready. Thank you.
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@LadyAquila it basically means that when aiming at walkers it will lock on easier than previously. It's a massive help for playing on smaller screen, like I do myself (iPhone 5s).
"Workshop can now improve weapons of +1 level to the previous." This means a Workshop lvl14 can upgrade weapons that start at lvl 15 or that start at lvl17?
The +1 upgrades would be pretty sweet as I feel like always behind. I get a new weapon then can't upgrade it or maybe just went to far down the map and behind on town hall.
You make us farm like idiots for weeks and now our whole gear is obsolete and we have to do it all over again even more?
I'm starting to get tired of the grind..
+ players who had the overleveled survivors (due to the not fixed bug) and were able to farm high level gear have a massive advantage on the start of outpost.
The weapons upgrade was a surprise... I wish they would have told us this sooner... there are several items I would not have updated had I known... personally I wish they would have left the council level as is.. would have been nice to just focus on Outposts...
Everything looks great! Y'all listened to many of the feedback and suggestions like being able to promote another person in guild to Leader and toggling speed!
Thanks for the heads up.. but, is there any more changes? Even little changes should be revealed. As you know, past updates gathered many negative comments due to little changes that devs forgot to tell. And had a great impact on players..
I think anyone with a level 19 should be banned for cheating because you all got something that was not intentional. Just like anyone who farms xp, or used that star glitch or is a higher level then me or is sexier then me or can count higher then me because it gives people unfair advantages.
Kidding lets just hope in pvp stage the playing field is some what level and not biased nor all the top ranks are bough by cash.
Does this mean someone with the luck to get the 19 warrior can upgrade weapons up to 22? @OldGoth@Teeceezy@eetu
In 1.6, survivors can be upgrade upto level 16 (you cannot upgrade survivors with higher level than 16) and you can upgrade a weapon that starts at level 15.. (provided your tg and ws are max cap level.. with 1.7, the weapon you can upgrade will be the same as the level of survivors you can upgrade. If you can upgrade a survivor upto level 17, then you can upgrade a weapon that starts at 17.. provided you have upgraded your TG and WS at max cap level..
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Can't wait to test it in practice.
More information during combat about health...
But what about rewards @Teeceezy ??? No mention about improvements...
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Wondering what "Combat gestures are now "sticky" or "magnetic"" means?
It looks like a great update.
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Is this training tent or the max level of survivor you currently possess?
When is it coming?
This means a Workshop lvl14 can upgrade weapons that start at lvl 15 or that start at lvl17?
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I'm starting to get tired of the grind..
+ players who had the overleveled survivors (due to the not fixed bug) and were able to farm high level gear have a massive advantage on the start of outpost.
Thx once again, next games..
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Kidding lets just hope in pvp stage the playing field is some what level and not biased nor all the top ranks are bough by cash.
with 1.7, the weapon you can upgrade will be the same as the level of survivors you can upgrade. If you can upgrade a survivor upto level 17, then you can upgrade a weapon that starts at 17.. provided you have upgraded your TG and WS at max cap level..