Yumiko - Is she overpowered

So it appears that pairing yumiko with Sasha/princess/both it’s possible to stay constantly charged and get 2-3 root attacks with Sasha. Is this a game breaking leader trait? 

Yumiko - Is she overpowered 125 votes

Yes - She needs a nerf
12% 16 votes
Yes - but I like it
16% 21 votes
No - She’s perfect
67% 84 votes
No - Nerf her anyway
1% 2 votes
Other
1% 2 votes
«13456

Comments

  • MojakuMojaku Member Posts: 166
    After the failure of the update of the shooters and the changes in the skills (lethal) that have not finished working either (its my opinion)... personally I think it should not be touched. Why? Right now with Yumiko there is the possibility of playing high levels with ranged characters without starting loaded.

    Note: I don't have Yumiko to save gold (I regret it). my comments are based on videos shared by fellow clan members.
  • JayZJayZ Member Posts: 3,709
    Mojaku said:
    Why? Right now with Yumiko there is the possibility of playing high levels with ranged characters without starting loaded.
    That's not really true... people have playing playing Sasha, Assault, and Assault/Shane for many months now on challenges, even without any bonuses. Yumiko makes it EASIER to do that without taking hits, but it's not impossible to do so without her.

    Anyways, I think she's OP, but I lost interest in pushing on the challenge, so I view her as a fun addition to the arsenal.
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  • SmokeandMirrorsSmokeandMirrors Member Posts: 373
    For the first time in a long time I am excited to use a ranged team again. For me Yumiko has brought balance back to the game. I guess I am a mid range player. I get 2-2.1k stars per challenge on average. In the Dead of the Night was the first I have used a ranged team in quite awhile. I used Sasha and Yumiko on two of the maps and I earned 2489 stars. They helped tremendously, but I kept going because it was fun to play with a different team. 
    ZaTTeRiZeD
  • Senoias_FinestSenoias_Finest Member Posts: 7
    For years shooters were fairly useless. now finally have one worth upgrading. You shouldn’t nerf her simply because the better players will do better with her. I say leave her alone. 
  • nfif84nfif84 Member Posts: 1
    Don't change her. First shooter I've started to use during challenges in a long time. I've always been melee because they are superior for my style of gameplay. It's nice to have a change of pace, if she gets changed I'll simply not waste my time upgrading her, and go back to the same ole melee...zzzzzzz
    wmsdovey
  • PastePaste Member Posts: 773
    Do I want her nerfed: No
    Do I think it'd be better for the game meta and strategy to nerf her: Absolutely
    Will the community respond positively to nerfing: Hell no
    Will NG want to nerf her anyway and risk upsetting people and losing potential radio bundle sales: Unlikely.

    If her power was about stats I'd be in favor of nerfing, but since it's not I doubt it can be done without ruining her LT completely.
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  • ATLAS-ZATLAS-Z Member Posts: 5,079
    You could make it so that one ally nearest the target OR nearest to Yumiko also fires on the target, rather than both?

    I'm good with her as is, but this is the only nerf I can think of that doesn't completely destroy her.

    Or just leave her as is and let's have fun. 


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  • WellyLugaWellyLuga Member Posts: 2,964
    edited May 25
    I think she is without question overpowered. If you look at the high level strategies that are now possible with her, compared to any other strategy without her one is much, much stronger than the others. Requiring less luck/tools but I like that side of it, it does level the playing field a lot. I gave up caring about the competitive side of things a long time ago though but I do see why those that do think she should be nerfed. With Yumiko I can compete at higher levels with less gold/tools needed.

    I think NG designed her trait thinking about boosting ranged attacks to make them more viable but didn't realise the impact it would have upon heroes like Sasha and Princess. The only nerf I could get behind isn't directly related to her trait but it would be to block the use of 2 charge attacks in one turn. Sasha couldn't root twice in the same turn like she often can using Yumiko. It would also allow NG to bring back the event where ranged charge attacks were earned with -1 charge point and would nerf tools a little as this is an advantage you get with grenades.
    ATLAS-ZFirekidTux77[Deleted User]ShadowWalkertallinieTimboskiXeRo
  • ATLAS-ZATLAS-Z Member Posts: 5,079
    edited May 25
    Yes @WellyLuga that's totally reasonable

    One charge per round also helps satisfy @Firekid tool lassoing

    And I did enjoy that event (even if I didn't get to play it before Shooters were nerfed out of it) 


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  • ignasignas Member Posts: 381
    Yes, she is overpowered but not only because of her trait but also because princess LT, harpoon and decimator.

    Limit turns that player have to complete map and combinations involving Sasha/Yumiko/Princess(assaults) would disappear. We will sort OP of Yumiko, Princess, harpoon and decimator in one shot. 
    dalmer
  • ATLAS-ZATLAS-Z Member Posts: 5,079
    I like welly idea because it addresses a larger problem of multiple charges in one round, without specifically attacking Yumiko. 


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  • BilldingerBilldinger Member Posts: 293
    Which gun is everyone using with Yumiko in the lead with Harpoon Sasha and Decimator Princess? I have used the Crippling Bow, but I'm open for ideas.
    wms
  • Tux77Tux77 Member Posts: 171
    @Lexia this is a topic worth listening to please. @Fluxxx. I’ll get the vids up soon of the trait stack with Sasha and princess 
  • euchideuchid Member Posts: 307
    Yumiko nerfed new cripple she uses a flare gun.
  • WellyLugaWellyLuga Member Posts: 2,964
    ATLAS-Z said:
    You could make it so that one ally nearest the target OR nearest to Yumiko also fires on the target, rather than both?

    I'm good with her as is, but this is the only nerf I can think of that doesn't completely destroy her.

    Or just leave her as is and let's have fun. 
    Agreed, I think the fun factor is the most important thing. It is a game after all, it's great being able to use a shooter again after the longest time. I've seen quite a few varied teams too. Sasha, Princess and Yumiko. Princess, Shane and Yumiko. Rick, Sasha and Yumiko - this one I used at 50+ on NV last week. 

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  • VovVov Member Posts: 84
    Anyone who easily finish 80 rounds of the challenge every week without using Yum Yum please share some insights. Idk any of those who complain that she is too OP actually finish the challenge :)
    Nerf rooting to 1 per turn? Then no more root-nade-root-blast-root? Great. I feel like the flashback of the Deadly Spike :)

    Thx for nothing :).
    Anjelos
  • ATLAS-ZATLAS-Z Member Posts: 5,079
    edited May 25
    Another option is this:

    When Yumiko attacks, only allies without action points left (they already took their turn) will activate with Firing Squad. 


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  • AnjelosAnjelos Member Posts: 31
    WellyLuga said:
    I think she is without question overpowered. If you look at the high level strategies that are now possible with her, compared to any other strategy without her one is much, much stronger than the others. Requiring less luck/tools but I like that side of it, it does level the playing field a lot. I gave up caring about the competitive side of things a long time ago though but I do see why those that do think she should be nerfed. With Yumiko I can compete at higher levels with less gold/tools needed.

    I think NG designed her trait thinking about boosting ranged attacks to make them more viable but didn't realise the impact it would have upon heroes like Sasha and Princess. The only nerf I could get behind isn't directly related to her trait but it would be to block the use of 2 charge attacks in one turn. Sasha couldn't root twice in the same turn like she often can using Yumiko. It would also allow NG to bring back the event where ranged charge attacks were earned with -1 charge point and would nerf tools a little as this is an advantage you get with grenades.
    Agree in all , just will add , sasha can root more than two times when yumiko is charged . 
  • AnjelosAnjelos Member Posts: 31
    My thinking for how yumiko should be nerfed without becoming totally useless is  :

    1. Lt works only when she is charged 
    2. Lt will work with shooters and hunters but NOT with assaults .
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  • FirekidFirekid Member Posts: 2,915
    edited May 25
    I think 6 roots and finish charged would be max? Yumiko lead with another shooter both charged . Sasha uses root, yumiko attack, Sasha root, other shooter attack Sasha roots, yumiko shoots again Sasha roots, other shooter, Sasha roots, throw grenade, Sasha roots and charges up. Suppose you could get seven if you got hilltop maggie to activate her leader trait for first shot.., 

    edit forgot about blasts! Could get 8. I’d love to see that 😂
    Burmeliinismiori199373Timboski
  • AnjelosAnjelos Member Posts: 31
    Firekid said:
    I think 6 roots and finish charged would be max? Yumiko lead with another shooter both charged . Sasha uses root, yumiko attack, Sasha root, other shooter attack Sasha roots, yumiko shoots again Sasha roots, other shooter, Sasha roots, throw grenade, Sasha roots and charges up. Suppose you could get seven if you got hilltop maggie to activate her leader trait for first shot.., 

    edit forgot about blasts! Could get 8. I’d love to see that 😂
    🤔🤔🤔- you are right i didn't calculate the tools , and yumiko leading instead of just be in team!!!
    Yes , for sure not overpowered 😅😅

  • VirtusVirtus Member Posts: 27
    She's fine. I used her in sector 20 today and got through without tools or a bruise. You still need to strategize movements and order of attacks to maximize her, especially with Sasha and Princess, which is who I use her with. I did get 3 Sasha Root attacks and 18 total attacks in one turn. But you have to be careful too, because when you kill something, the rest of the team won't use a free attack. So there is lots to consider when using her and I think that makes it fun. Plus, as someone who is not a fan of tools, I like that she helps minimize the need for them.
    FirekidHawaiiBurmeliinis[Deleted User]
  • ATLAS-ZATLAS-Z Member Posts: 5,079
    Anjelos said:
    My thinking for how yumiko should be nerfed without becoming totally useless is  :

    1. Lt works only when she is charged 
    2. Lt will work with shooters and hunters but NOT with assaults .

    That's the definition of useless lol


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