Weapon Idea - Anti-Tank Assault

• Anti-Tank weapon.
• Assault Class
• A single target weapon with Hunter class range and added benefits vs tougher class walkers.

Unique Feature:
•50% Increase in damage and 25% increase in critical vs Tanks, Armored, Head Armored and Spike walkers.
• Cannot body-shot targets.

Special Charge Ability:
Ducks in a Row - Grants a Hunter class piercing shot that causes instant critical at the cost of 3 Charge Points.
Personal Note - I hate high level tanks, just takes too long to drop them and it’s even more of a pain if it’s a tight area where you cannot run far.
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