Zombie damage increased? Bruisers are now weak and helpless.

I am observing the situation that happened after the 3.15 update. After update 3.15, the formulas for calculating the damage of our heroes and survivors have changed. The damage was higher, but the formulas were poor according to the development team. In the 3.16 update, they were able to fix the formulas. However, something very strange is happening. After updating the game, many players began to notice that their fighters no longer withstand zombie attacks. For example, my bruisers used to continue to withstand hits from level 49 and 50 zombies, but now they cannot even withstand level 45 zombies. How can I explain this to the players? I already wrote about this issue in another thread of the forum, but I don't like the answer. I want to collect more opinions on this situation and ask the development team for help. @Lexia we need your help.
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Comments
If you see something odd, please record and send to support. From my understanding, it's easier to check an account that this issue is happening.
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one thing for sure from their report, both company revenue and NML daily average users are dwindling. only time will tell
It's easy to test when bruiser hold a tactical stuff.
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
the truth is out there. the bruiser situation is an X-File case.. next will be the jackpot deluxe chance...
@Fluxxx and @Lexia are on it! 🧐😅
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
this is the original screenshot of the login:
i see dead heavenly poeple. can you see a being with an outstretched hand and a dick-shaped mushroom on daryl's head?
could it be a higher being telling me to stop playing this game? or warning me that daryl is a dick? so scary! does your login pic shows the same thing? tell me in the comments below
Как то так 😁
*play* the X-Files tune...
Walker damage is definitely bugged somehow, but I don't think NG is messing with the format intentionally to make it harder for us. And I think the levels are unchanged. What's changed seems to be the critical chance rate for walkers.