You guys are just bragging now. lols I used this Yakima team mentioned and made it thru 39 in savaging. Not signed up for GW today. As a team we are happy to make it thru GW 15 with our best players. I bet the majority of players are not the hard core ones that frequent this site.
She's fine. I used her in sector 20 today and got through without tools or a bruise. You still need to strategize movements and order of attacks to maximize her, especially with Sasha and Princess, which is who I use her with. I did get 3 Sasha Root attacks and 18 total attacks in one turn. But you have to be careful too, because when you kill something, the rest of the team won't use a free attack. So there is lots to consider when using her and I think that makes it fun. Plus, as someone who is not a fan of tools, I like that she helps minimize the need for them.
Yeah not overpowered at all, I mean hardest difficulty in guild wars with no tools or bruises. 3 roots and 18 attacks in one turn sounds perfectly reasonable whilst be still being an epic hero.
However! I can see what people are saying. It allows people who struggle with the game to get a step up, push further and play longer. If it brings more people enjoyment then it brings the hardcore competitive players frustration then I guess majority rules.
@Firekid - I have played sector 20 before, pre-Yumiko, so this was not new for me. And, I have beaten Sector 20 maps with my melee team led by Beta without using tools or taking injuries. And no one is calling for Beta to be nerfed that I'm aware of. There are different styles, and for the record I used both melee teams and ranged teams in sector 20. I will grant you that team Yumiko does provide a better chance of beating a map without tools, but I think that is a positive. I mean, what's to stop anyone from just loading up on tools to take on sector 20? Clearly many are already doing that.
And I'm not sure promoting her up beyond epic will actually help all that much. In fact, it might works against her as the team could do too much damage. For example, I've tried that team on level 45 and under, but their charge attacks kill off the walkers too quickly, which eliminates free attacks (on a kill) and makes it that much harder to charge Sasha and Princess. So her being epic doesn't really matter all that much for the strategy.
I know mate, just the way you wrote the post made it sound like she was really overpowered even though you were saying she wasn’t. My reply was a bit tongue in cheek 😉. As for releasing a hero which is actually better to not upgrade that seems crazy on NG’s part. Is she going to be the first defensive build shooter?
At this moment of time, NG will say no no no we are absolutely not going to nerf yumiko.
Next week yumiko X1 calls come out so Eleo, Mackenzie Bezo, etc will call and make yumiko 5 stars. NG lose in sales the of tool but make a lot from radios.
Then in two months time yumiko X2 calls so Sarah, Mary, Tom, dick, harry, Lucy will spend all their hard save radios to call.
Then in three months time, NG will nerf yumiko. NG tools sales goes back up.
Seems the vote is crystal clear. Atleast let us have some fun before already cry for nerfs. The competitiveness of this game is not exisiting anyway since there is nothing to achieve. Posts like this remind me of kids back in school that told the teacher about homework they forgot to check. Very likeable.
It's a difficult situation. Is Yumiko overpowered, absolutely yes. Did she bring a new play style and strategy, which is great? Also yes.
So the target should be to slightly nerf Yumiko, without making her useless - and any nerf will easily be too large. I don't think NG will take that risk.
I don't get what is wrong with you wanting to nerf her. Yumiko is a good hero, yes she is a bit overpowered, but she doesn't give any advantage against other players, everyone can get her. If NG nerfs her, you will create another thread crying about it. There are tons of heroes in the game that are useless, let us enjoy ranged teams once again.
As a mid range player, I assume, (2,700 last challenge) she is not overpowered and brings a lot of fun to using ranged survivors again, even non-heroes.
I appreciate the super elite can maximise this setup, but a game like this is all about min/maxing so that's always going to happen.
It would be real shame to wreck a fun new character because the top 1% can do what they already do, but slightly more easily.
I've not played Sanctuary maps yet but I did run through Island 12 earlier today tool free without much difficulty, the fun side is there too. I think the main thing that needs to be toned down is multiple charges in the same turn, mostly with Sasha. Now you're not really going to use her alongside another shooter so 8 is unlikely but with the usual Sasha/Princess/Yumiko team it's not too difficult to get 3-4 roots per turn and it's that which makes it a bit crazy for me. You could take down a tank in no time and even engage 2-3 at once.
But yeah, I've been campaigning for a tool free NML for months and months now so we are on the right track!
Yumiko isn't OP and you can perform an easy experiment to prove this, use her in the lead with two normal survivors and see how far you can go compared to using Sasha, Beta, Rick and even Princess or RGG. I bet it won't be nearly as far as any of those heroes, so why is Yumiko considered the problem? Sasha has always been the queen of the endgame, and Yumiko does make Sasha better, but why does Yumiko need to be nerfed then, why not Sasha or the ridiculous rapid fire Harpoon gun? I think Yumiko should stay as she is.
However, I am reasonable and if players are winning with an OP COMBO (note not OP Yumiko) that makes it pointless to try anything else, then I think it would be fair to rebalance something. Personally I can get behind @WellyLuga suggestion of only 1 charge attack per turn, since that won't be targeting just Yumiko, although maybe it should be limit 2 since players are use to getting charged up with tools now.
If for some reason NG decides to specifically nerf Yumiko, then I would suggest:
When an ally attacks an enemy on their turn, Yumiko will attack the target for {0}% damage if she is within range.
As a leader, each ranged member of your team gains this bonus.
This won't really change anything for when Yumiko is in the lead, but it will make it so that when Yumiko is an ally that Sasha isn't constantly charging up.
However, if NG does nerf Yumiko's LT then it should come with an announcement that at least 3-4 existing heroes are going to get much needed LT reworks/buffs. No new heroes, just fix the crap we already got, especially if they plan to take something away from us.
Edit: Changed my Yumiko LT suggestion so that melee attacks can trigger her to attack too.
Played with Yumiko now in GW, and I have to say it's not a huge difference with a Sasha + Princess + Yumiko compared to Sasha + Assault + Bruiser or Sasha + 2 bruisers. A lot depends on the map. I would say that in general the Yumiko team works better than the other teams, but with a little bit of bad luck you quickly need to save yourself with a few or many tools, as only Princess can take a hit or two, and if she gets stunned you are really screwed. The strategy depends on Princess getting charged every round, and when she doesn't, you are quickly forced to throw a grenade / flare / blast grenade. Having Eugene take the hits is much more forgiving, but does use up a fair amount of medkits. I would also say that the level of Sasha's LT also has a pretty big impact. My Sasha is "only" 3 pink stars, and getting charged every single round was not a given.
So I will change my assessment from "maybe nerf a tiny bit" to "she's good as she is".
My opinion is that Yumiko has brought a lot of fun to a stagnating game and she should not be nerfed at all. Tools however should be removed from the game as it's gone downhill since they were introduced imo.
Could it be that the top players are OP? Maybe we should nerf them to make it more fun for them. Experience, pink stars, the best badges could be the cause of this. Just joking you guys!
We all were starving for a good ranged character and were bored of using the same melee team over and over, finally NG gives us a good ranged hero and the elite - who abuses the melee combo- cries for a nerf. Its kinda funny, also dont take this too serious. I am also using the same chars over and over, and it gets boring. Nobody wants stabby rick to be nerfed, but he was the biggest game changer of all time, so why nerf yumiko? Just let us have fun dammit😄
I just used a combo of of yumiko, sasha and princess in the challenge at level 38 and they all died quickly. Of course my Princess has not been developed either. All 3 shooting in a firing line did not do much damage. And no one was getting charged as they were not killing anything. But I am just a regular player. I'm happy to get 1500plus for challenges at this point. If someone can tell me what I did wrong, I'm all ears.
@wms put Sasha in lead instead, then use Yumiko to shoot walkers in range so the other two also shoot. Ideally the target would be in the middle of the pack so your other survivors hit as many targets as possible.
I would like to know what percentage of players have Sasha and (especially) Princess, in more than 2-3 pink stars ...
Definitely the elite of the game do not want to lose their "advantage" of spending huge sums of money to feel like good players. They do not think that some who spend less money can come close.
I say this with total propriety. I've seen a lot go back and forth on a mission until they get their desired settings, and that's not playing nice, it's 100% PTW. Well, with this character they will still have their advantages (pink stars they bought, winter harpoon they bought, gold they bought, heal quickly, etc), and the rest will have something to have fun too. Remember that the more players the game has, the more this community will continue to exist.
@wms put Sasha in lead instead, then use Yumiko to shoot walkers in range so the other two also shoot. Ideally the target would be in the middle of the pack so your other survivors hit as many targets as possible.
Thanks for responding. I was wondering about putting Sasha in lead due to her LT. I can only win over level 36 usually with a combo of bruisers and Scouts or Sasha, etc. Day at the office is too hard if you can't take the walkers down quickly as they are spread out in a tighter space. Think I need to just wait and develop Princess as she is weak as a kitten right now at level 4. Maybe I should try Abe as my strongest assault working toward level 7. I'll try again at a later date if Yumika is not nerfed. Thanks again.
Please don't interfere with making fun playing the game. This is new interesting tactics allowing to have some new. Dear top players, if you're able to close 20 island without losses and instruments using Yumiko, just enjoy that and close. I don't see any problems.
I know this is a crazy notion, but to those elite players who now find this combo op and boring, you could, you know, just thinking, use a different combo.
Thanks everyone for commenting and keeping it civil, on topic and with great feedback! The results are clear and can’t see NG making any changes to her. Let’s hope then that they are working on buffing some other hero’s so that we can finally get some real variation of teams at high level rather than just going from one meta to another. I think we can all agree that is what we really want.
Thanks everyone for commenting and keeping it civil, on topic and with great feedback! The results are clear and can’t see NG making any changes to her. Let’s hope then that they are working on buffing some other hero’s so that we can finally get some real variation of teams at high level rather than just going from one meta to another. I think we can all agree that is what we really want.
Thats it! Buff others instead of nerfing. Still waiting for a carol buff, u really need only rick, glenn and sasha to hit 2k minimum.
Comments
Next week yumiko X1 calls come out so Eleo, Mackenzie Bezo, etc will call and make yumiko 5 stars. NG lose in sales the of tool but make a lot from radios.
Then in two months time yumiko X2 calls so Sarah, Mary, Tom, dick, harry, Lucy will spend all their hard save radios to call.
Then in three months time, NG will nerf yumiko. NG tools sales goes back up.
#NGcyclesoflife
So the target should be to slightly nerf Yumiko, without making her useless - and any nerf will easily be too large. I don't think NG will take that risk.
But yeah, I've been campaigning for a tool free NML for months and months now so we are on the right track!
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members"
However, I am reasonable and if players are winning with an OP COMBO (note not OP Yumiko) that makes it pointless to try anything else, then I think it would be fair to rebalance something. Personally I can get behind @WellyLuga suggestion of only 1 charge attack per turn, since that won't be targeting just Yumiko, although maybe it should be limit 2 since players are use to getting charged up with tools now.
If for some reason NG decides to specifically nerf Yumiko, then I would suggest:
This won't really change anything for when Yumiko is in the lead, but it will make it so that when Yumiko is an ally that Sasha isn't constantly charging up.
However, if NG does nerf Yumiko's LT then it should come with an announcement that at least 3-4 existing heroes are going to get much needed LT reworks/buffs. No new heroes, just fix the crap we already got, especially if they plan to take something away from us.
Edit: Changed my Yumiko LT suggestion so that melee attacks can trigger her to attack too.
So I will change my assessment from "maybe nerf a tiny bit" to "she's good as she is".
Will wait 1~2 Hfs , same like this Week
Will stop playing.
Sasha Princess Yumiko sucks.
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide