balancing rival guilds
I believe that a balance should be made and reviewed the way opponents are chosen in the guild wars, currently it seems that the method of searching for an opponent is based on the league and guild score, which is not necessary or fair since a guild does not decrease the score the other. it would be fair to base the opponent's search on the average level of the board of all participants, as my guild has varying levels of players ranging from 60 to 75, while the leagues are low, we take balanced guilds and we get a high score which is even higher due to the victory bonus, which puts us in the silver league in just 2 days, thereafter the mixed guilds are left behind and we begin to face only the top guild of their respective regions that has its entire team at level 75, leaving thus unfair competition, since we stand out against teams of our level and are penalized having to face with players fully full
the correct thing would be to base the opponent's search entirely on the level of the player's advice, and if it is not possible to search individually for each participant, then the media calculation should be done, to make disputes fair
the correct thing would be to base the opponent's search entirely on the level of the player's advice, and if it is not possible to search individually for each participant, then the media calculation should be done, to make disputes fair
-1
Comments
You lost / won because of tactical play/badges/tools/gear/re-rolled heroes etc. In your case, the low level player can't clear +15-20 levels mainly due to the above reasons. In the first week, you may face super elite guilds as everyone starts off from zero and that's the currently the best way (fairest) in the system.
What I really find difficult is for low level players to be able to close these islands down, regardless of their equipment, badges, and tactics.
You can't expect new/mid players to handle those maps. I do not know what is your average in Challenge, but I usually score above 2k weekly and best I can do is +10. This is not an precise comparison but it relatively close.
We all have access to the same amount of everything. Why then do some groups regularly have winning ratios and other groups regularly have losing ones? In my guild, we outscore in gw other groups that regularly out score us in challenge stars each week. We're sure not pouring $$$ into tools and gold for heals and all the sexy badges. Nope!
Also Pink stars are being mentioned here. I think i read that the pink stars don't work in GWs?
I also have players that are level 75 and can't clear 1D
Care to explain? (pssst I know the answer )
And if war difficulty was scaled even more in favor of the lower level player, then what motivation would anyone have to level up?
(referring specifically to GWs game mode)
You have a narrow view of the mechanics behind this game mode, this is not meant as insult, only observation.
Many folks above have deep knowledge of the game and its mechanics, I suggest you don't blow off their comments so easily, or mine.
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX SATISFIES. Check us out HERE
EMAIL US --> Zo[email protected]"