The main issue is the Burning symbol. That is the thing that forces the symbols to cycle through because walkers can only be Herded, Rooted, Crippled, or Stunned, but never more than one of those at a time. Get rid of the Burning symbol and all will be fine because we will only have one symbol that is helpful and intuitive. It’s easy to see walkers on fire, no symbol is needed for that.
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
@JayZ and bleeding for human enemies. If they need to have icons for those two then they need to be located separately from the movement status effects which should be always visible and clear.
The main issue is the Burning symbol. That is the thing that forces the symbols to cycle through because walkers can only be Herded, Rooted, Crippled, or Stunned, but never more than one of those at a time. Get rid of the Burning symbol and all will be fine because we will only have one symbol that is helpful and intuitive. It’s easy to see walkers on fire, no symbol is needed for that.
And definitely need bigger numbers for stun rounds and/or different colors for 1 and 2 rounds stun.
@JayZ and bleeding for human enemies. If they need to have icons for those two then they need to be located separately from the movement status effects which should be always visible and clear.
True, but we encounter humans so infrequently, and the few encounters (Outpost, GW PVP) are so quick that there’s not as much confusion as the matchups are quick.
Proud member of Mavericks OG, a top 3 global GW and challenge guild. Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
But the new stun symbol is low contrast crap, very hard to see even when not cycling, especially when playing on a phone. Yellow pinwheel was far better.
The main issue is the Burning symbol. That is the thing that forces the symbols to cycle through because walkers can only be Herded, Rooted, Crippled, or Stunned, but never more than one of those at a time. Get rid of the Burning symbol and all will be fine because we will only have one symbol that is helpful and intuitive. It’s easy to see walkers on fire, no symbol is needed for that.
Agree, this ↑ and making stun icons brighter. New dark icons make it really hard to see, especially in darker maps. And definitely we need NO switching/flickering whatsoever. Period.
Flashing activated LTs on top are absolutely unnecessary either, they slow down gameplay speed drastically.
@Lexia@Fluxxx Here's another small example of new failed statuses. Now imagine the "usual" high lvl maps with stun walls, 20+ walkers on the map, etc... This one is only 5 walkers - who is stunned, who is crippled, and who is rooted??? And same statuses switch not even at the same rate. The only thing I can see clearly here is who's burning. And we didn't need a flickering status sign for that
This looks to have been addressed in the upcoming update, tomorrow? It seems to have gone under the radar due to all the bugs and crap going on. These patch notes have been out for 3 days and no one seems to have noticed
It seems they have removed the burning/bleeding symbols and tweaked the root/stun ones. Fingers crossed this mess is behind us now.
I am pleasantly surprised by this, I thought it was stated that the icons were a low priority due to more serious bugs. Seems like all those other bugs have been addressed as well.
This looks to have been addressed in the upcoming update, tomorrow? It seems to have gone under the radar due to all the bugs and crap going on. These patch notes have been out for 3 days and no one seems to have noticed
It seems they have removed the burning/bleeding symbols and tweaked the root/stun ones. Fingers crossed this mess is behind us now.
Thanks so much for changing the status symbols and they are so much better now, particularly like the new rooting symbol.
One small issue is that you still get rotating symbols with Negans leadertrait. So much so that stun hardly shows up. Not sure what you can do about that but something to work on. (Still think two effect status locations would work)
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Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
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Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
And definitely we need NO switching/flickering whatsoever. Period.
Flashing activated LTs on top are absolutely unnecessary either, they slow down gameplay speed drastically.
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Here's another small example of new failed statuses.
Now imagine the "usual" high lvl maps with stun walls, 20+ walkers on the map, etc...
This one is only 5 walkers - who is stunned, who is crippled, and who is rooted???
And same statuses switch not even at the same rate. The only thing I can see clearly here is who's burning. And we didn't need a flickering status sign for that
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
It seems they have removed the burning/bleeding symbols and tweaked the root/stun ones. Fingers crossed this mess is behind us now.
https://forums.nextgames.com/walkingdead/discussion/48155/4-3-no-mercy-update-notes#latest
Thanks bud!
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide