Too small character's pool

Seriously why there's too little characters, I was expecting to see Andrea, Sophia, lydia.. and more of the atleast main characters, I was playing twd rts that's a 2D game and they have many hundreds of toons let alone that they release a new character everyweek, each character has like 3 or 4 versions + the ones of their own signature. This game seriously need to work on depth, very meek efforts from the side of the developers considering twd fan base estimated to be over 40 million
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If you're a gamer who prefers the collector side of things you should try Pokemon. The majority of the main characters are here.
In the current meta is hard to imagine it being any other way, but a lot of leader traits or "special functionality" types could have been more diversity available as general traits, class specific traits, or even basic game mechanics.
But with nearly every new game mechanic being tied to some newly released hero or piece of gear... They have to get more and more creative, continuously outshining the old with the new,...
I can't imagine this formula can continue indefinitely.
I have ideas, but I think we're just too far down that rabbit hole for any meaningful change in this dynamic.
Imagine if leader traits were like unique equipable items and certain heroes could equip certain LTs?
Sasha's good out of bad could be equipped by Sasha, Tara, Maggie or other decided by developers. Beta's one with herd could be equipped by Beta, Alpha, Lydia etc. Basically, you'd click on LT slot and the game would show you which LTs are usable by that hero. And each can only be used by 1 hero at a time. If you want GOB on Tara, you need to unequip it from Sasha.
If they did did like this, they could put out new heroes left and right without needing to do advanced calculus to figure it out with new leader traits.
And if they want to put out new leader traits, they can do that also, but independent of the heroes.
I could go on but there's little chance such a huge change would ever happen soo... Lol.
Cheers.
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https://forums.nextgames.com/walkingdead/discussion/30569/my-own-new-heros-unoffical/p1
Or at the very least, different clothing for all characters and not just Glenn (Scout), Rick (Shooter), and Daryl(Scout). Some awesome ideas here:
https://forums.nextgames.com/walkingdead/discussion/44432/skin-concepts
I have my opinion, you have yours. That's fine. New content is released pretty consistently, there is a new update every couple months. I mean they literally just released two new heroes, one is mediocre so far but the other has completely changed the dynamic of the game. I am sure this game is pretty profitable for NG but I don't believe they are lazy, I think they manage their resources to keep the game fresh whilst still keeping it profitable. With more people working on the development side of things I'm sure they could push more content out but I don't know if it would make them a lot more money to make it worth it.
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firstly, TWD:RTS is drawn in cartoony comic-book style. The cartoon characters don't even look like the series characters and thus far from realistic. you call yourself a fan of TWD but you accept the 'Rick' in that game which looks like shit. Though turn-based, the fights look comical and don't require a brain for planning or strategy. its like the old final fantasy game - stand where you are and take turns hitting. just equip your heroes with the best equipment and let them go...you like this kind? haha...
TWD:NML is drawn in an almost realistic-style. the environment and the characters look real. just look at the Rick, Morgan, Sasha, Beta etc. This game requires some brain to plan and strategize. different weapons for different situations. the characters need to move to the exit but in between, they need to be re-positioned in such a way to maximize damage and minimize loss. THIS is the real turn-based strategy game
So don't hype the developers of 'Road to Survival' just because of the hundreds of toons in it. they are the lazy ones. they opted for cartoony than realism. anyone can draw a portrait and call him 'Rick', 'Morgan' etc. furthermore, their coding/programming are so simple and generic, etc. probably refers to you
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you highlighted Lydia, Sophia... so i ask you, are you a fan of Alden, Amy or Morales? do you even remember them? out of your hundred toons, only a handful are fan favorites. i do agree there are some characters that should be in the game but that's up to the developers decision
you seem to like many versions of a character. imagine 4 versions - the dumb Rick, the useless Rick, the normal Rick and the powerful Rick? all we need here are two versions. the normal Rick and the alternative Rick. you still want more?
NML can't have 'hundreds of toons'. one main reason is the Leader's Trait and its programming. To me, LTs are the core of this game. NG makes sure that all LTs are unique and different. if you have too many characters, eventually some LTs may overlap and players will always choose the best based on the stats, and forget the worst characters. it will just be a wasted effort on NG's part. also, with more unique LTs, comes more complicated programming. don't forget, during a fight, the LTs not just affect the walkers, they also may affect the heroes and the raiders, and vice versa. these are not lazy programming
as a player, i dont want many characters. the more characters we have, the lower the chances of getting your desired hero tokens. you want that too?
finally, if you still unhappy with the 30+ heroes in NML, you can return to your 100+ heroes in RTS and don't ever look back....
sure, but the game will be buggy like hell
happened when NG introduced badges, inventory bags and also guild wars
Not every game is the same. Different development platforms and different development visions can lead to wildly different outcome products after factoring in start up money and talent pool capacity. Then you factor in how the developer evolves over time and keeps their game relevent and fun to their existing player base. Any mobile game that still creates new meaningful content after 5 years is doing something right. It might not be the game you want but they are being successful.
The twd/zombie game i want involves a more immersive experience. I want randomization in terms of how the initial house/building/neighborhood you start out in is laid out and populated with items. Then the zombie apocalypse hits that area. How do you survive the chaos and the unknown? Are you on foot or in a vehicle or holed up in a grocery store? At what point do other people become a useful commodity or a threat? Do you form a community and manage those challenges and the challenges of other communities? Do you stay in a small group or go solo? And the most inportant part of all of this, i want the game to reflect the real world, like built off of google maps for example. Roads and buildings are where they really are. Land marks from all over the world are recognizable and playable. Being inside of a casino in las vegas or driving roads on the italian contry side or using the great wall of china to travel long distances rather than the zombie plague filled country side.. All of it would be accessable. Every downtown city would have skyscraper buildings you could go into and travel up in floor by floor. Every rural country side would have farms where you could build defenses, and maybe those defenses hold. I could go on and on about this..
One thing i don't do is hold NG accountable for not building my dream zombie game.
It never was and I wouldn't be here if it were.