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So my suggestions for sorting out the tools is a slight nerf. I know its not going to be very popular to start with but I think we need to rip the plaster off now before it gets even more ingrained and more tools are introduced. My suggestion is as follows. Offensive Tools - Using one will be treated like using a regular attack. So standing still and using an offensive tool and that's the survivors turn over, or you can do a quick move and use a tool. To mitigate this nerf grenades damage increased by 10% and blast grenade damage increased by 15%. Both cooldowns reduced by 1. Defensive/support tools - Using one of these will be the same as using a regular attack but you get a tactical movement afterward (like alpha after hitting a bodyshot). So you could quick move, use a medkit/flare/gore and get a further movement. To mitigate this nerf all cooldown timers are reduced by 1. (I would also like the ability to degore yourself when you want rather than having to either attack or wait the full 2 turns)The way I see this is that you will still be able to use all the tools you've bought and as many as you like but only be able to use a maximum of 3 per turn and if you do use 3 in that turn then you are not going to be able to use a regular attack. My hope is that this would bring back the tactical side of the game that has been missing since tools were introduced. Yes you won't be able to use a grenade to charge sasha/assault and then root/stun something. Won't be able to throw a grenade, then blast, then a flare and then gore up all with one survivor. I am sure NG will be bringing out new and inventive tools in the future and this needs to be resolved now before things get out of hand. Lets make it harder for ourselves now so that we can enjoy the game for longer and allow NG to give us new tools to use which will still be balanced because you'll have to choose your tools and when to use them and when to charge up/retreat wisely. There should be some maps which are incredibly difficult/impossible that you fear to attempt even with a full toolbag. If you like this idea, please show your support by liking or agreeing below. Thanks for reading!
I read here also a statement saying how terrible it would be if you couldn't complete island 20 because of the cap. But would it really be so bad?Don't you remember the days going into a sector unsure of wether you were going to be able to finish it? It was an awful feeling when you couldn't. But it felt like a real achievement when you pulled it off.These days there is no doubt you will finish the sector you start, the only uncertainty is how much it will cost you.Where is the challenge in this? A lot of us enjoy the challenge this game offered trying to get a little better, do something you hadn't been able to do before. What challenge is there today for endgamers? What is (near) impossible?
@paeaeaesch the nerf is the fact you can no longer throw a tool and attack in the same turn. No more root, throw grenade and root again, then blast grenade. Or missing a charge point on your assault? Can’t just throw a grenade to get charged up then stun anymore. No more throwing a flare with a scout and running full distance. As more tools come out this would only get worse. Grenades blast, Molotov, set claymore, set walker trap then attack with all 3 survivors. If you’ve never done any of these when using your tools then you’ve not been taking full advantage of them. It will make them much harder to use effectively and will be a last resort rather than a first resort. Maybe normal grenades don’t need to have their cool down timer reduced but I stand by the rest of it.
In real life you don’t see a soldier with 6 grenades strapped to him. Let’s get a small amount of realism.
@paeaeaesch even with those teams, you’ve never thrown a tool with a survivor and then attacked with them?