New ideas for next year !

Hi everyone,
After a solid success of my first letter that you can check here https://forums.nextgames.com/walkingdead/discussion/43520/dear-next-games/p1 i decided to strike again ! 

Most of this requests are implemented already in game and i am sure we have attention from @Fluxxx so let's please keep going with nice ideas and suggestions here in this thread and one day we can maybe see those in action 
I'll start with few of mine, please feel free to either agree/disagree with me, i accept critics, comment, elaborate, add your ideas ( I will leave room to edit, and add best ideas on top of thread) - Let's put everything on one place and show developers how much potential this game has !

I'll start with few of mine, please feel free to either agree/disagree with me, i accept critics, comment, elaborate, add your ideas ( I will leave room to edit, and add best ideas on top of thread) - Let's put everything on one place and show developers how much potential this game has !
Please note : This are my personal views of the game and suggestions how to change. Ideas i mention might be already brought up by another player, let me know if you notice. It's not my intention to take credits for anything nor expect from NG to listen and do exactly as i say. In fact, i would be happy if at least something of this we are able to see in future in similar form. I just want to play the game i like, and have fun
Changes/improvements/re-balance i would like to see in 2021 :
1. Re-balance of classes.
2. Making non-hero survivors useful again
3. Continue changing Leader Traits of old heroes
4. Add New resource(s) to the game & What to do with Trade Goods ?
5. Help players(especially newbies) to find right guild for them early after registration
6. Make challenge more interesting
7. Guild Wars improvements
8. Visual recognition in game. Guild Trophies. Bigger Leaderboard
9. Just few more ideas to consider
10. Other Small changes & improvements
11. New ideas reached after discussion
12. New ideas reached after discussion
11. New ideas reached after discussion
12. New ideas reached after discussion
Searching for a guild ? Join Wild Walking Family here
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
16
Comments
This can make Shooter who didn't move dealing critical hits in ~65% of shots and i can see Shooter Maggie and Sherif Rick have place in game beyond level 40.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
Current status of all heroes & how useful their Leader Traits are :
I will update this part of the thread when we together develop some nice suggestions for heroes we want to see in action
NEGAN
JERRY
MERLE
ROSITA
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
Post mission crates and rewards in game modes would give us "pieces/parts" that we bring to craftsman and make our tools.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
When Guild try to search for members they can only advertise for 50 gold and await random joiner that most likely won't be what they expect.
Karajoca's suggestion how to solve the problem :
FOR GUILD :
While advertising need to fill in :
How many stars per week they expect from new recruit ? ( leave room for 4 digits to manually add or let them choose circle numbers 100/200/500/1000 etc.)
Is Guild Wars participation a must from new recruit ? (Answers offered simple "yes" or "no")
Advertise cost 50 gold, and has no time limit - it should end when guild accept 1 new recruit
FOR PLAYER :
When go into searching tab don't offer any random guild to him/her until they answer :
How many stars per week they can promise to new guild ? (leave room for 4 digits to manually add or let them choose circle numbers 100/200/500/1000 etc.)
Do they expect to play Guild Wars (Answers offered simple "yes" or "no")
When player answer this questions, game is searching for 20 ADVERTISED guilds who are "best matches" . To be a match, GW requirement must be same answer for both, then is searched for closest answer about stars
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
Good things about it is definitely Master Missions solved lot of problems, Gas economy is working quite well(maybe helping that i am not playing distance all the time, hoard gas on monday-tuesday instead)
Well, side quest would be have to be done on one of those maps but with pre-determined team of heroes, decided for that week.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
here
Will be reached by the end of season by ~200 guilds putting them in tier they simply don't belong and possible match against top guilds
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
I would like to request "hall of fame" place where history of greatest achievements is kept( GW Season winners/Winner of each challenge for full year, etc.)
They won't be affected by this,while it would give motivation to couple of thousands of players! Not something to ignore !
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
New Class : Sniper
New Building : Armoury
I mentioned adding new resources to game. This can be for armoury. Or we can simply use tomatoes in it.
However, i definitely don't want to make all this ideas even more in favor of players who pay. Please, if you consider this,at least for something don't let someone buy infinite boosts, it's meant to be occasional thing, few times per week, during most important missions.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
Few ideas left out (for now) i don't want to add everything, before seeing reactions
I hope i have opened new horizons with this posts, to both players and developers, have fun, use imagination, something good can always came out from simple and healthy conversation !
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
- Deadly Spike: Threat reduction only on charge attack is just not that useful. Threat Reduction on any kill would be OP. Change the special trait to: Guaranteed threat reduction on charged kill, 75% chance on a non-charged kill.
- Bayonet Musket: Absolutely useless. Make the regular attack hit up to 3 enemies (just like a normal Spear) and reduce the cost of the charge attack to only 2 charge points.
- Festive Road Sign: This is out-classed by the Dragon's Tongue. Add special functionality, like built-in Destructive trait or massively increase the base damage to make it more viable.
- Zweihänder: Offensive Bruiser builds are not that viable, so this weapon has no place in the game meta. That being said, tweaking the traits to switch Lethal for Interrupt could make it more viable.
New weapon releases (money-makers) or GW-exclusive weapons:- Decimator with Charging/Lucky/Concussion traits.
- Morgan's Staff with Interrupt/Lucky/Razor traits.
Class balance improvements to improve viability of ranged survivors (currently, only Sasha/Assault/Assault or Sasha/Hunter/Hunter are viable on the highest levels):Click here to visit our website and learn more about how you can join our guild family.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg/playlists
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Line ID: jayztwdnml
@Paste man, now when i login on phone i see what i did
Excellent @JayZ that's exactly what i need! Soon as i have time will add your ideas up there!
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
But let’s say you complete a map 1st attempt and move to the next one, you get the carry over “swords/attempts” as such.
If you can’t complete in that amount allocated you continue to the next set and move on. Obviously not receiving the round points unless you do all 6 missions to some degree 1-3 star.
You would see a lot of new names on the LB.
This idea will never happen though. As NG would only see it as taking away a gold opportunity the get.
Of course, it's a lot of areas to tackle, and as I've said many times before (and will continue to, so that the context is not lost), we're a relatively small team so we have to be mindful of what we decide to develop. This is based on a number of things:
- DIversity of content. Most, if not all, of the updates should have features/changes that address needs/wants of various player segments. Though, endgame content and general demand from the community hold the highest priority here.
- Impact vs. Time-to-develop. We likely won't work on features that take a long time to develop, but at the same time will have little impact on the game. The impact can refer to a few different aspects: the number of player segments it will affect/help, effect on player experience, effect on monetization, etc..
- Goals. As a team, we have different responsibilities and accountabilities to different stakeholders. As a company, Next Games has its own roadmap and goals, and NML is a big part of that. We're accountable to AMC to some extent, releasing relevant and timely content, such as season missions, heroes, etc.. We're accountable to our player base and especially you, the No Man's Land community - we want to release content that you like, enjoy, and also take some ownership of.
This is not an exhaustive list, by any means, but I hope it brings some visibility to how we work as a team.With that said, I think that a lot of the suggestions align with the above points, so we're going to discuss them in depth for our future updates. Some of them are already in our plans, for example we've seen a lot of positive feedback from the recent LT reworks and changes, as well as some class buffs, so it would make sense to stay on track with these kinds of changes. Also, some of the improvement areas don't necessarily need to be addressed with new features. I'm glad that you brought up the point about helping players find the right guilds - we would definitely like to bring more players to the community/this forum
To keep the discussion going, I'd be curious to hear how the list posted by Karajoca should be prioritized, in your views!
After that the GW changes mentioned would be 2nd on my list. As mentioned, most of the top guilds currently mix up their teams to maximize points and also to avoid difficult matchups. Guilds finishing 1st, 2nd, 3rd and so on can go an entire season and never face each other. Guilds fighting 4x10 can't compete. I think more could be done to balance this.
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
I am aware of those limitations mentioned and like i said don't expect all of this to be implemented in game. It might look a bit messy out there now, all thrown in at once, will work to make it more clear so we can get more people involved in discussion.
Point of this thread is to see what other players like the most and prioritize so you, developers, can have idea from where to start. I am sure you were already considering something of this just don't have time for all, so hope this helps
If you ask me what is most important from my posts, i'd say Focus on re-balancing the game. Make everything useful, because i don't think it's good for business to have so many content, heroes and even whole class laying in the dust.
All of my ideas actually came from thinking of re-balancing,
i mention tools that can only be used by specific class - maybe that's how you can re-balance shooters. Can't do it with traits ? Give them tool that only they can use
Or let us craft/forge those few missing % we miss to make them stronger and use at certain time when we think that will be useful.
Not working and nothing can make them useful? Well, nevermind then... accept the faith, they cannot be used in Guild Wars/High levels of challenge because there are better options so give us something like Side Quests (maybe not exactly in that form, it's just idea) but the reason for us to use all the content we have
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
15 Guilds cover all skill levels & game motivations
Entry level Boot Camp & Badge System 101 Chat
Our top 3 Global Guilds form a team of 60 Top 20 in Elite Mid 20 in Recon and Bottom 20 in Hellcats
Private Message Billbam or Red111 to reserve your spot!
Lastly charge points are key. It’s why SR and Sasha are king and queen of the leaders and RGG is used so often at high level. Maybe something can be done to help ranged get charge points or retain charge points, other than those leader traits?
And charge attack just gets a massive damage boost (x2.5) instead of an extra third attack
Edit adding...
And all shooter weapons get tactical movement (ala winter bow) as a standard , not special functionality.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> [email protected]"
One more thing, let's not forget that the Distance needs an overhaul.