Am I the only one who lose his progress after a restart? I builded the new buildings, bought a 30€ pack etc. and after a restart all these things were gone. Anybody with the same problem?
I'm testing this new outpost upgrade as we're speaking. Lots of improvements and a very smooth gameplay so far.
It cost 1 gas to attack/raid, that's okay
What's Not okay, is that it still cost you 1 gas if "player become online" and if you press multiple times and get the same message, it takes away 1 gas each time!
It shouldn't give you the option to press multiple times on the same player, if he "become online", instead it should restart the search so you max can loose 1 gas on the same player
Errors aside, I must say I'm impressed with the number of general improvements you included in this release. Pass the Kudos on @Teeceezy . Can't say if that many changes has the downside of lack of focus to actual quality, but first impression says "fresh and friendly".
Didn't really like that tradegoods became box/crate as we already have that word in use, but that's a minor thing. I guess those glass bottles were to easy to break, causing lot's of maintenance and cleaning.
I am liking the idea of outpost, think I will get a lot of enjoyment out of the new gameplay. However. Currently experiencing three problems. Players coming back online and losing GAS, losing TG and I have actually lost two games I have played for apparently no reason. Was in the process of killing their survivors after capturing flags, well within time limit, and then it just ending saying I failed.
The pop up: "player become online" is something you need to remove ASAP!!
How is it possible that when you find an outpost match and when you press attack, instantly the "player become online"??????
Loosing 1 gas every time!
If a player become online, it should pop up BEFORE you have the option to press attack.
It doesnt work for me at all. I set stuff up in outpost try raiding get something went wrong message after i attack someone and after game reload i have to set up outpost again. Even when i set up my defences and reload game without trying to attack it just doesnt save what i done and i need to "create" outpost again
I think it should not cost any gas at all. Trading good should be enough compensation for raiding outpost. Let the gas be consume only in missions and challenges..
Clarification: it costs 400 gold to gift everyone else in your guild each a gold crate. It's exactly the same as if they opened a gold crate at the end of a mission. (Not 200, as previously stated.)
@ OldGoth How to collect your gift as a hyuild member sent us one and I cant see where...
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Clarification: it costs 400 gold to gift everyone else in your guild each a gold crate. It's exactly the same as if they opened a gold crate at the end of a mission. (Not 200, as previously stated.)
Are you guys looking into the "player has become online" issue?
This is a major game killer!
As @AysatyoPet suggested, it's shouldn't cost any gas at all to raid, only goodies
@Teeceezy this game needs some serious rebalancing! if you upgrade your farm from 9 to 10 it costs 1500000 for 150 more per hour, it takes 417 days until your farm are break even again!
@OldGoth maybe you could look at this issue too? with the new council level we need like 24.000.000 supplies to upgrade all buildings, but with no pause between chellenges and the outpost we have much less time to farm.
defenders use overwatch and the abilities on them, like dodge..... so going with ranged is a bonus. Also, putting alot of low lvl walkers only gives your opponents charge points, can i remove walkers untill they are high enough lvl to actually do something instead of helping my opponent?
Okay, I want to share what is happening on my end, because it seems everyone is having different results:
since the maintenance break to fix the bugs after the first release, I have done 15 missions.
3x successful and all went well, 2x match found and raid started but got a "Something went wrong message" (Gas and TG lost) 1X match found and started but reconnect (Gas and TG lost) 10X no match found, (I believe we always loose the TG no matter what happens, but Twice the gas was lost on no match founds.)
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
@Teeceezy you looking for feedback ? There is one:
What I would like to see: - separate building queue for Outpost structures - possibility to select own location for defenders - some more balance on raid rolls (I have rolled survivors 5lvl higher and 10lvl lower from my own) - trade crates for food/experience - separate type of GAS for raiding (example:Military rations)
What I totally hate: - walker capture and training cost trade goods, it should have it own currency (maybe dead bodies of killed raiders? 1:1) - walkers capture and training cost is extreme!
Outpost is currently in beta. Why? - no match found - consume trade goods - if player is on-line (why it even roll on-line players and show that they just come on-line!) it consume trade good and gas - in-game guild chat don't work at all for some guild or maybe all? - you can train survivors dedicated to outpost :> - some players didn't got 20 points after they finish outpost tutorial mission - game freeze after raid and players not receive reward (raid don't show on logs) - outpost attack fails within time and turns
Tried about 8 raids, no matches found. Anyone else?
Looking for a guild? The Den is the place to be! We bring the fun back! Game Tips and Videos! Common interest non-game related chats too! Everyone is Welcome!
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@Teeceezy@OldGoth@eetu@TK-421 i suggest to disable the outpost and waker pit until the bugs, glitches and other outpost issues had been resolved.. as the old saying goes "back to the drawing board". Please consider this as the current update only frustrates more players the longer it lasts..
If it isn't the "player has become online" popup, it's now "we are sorry, something went wrong"
Both cost you 1 gas!
Before we all claim a refund, why not shut this outpost down until you find a fix.
It just keep getting better and better.
Killed all raiders + got the supplies. Had 5 turns left and I was defeated! Lmfao.
And the popup said I lost -6 leaderboard stars, but I was deducted -23!!??
Omfg!
What a dissapointment!
What is the highest level of the council? I paid the 1.8 million for upgrade that said one day and some hours to upgrade. Went back in game and council is not upgrading and is lvl 16 says next level coming soon. I'm confused hope I didn't lose 1.8 million tomato cans.
Comments
I'm testing this new outpost upgrade as we're speaking. Lots of improvements and a very smooth gameplay so far.
It cost 1 gas to attack/raid, that's okay
What's Not okay, is that it still cost you 1 gas if "player become online" and if you press multiple times and get the same message, it takes away 1 gas each time!
It shouldn't give you the option to press multiple times on the same player, if he "become online", instead it should restart the search so you max can loose 1 gas on the same player
Didn't really like that tradegoods became box/crate as we already have that word in use, but that's a minor thing. I guess those glass bottles were to easy to break, causing lot's of maintenance and cleaning.
However.
Currently experiencing three problems. Players coming back online and losing GAS, losing TG and I have actually lost two games I have played for apparently no reason. Was in the process of killing their survivors after capturing flags, well within time limit, and then it just ending saying I failed.
Hopefully will all be fixed soon
I upgraded the game , but now it's impossible to play
How is it possible that when you find an outpost match and when you press attack, instantly the "player become online"??????
Loosing 1 gas every time!
If a player become online, it should pop up BEFORE you have the option to press attack.
I set stuff up in outpost try raiding get something went wrong message after i attack someone and after game reload i have to set up outpost again.
Even when i set up my defences and reload game without trying to attack it just doesnt save what i done and i need to "create" outpost again
TRINITY
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
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200 gold??
It says 400 gold on my screen, if I want to send a gift?
@Teeceezy
Would you please explain this. Thanks
Thanks for the update.
Are you guys looking into the "player has become online" issue?
This is a major game killer!
As @AysatyoPet suggested, it's shouldn't cost any gas at all to raid, only goodies
this game needs some serious rebalancing!
if you upgrade your farm from 9 to 10 it costs 1500000 for 150 more per hour,
it takes 417 days until your farm are break even again!
@OldGoth maybe you could look at this issue too?
with the new council level we need like 24.000.000 supplies to upgrade all buildings, but with no pause between chellenges and the outpost we have much less time to farm.
so going with ranged is a bonus.
Also, putting alot of low lvl walkers only gives your opponents charge points, can i remove walkers untill they are high enough lvl to actually do something instead of helping my opponent?
since the maintenance break to fix the bugs after the first release, I have done 15 missions.
3x successful and all went well, 2x match found and raid started but got a "Something went wrong message" (Gas and TG lost) 1X match found and started but reconnect (Gas and TG lost) 10X no match found, (I believe we always loose the TG no matter what happens, but Twice the gas was lost on no match founds.)
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
What I would like to see:
- separate building queue for Outpost structures
- possibility to select own location for defenders
- some more balance on raid rolls (I have rolled survivors 5lvl higher and 10lvl lower from my own)
- trade crates for food/experience
- separate type of GAS for raiding (example:Military rations)
What I totally hate:
- walker capture and training cost trade goods, it should have it own currency (maybe dead bodies of killed raiders? 1:1)
- walkers capture and training cost is extreme!
Outpost is currently in beta. Why?
- no match found - consume trade goods
- if player is on-line (why it even roll on-line players and show that they just come on-line!) it consume trade good and gas
- in-game guild chat don't work at all for some guild or maybe all?
- you can train survivors dedicated to outpost :>
- some players didn't got 20 points after they finish outpost tutorial mission
- game freeze after raid and players not receive reward (raid don't show on logs)
- outpost attack fails within time and turns
Did succeed on one, but after the victory message came up, it just loaded for along time and then crashed.
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
Everyone is Welcome!
Grimes Den & Dixons Den: competitive / different play styles
Shivas Den: semi-competitive / relaxed Maggies Den: training and growth
Email us to make our home your home: [email protected]
Probably only a small percentage of players have built one so far (work, sleep, already upgrading a building etc)
I don't play Outpost ATM.... tooo bugged
Both cost you 1 gas!
Before we all claim a refund, why not shut this outpost down until you find a fix.
Killed all raiders + got the supplies. Had 5 turns left and I was defeated! Lmfao.
And the popup said I lost -6 leaderboard stars, but I was deducted -23!!??
Omfg!
What a dissapointment!