Remove the all armoured spawn from nightmare mode

Whilst I am a fairly frequent spender on the whole it is rare I push to these crazy levels. The further along you get the more the balance shifts from skill in favour of luck and at a certain point it becomes 10% skill/90% luck and that's where I lose interest. This week was the final of the Wild Cup so I was motivated and had a reasonable gold supply so I pushed my team to the limit. Most challenges there is a map that becomes impassable but when all of the maps are KAZ, crazy spawns can't stop you. I got 5093* and that wasn't my limit, my gold supply was the limiting factor.

Virtually impassable right?


Wrong. The worst possible spawn for this map has 4 tanks to the right, another spawning to the left on turn 2 and then another a few turns later. But with enough luck/gold/retries you can get all armoured, doable... you say you don't want the challenge to be endless yet there are things like this in the game. The other 5 maps were all the same, impossible with extra tanks but if you got enough armoured it was basically endless depending on your gold supply. Add a progressive increase rather than this RNG bullshit so that eventually you can't roll the dice and get a lucky spawn. At some point this should become a fixed spawn @Fluxxx

Virtually impassable right?


Wrong. The worst possible spawn for this map has 4 tanks to the right, another spawning to the left on turn 2 and then another a few turns later. But with enough luck/gold/retries you can get all armoured, doable... you say you don't want the challenge to be endless yet there are things like this in the game. The other 5 maps were all the same, impossible with extra tanks but if you got enough armoured it was basically endless depending on your gold supply. Add a progressive increase rather than this RNG bullshit so that eventually you can't roll the dice and get a lucky spawn. At some point this should become a fixed spawn @Fluxxx
Forever Wild Walking 😎
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This week’s KAZ challenge felt a lot like you could go a lot further with a nice collection of tools and gold - it shouldn’t be like that.
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Adding higher levels than 50 could be an idea, but it really does little to change the end game, which anyway is based on the premise that the walkers have too high health to kill normally. The strategies for 50+ are anyway one of these, and they work equally well on lvl 50 as on lvl 100:
- herd or use RGG to get some initial stuns, and run to the exit or keep herding and kill everything
- use Sasha and bruisers & assaults to stun everything
- build a stun wall and light everything on fire and wait 10 rounds
Let's say after 50.2 make 2 rounds with armoured-only spawning
then next two with fast walkers
next two with metalheads, etc, etc.
until finally only tanks come and that's it. Stopping point.
Or just make challenge end or not going anymore after certain round - why not, people will still repeat missions and use gold to try to maximaze stars earlier
i understand that maybe leaving it random is good for business - people use gold to re-try until get a good spawn. But for me and many other players this randomness have opposite effect and make me stop trying
Another positive note if people know in forward when challenge is becoming impossible, they can plan and balance better between GW and this mode. It's literally a small change that affects only people on top - but those are exactly people who play this game the most and can burnout if keep going like this.
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Nightmare mode isn’t an issue 48 out of 52 weeks of the year because only a handful of people get there during non-competition weeks. We’re trying to solve a non-problem IMO...
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Line ID: jayztwdnml
If armored spawn, fine , make armored spawn always for everyone
If tanks spawn, fine, make tanks spawn always for everyone.
Is the randomness that's the problem
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So it would make sense to start nightmare and super nightmare at 63 & 69 respectively?
Otherwise folks deciding to stay camped at level 27 would actually have an advantage?
We need this and other validations for leveling our troops and we need it soon. Right now people are realizing there is no reason to level up.
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And how time passes problem become bigger. I mean, is it not better to just know end is on round 70 or so, and try your best to reach it. When i see 5000 stars made by someone on Friday, i just leave the phone to rest over weekend
Now, will this things happen only few times per year, possibly, but why, when it's very easy to stop it.
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I advocated heavily for BBQ instead of Road Runner for this week's challenge. BBQ would have made this challenge reasonable. But no, everyone wanted the easy map and look where it got us.
EDIT: BTW, I am in favor of a fix that has some more predictable effects like what was described above. 2 armors, 1 tank in nightmare mode. 2 tanks, 1 armor in super nightmare mode. 3 tanks after that. Spikes after that. Remove the randomness.
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like the others said if there are armoured guys let it be like that all the time and fatties etc.
the game should be skill based not gold spend based as well though.
Why? because it does make it easier still when you can kill the highest level normal walker with one power strike hit from Rick, HD or Jesus (with Rick in lead). This wouldnt be possible anymore if max level was 52/53.
This should be done without increasing the grind however. I think it would be easiest achieved by increasing challenge starting level to 20 or 21 from survivor level 25-26.
Of course people will still get to 52/53 but it will make it a bit harder.
Then from + max levels on you could increase difficulty by adding different walkers each round, maybe starting with fast walkers and ending with spikes. That would really put an end to the challenge.
Another thing to consider is to remove the weekly "starts charged" bonuses. Not a very popular suggestion probably but i feel it would contribute to making challenges end at some point.
Why not try it for a few weeks and see how it goes?
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Maybe start a poll with these options
#2) please don't add more missions before nightmare (round 62), it's too much grind
#3) i can't /don't usually reach nightmare mode (@ round 62)
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I think this doesn't add any more rounds then we currently have just want to remove ridiculous randomness like we can see on Wes 1st post. Enter mission over and over until you avoid tanks... very wrong designed and only frustrates people.
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I do however agree that the randomness of nightmare mode needs to be removed. There should be a point where only tanks spawn where that is I’m not sure if it is round 68 then so be it.
However if there is a definitive stopping point then something needs to be done about round pass star boosts. As otherwise the leaderboard will be based on who did better the week before rather than who did best this week.
I think there should be some advantage with round passes though, maybe it could be tweeked down a little but I believe if one player pushes further one week they should be rewarded in some way. I got an epic scout armour with garbage traits for reaching 4k*... at least the extra round passes give me an advantage the next week. Maybe not this week as I have 29 of them so doubles until RSL50
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As for the randomness it sucks and its a complete gold suck/slot machine and it shouldn't be.
If you are going to end the walker levels at 50 then i agree take the randomness out and start with automatic spawns at 63 with armored , 65 something else , 67 something else... leading to a pretty much end game.
However my counter to that is , if your going to add levels say up to rd 63 ( listen the spawns already happen with higher level walkers with increased health anyways) then as a counter maxed level toons shouldn't stop at 10* make them so they can continue to go up in levels... no i DO NOT HAVE ANY FULLY MAXED OR EVEN CLOSE TO IT WES!!! LOL
I do feel every map set should have a good balance of hard and easy maps, its for us to be like ok if i can get past this map i can do the next 2 with ease and gain another RP but knowing that at some point a map is not passible because you know what is exactly the spawn coming is an important thing in this game that needs to happen.